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There's plenty of open space in other parts - no point making another add-on until we have to
You'll need to recompile models to use different names and texture directories, and change the names of your weapon's lua files
I know it's a lot, and I'm sorry! But it's necessary. Back then, we've gotten dozens of bug reports because someone took our stuff and used it without removing conflicts, causing all kinds of issues when it's not our fault
you can search the entire project for its sound events - try searching for the firing sound
and please don't upload what you're making publicly. upload it as unlisted instead; it'll work perfectly fine for servers, workshopdl, and friends can subscribe to it
what i did was move the mosin files from pack #2 to pack #1 where the dbarrel, 1911, and sten were. what should i do to make the mosin sounds work?
SWEP.Secondary.Attacks[k].len
Does the ring around you still deal damage? Are there any script errors?
Have you tried disabling every add-on?
also would like to see this addon have it's weapon HUD icons ported in if you have the GoldSRC HUD addon installed (seen a few addons like the Sven Co-op weapons SWEP utilize it)
texture for Photon launcher Oil glowing one ARe scrolled not animated like on CSN
Which pack does the file “tfa_cso_magicknife” belong to?
For some reason, one of the weapons causes a “cutlrbtree overflow” error in my game.
It got added March the 29th.
You can join it via this IP:
193.243.190.18:27025
is there a reason for the change?
They don't apply damage force anymore, and there's currently no plans to change this - sorry!
explosive weapons, although they still do damage, the explosions themselves seem to have no blast force (for example, explosives wont knock back props as they normally would)
i noticed this started happening ever since the latest update. Is there a possible fix being planned?
Unfortunately, there's nothing I can do - I can't fix a bug I can't recreate
The proper checks and everything are in place - so this should be impossible.
And I assume you're using the TFA base version linked with TFA CSO?
Just thought I'd let you know. Tested with no addons other than TFA base enabled.
@A.I.NepCirno, it will be added in next update.
I'm not at my PC so I can't check, but you can find it under Q > Utilities at the top right > TFA base
The only solution is to not use it - I cannot fix their mistakes.
If I can't replicate the issue, then I can't fix it to begin with