Starbound

Starbound

Frackin' Universe
23,793 Comments
Tzyder 3 hours ago 
I've thankful for Sayter on thanksgiving :)
nvmmmmmmmmmmm
um can u fix the avian ship level like when its at level 8 its the normal one btw im useing a command. shipT8. is that the problem <3
StegosaurusTTV 23 Nov @ 6:52pm 
It would be great if there was a "lite" version of this mod that only added the worlds and biomes, since this is the only mod that has blood liquid, not everyone is a fan of overhaul mods, I appreciate them always but would appreciate a lite version too.
this may be a dumb or imposible idea but make the head move with the coursur. idk how to spell XD
Tekno 23 Nov @ 4:18am 
I'll be honest, it's a great mod, just wish I could do without the whole ammo system since it breaks the Weapon Assembly mod.

I just love making rayguns with that mod when it comes to machine pistols, lol
Loududdy 22 Nov @ 3:53pm 
FU does some things right, but mostly exacerbates all the problems and issues Vanilla Starbound suffers from but just makes it.. a little bit better but also while adding a huge amount of bloat into the mix because the developers refuse to have any degree of modularity. If you just want to be able to pump oil and refine it, you'll also be lumped with an entire kitchen's worth of ♥♥♥♥ you didn't want. (Also you can't even have oil oceans without two patches, because the Dev's really want you to play the mod a specific way and added a counter to the first patch.)

If you're hoping for a big mod that'll fix the glaring issues of Vanilla Starbound. This isn't what you're looking for. BUT if you like futuristic feeling stuff and grinding grinding grinding you'll prolly like it
Juggernaut Drive (SWE) 21 Nov @ 10:47am 
Does it support multiplayer?
Bob of Mage 18 Nov @ 9:59am 
If you can't land on a planet, then some sort of error is happening. Go to the pinned bug reporting thread for further help.
не DelphyIce 18 Nov @ 6:24am 
With this mod, I'm just not allowed on desert planets
MathmagicianNWS 17 Nov @ 9:01pm 
Oh! No, I mean I'm happy to investigate myself, I just wanted to know what the race ability that does the regen in FU uses as its trigger. Like, does it rely on light level or is it just based on local planet time?
Sayter  [author] 17 Nov @ 7:10pm 
No idea whatsoever. Never had that issue.
MathmagicianNWS 16 Nov @ 3:00pm 
I have a large mod list (though I've checked against your incompatibilities for any conflicts and found none) and am noticing my Novakid's daytime regen is happening at night too (when hunger is high enough). Not too troubling for me as it doesn't really make him any more overpowered, but I was wondering how the ability gets triggered? Like does it use light level or check the time on the planet? I don't mind doing my own digging in my modlist to fix my own issues but I'm not sure what to look for.
Graham 16 Nov @ 2:17pm 
Hello! I just completed the quest underneath the Outpost to turn my ship into BYOS, but I already had a BYOS ship from the start. Now, it doesn't count as a BYOS ship, not allowing me to toggle atmosphere and not requiring an FTL drive to jump between systems. Is there any way I could revert this, does anyone know what's going on? Thanks!
Sayter  [author] 16 Nov @ 7:11am 
Eh, thats not what I'm saying. Just that - why should anyone announce their opinion on a porn mod, period? It's irrelevant nonsense. If you wanna use that weird ♥♥♥♥, go ahead - but to blast about it on a comment section is....kinda weird.
VoidFP68n 16 Nov @ 3:47am 
@Sayter
That's right, those freaks that actually interact with that nsfw mod don't deserve anything
Sayter  [author] 15 Nov @ 7:23pm 
Chromebox, looks like something incompatible. Something you have installed is mucking with a shiplights dimensions in the animation file, resulting in the dungeon breaking when it tries to place them.
Sayter  [author] 15 Nov @ 7:21pm 
Klingenmeister - then you havent unlocked its recipe from its mother node, or need to upgrade your armor bench.
Chromebox 15 Nov @ 5:17pm 
I have a problem in the Letheia fleet, the dungeon won't load, here starbound log https://pastebin.com/LjEJHzLw
Klingenmeister 15 Nov @ 8:09am 
"Aquire Mutavisk Helm" I have all the research and Bio Thread, but I cant craft the helmet in any crafting station
Tekno 15 Nov @ 5:36am 
Yeah, it's best if people just keep things like that to themselves instead of just actively seeking someone out for more support mods for it.

I can bet you 9/10 that most people don't want anything to do with Sexbound.
Sayter  [author] 15 Nov @ 4:34am 
Oh, its the abbreviation for Sexbound? Lawl. Nobody cares about Sexbound other than the creepy little weirdos that use it. I have no reason to broadcast a single thing about it, ever.
Tekno 15 Nov @ 12:06am 
@Sayter

It's an nsfw mod on LoversLab.
Sayter  [author] 14 Nov @ 7:27pm 
I have no idea what SxB even is.
Piss Man 13 Nov @ 12:34pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
TheeDicTater 12 Nov @ 12:15pm 
Were you guys watching me and my friends play this or something lol. We spent too damn long trying to set up our generators to only turn on and off when needed just yesterday lmao
Sayter  [author] 11 Nov @ 11:57am 
Most of the races are ominovorous because that's what they are. This is established in the core races lore - which we won't change (Florans eating meat, Glitch specialized diet, etc.) The FU races have a carnivore, three entities (one with a specialized diet), and a lithovore.

