Total War: WARHAMMER

Total War: WARHAMMER

Hollow Bones 1.1
15 Comments
Sparky IronClaw 27 Aug, 2017 @ 9:27am 
No worries, and I know the mod is old, but I only just came across it.
And I thought I'd drop my thoughts to you. :)
GunFred  [author] 27 Aug, 2017 @ 9:03am 
Thanks for the feedback for this old mod. The idea was to make the skeletal units more unique and realistic and thus increasing hardness and small projectile protection in return for other stats, mainly at expense of health. But I should have just given them the projectile save rather than giving them whole new shields than only work from the front.
Sparky IronClaw 27 Aug, 2017 @ 8:28am 
I would have done this mod slightly differently if you were making them better against missile units.
I would have given them a missile ward save, rather than what you did as it gives them better defence against melee to in your mod.
Guvenoren 21 Sep, 2016 @ 6:26pm 
"Though a skeleton no longer possesses flesh to cut, nor organs to pierce, a well-aimed blow can still destroy it and release the spirit that is trapped within. Dark Magic is used to replace flesh that have long since been dissolved from the bones, but an arrow or sword thrust can disrupt the magic that binds the ancient bones of these soldiers together."

Althought it is true they have bones and not flesh, they indeed can die cheaply by getting pierced by an arrow.

Source: http://warhammerfantasy.wikia.com/wiki/Skeleton_Warriors_(Vampire_Counts)
efd731 21 Jul, 2016 @ 11:52am 
sounds good!
GunFred  [author] 20 Jul, 2016 @ 6:41am 
It is really hard to get good data from custom battles when the forced generals play such an important role. But how does restoration of Wight King's normal melee defense and a flat 500 penalty to health instead of 20%(almost 1K HP) sound?
efd731 20 Jul, 2016 @ 6:07am 
sweet!! glad i could help! i look forward to the changes~
GunFred  [author] 20 Jul, 2016 @ 1:00am 
Yeah, thinking about it, you could be right. Extra missile block does not do much for a single target anyway. I will do some testing with the Wight King to see how much I should raise his Health and perhaps reinstate his melee defense. I will update the mod within the day and thank you for the feedback.
efd731 19 Jul, 2016 @ 10:02am 
i just find that the health nerf is a little too much for such a melee focused hero, especially against the armor piercing damage of other melee heroes and lords(where 20 armor helps not at all). but that's a personal gripe, the rest of the mod is excellent
GunFred  [author] 19 Jul, 2016 @ 9:32am 
If you want it then I could do it. But I do not understand why one would want the effects excluded from the skeletal hero. If there is some kind of issue with the Wight King such as too strong, too weak or something else, then I would like to hear it.
efd731 18 Jul, 2016 @ 3:24pm 
could you do this while leaving the wight king unaffected?
Death death to the IOF! 17 Jul, 2016 @ 5:19pm 
ah sorry it wasnt clear, interesting mod. im guessing if i use mods that change stats this adjust to them accordingly.
Geloly 17 Jul, 2016 @ 11:44am 
Skeleton spearman?
GunFred  [author] 17 Jul, 2016 @ 10:52am 
Yes, I consider them part of the skeleton warriors pair.
Death death to the IOF! 17 Jul, 2016 @ 10:49am 
Skeleton spearman?