There are actually a *number* of variants on each theme, too - some are omnivores but are affected differently by certain foods. They arent employed often, but they do exist.

The rest is up to people to support via their races patches, etc.

I've no intent to change diet types arbitrarily without reason if it doesn't fit the race, though. You of course can easily patch it if you desire!
Damian 11 Nov @ 2:25am 
Hi i wanna ask you - can you make a patch tomake less omnivore races? I mean almos all are omnivore. No herbivores, only florans as i remember are carnivorous. Or if someone know a mod for it - can you share?
Levianne 5 Nov @ 6:54am 
Sayter - yes, I figured it out, it's Foodie's Furniture, your mod integrated it, so there's no reason to have it standalone with it. I've updated all installed mods, had no idea about integration, so that's that. Removed FF and now it works as it should. Cheers and keep up the great work.
Sayter  [author] 5 Nov @ 6:05am 
GoofyGuy: You are referencing a youtube LetsPlay from 6 years ago that I never watched. No idea what you even refer to. But maybe?
Sayter  [author] 5 Nov @ 6:03am 
Levianna: You have conflicts installed. In this case, one that is clearly listed in the incompatible list - I cannot recall the name at the moment but it adds Burger Fool. That content is already within FU itself, and cannot work in tandem with the standalone.
Sayter  [author] 5 Nov @ 6:02am 
Nando: Sounds like you are using things outside of FU that are affecting lighting. OSB maybe, or something like it? That doesnt happen normally.
GoofyGuy73 4 Nov @ 12:32pm 
hey when i saw episode 1 of theocarinamaker i saw it had a different start, is that vanilla frackin universe?
Levianne 3 Nov @ 4:42pm 
Does anyone know which other mod adds the item "Foolhead"? I know FU does, but I get a fatal error, item exception, duplicate item with the name "Foolhead", no idea, how to solve it without removing FU. I'm used to play with this mod, so not gonna leave it behind.
Nandostal 3 Nov @ 6:44am 
Whenever I go to a dark or shaded area, it keeps flickering, trying to illuminate the place. I try using a brightness enhancement, which improves it a little, but it still flickers in dark areas. I think it must be a problem with the racial ability "Glow in the Dark." I've tried everything and it doesn't solve the problem.
Sayter  [author] 2 Nov @ 8:12pm 
We haven't edited anything to do with Nightar in years, and I don't seem to experience what you are talking about - without more information there's really nothing more I can say.
Nandostal 2 Nov @ 6:13am 
Help, when I play with the Nightar race, it keeps glitching with the lighting, flickering in shaded areas. I've already uninstalled all the mods that alter the lighting, but it doesn't fix it. Please help me, it's my favorite race.
troublemaker 31 Oct @ 5:19pm 
Thanks!
:steamhappy:
Sayter  [author] 30 Oct @ 6:43pm 
Please actually read the main page. There is a link there to an incompatible mod list. You are using one of them, or more than one. Remove those and your issue will disappear.
troublemaker 30 Oct @ 4:28pm 
Pls help. Guns (randomly generated ahh rifles, pistols etc.) from chests looting doesnt shoot and move in my hands
Sayter  [author] 28 Oct @ 7:16pm 
The races *are* balanced numerically. I tailored them via a spreadsheet, with 100 points for each race to spread around, and all 13 of the SB and FU races are balanced within 5 points of each other. Third party races with support aren't something we worry about, generally, though new inclusions are mostly watched for balance.
Tzyder 28 Oct @ 6:45am 
loads up fine for me..the races could use some balancing imho..
JΛKӨBӨBӨ 28 Oct @ 5:53am 
Is it just me or this does not work https://frackinuniverse.miraheze.org/wiki/Races?
Tzyder 27 Oct @ 11:58am 
every once is a while the starting planet will load up a slime with damage over time types that eats new players. Its nice that not every mob is a pushover on the kindergarden planet. Dying is just part of the learning process.
Sayter  [author] 26 Oct @ 8:10pm 
We *do* limit power level on starter worlds. Whatever you are experiencing just isn't something that typically happens barring unlucky random generation. Most players don't even have armor yet and manage just fine with little else but a spear.

You also may have other mods affecting things, which is pretty common depending on what you've tossed into your collection from the workshop.
Souperviel 26 Oct @ 4:55pm 
Started the game, the first planet, oneshot, oneshot, oneshot
Maybe put some kind of power limit on the mobs on the first planet?
I understand that it was just random, but it's not normal that the very first planet is played on hardcore difficulty
Sayter  [author] 21 Oct @ 9:22pm 
We make darkness darker, yes.
Adonis 20 Oct @ 12:50pm 
did any of my mod conflict with this mod or does this mod make the caves much darker
Xoff 18 Oct @ 12:33am 
I did not play Starbound for years and come back there a couple of weeks ago.
A huge thanks for FU, this is so great, I really enjoy it.
Sayter  [author] 17 Oct @ 4:33am 
Shallchoir : That gun hasnt been changed in years. It is exactly as its been.

someker: there are literally dozens and dozens of paths through FU content. We arent trying to force anything. I don't even know what you are talking about. Nothing has been gated behind main quests, other than a few secrets stashed into them that aren't mandatory for any sort of progression. Agency is the bread and butter of FU.

Painkiller: If something is borked, follow the instructions on the main page for reporting. A vague, undetailed account tells us nothing when it is almost certain that you installed mods without reading details and have conflicts, but without a log nobody can check.