Arma 3
CDAH Mod Pack
77 opmerkingen
[DHZ] SWATTY 22 mrt om 12:44 
Is there still some where the redme.txt for server installation is no longer included in the mod package
Kinia <3 19 jun 2023 om 14:21 
i have problem with cup_basedata is not signed by a key anyone can help?
Maletzki | AVMG.EU 23 apr 2022 om 20:39 
Some years we, in our project, asked Lotzo if we can edit CDAH in the future. Today we released the first version of our Rework: https://steamproxy.com/sharedfiles/filedetails/?id=2798914094

You can use the Rework as replacement for the current CDAH. Objects and item class names are exactly the same, also the configs are almost the same. Please only take a look into the config file as we changed some vars there.
Elensar 18 feb 2022 om 7:55 
hello, is there anyone who could meter it on the latest version of exile? I managed to adapt the script but no vehicle spawn
Lipuchka 22 mrt 2020 om 4:02 
Вроде все работает нормально
Xe-Cute 7 mrt 2020 om 10:28 
This version of CDAH used to work with Exile 1.0.3 as far as I remember. Exile 1.0.4 broke crafting with CDAH installed. The developer Lotzo is no longer active in Arma 3 or the modding of it. You can always try Exile Server/client 1.0.3 if you can find it or try and fix the CDAH code for Exile 1.0.4.
Crito 30 jan 2020 om 22:49 
I could use some help, I installed this twice with same results of not being able to craft anything in this mod or in exile crafting I have all the items needed to craft but the craft button just does not seem to work. I use infastar not sure if that makes a difference or not. can someone help me please?
Grimir 4 okt 2019 om 7:05 
Is there ANY place where i can find a full list of the Craftables and its required Materials ?

Like, i cant figure out how to craft Cartridges - they're not in the Cookbook.:steamhappy:
Xnetsrac 8 sep 2019 om 16:06 
Hi sorry that I'm bothering, just a little question about CDAH. Do I have to adapt my loottable myself, or will this be done by the mod
Maletzki | AVMG.EU 21 aug 2019 om 9:12 
It seems that CDAH is broken - you need to have a AmmoContainer für heavy tanks, but you can craft it also without it. But when you place one, the Terminal detects it.
LotzoTheBear  [auteur] 14 jun 2019 om 7:51 
Thx Hawky, Walker CJ, Xe-Cute for the positive reviews. Unfortunately, we withdrew from ARMA some time ago, because we do not see much potential in it and unfortunately we hardly have any time for it in the RL. :-(

Maybe with ARMA 4 but I will not promise
Walker CJ 21 jan 2019 om 6:35 
Love the mod, but using the CDAH Exile crafting overrides/breaks crafting for the standard Exile crafting. Have you been able to manage a fix for this yet? Thanks
Xe-Cute 17 sep 2018 om 7:00 
Fantastic Mod!! Thanks for making such a great Mod available to us. Please, can you fix it for Exile 1.0.4. Using the CDAH Exile crafting overrides breaks crafting for everything.
Bulli 22 aug 2018 om 3:46 
Hallo Lotzo,

da ich keinen Hinweis auf Support im Mod gefunden habe, schreibe ich Dir hier einfach...
Folgendes Problem habe ich auf meinem Server :

ich kann keine Workbench oder anderes bauen. Der Craft button ist schwarz aber es passiert nichts.

Auf demServer laufen folgende MODS:
-Exile 1.0.4
-CBA_A3
-Extended Movement
-Extended Base Mod
-BWMod
-Infistar_Exile
-Infistar Territory Manager
-Infistar XM8

Als ich den Mod installiert habe, hatte ich in der Altis.pbo keine init.sqf Datei sondern nur initPlayer.sqf und initServer.sqf. Ich habe dann eine init.sqf erstellt und den Satz wie in der Anleitung eingefügt.
Battleye läuft auch normal.

Könntest Du mir bitte helfen ? Ich wäre Dir sehr dankbar. Vielen Dank im Vorraus !
Rollo 27 jun 2018 om 11:23 
I have found a bug and i have a suggestion on how to fix it but i have to get hold of any of the creators. The just of it is that if the network request for creating the vehicle does not get a possible position to spawn the vehicle the resources get taken out of the box and the vehicle does not spawn and there is a error message logged in the extDB log. This can be prevented the resources get taken serverside and only if the creation if the vehicle is possible. Than we can still log an error if the coordinates are not present but at least we not going to loose resouces.
Jeune ivoiri1 2 jun 2018 om 10:53 
The CustomCode don't work on my server exile, i'don't know why :/
LotzoTheBear  [auteur] 28 apr 2018 om 4:26 
okay , thats very easy: in the folder "content to add" u'll found the folder "vehicleRecipes". There u'll find all recipes for the different classes and stages of the workshop. just edit it by yourself. and u are good to go. don't forget to import it to your mission.config like it is discribed in the instructions :-)
Tora 27 apr 2018 om 16:19 
yeah, or helicopters, or... Whatever you want to craft, yes.
LotzoTheBear  [auteur] 27 apr 2018 om 10:59 
@[PTG] TORA: u mean recipes for new cars or for new craftings?
Tora 26 apr 2018 om 16:31 
Can we add recipes to the mix in the file? if so, how? I would think you might not have added the simulated apache from Franze & Nodunit into the mix... I'm just curious as to what the total list of vics there are in the recipe list and if we can modify that list with a group of materials to be used for other vehicles you haven't added. Thanks.
evilmanul33 14 apr 2018 om 1:49 
норм
Niphoria 24 mrt 2018 om 22:36 
@Angrysquirrel Yes
Angrysquirrel 2 feb 2018 om 6:23 
Error - CDAH workshop requires Exile assets. Do I need Exile for this mod?
Fraggin Frakers 18 dec 2017 om 6:59 
how do you get the anvil?
Sleepy Joe 27 okt 2017 om 9:49 
hey, amazing work! <3 Thanks for share it!
MrVibes_RSA 1 okt 2017 om 7:31 
Hi Lotzo Sorry for the late reply I take it something I added I added wrong and was interfering with your mod So I rebuilt it from scratch and seems to working perfectly now thanks ;) awesome Mod
LotzoTheBear  [auteur] 24 sep 2017 om 2:47 
does it work now?
MrVibes_RSA 23 sep 2017 om 5:08 
@Lotzo Like this? Im an ass I had it in class CfgCraftingRecipes thank you for the fast and kind assistance

class Exile_AbstractCraftingRecipe
{
name = "";
pictureItem = "";
returnedItems[] = {};
components[] = {}; // Required components
tools[] = {}; // Required tools (matches, gas cooker etc.)
requiredInteractionModelGroup = ""; // See CfgInteractionModels
requiresOcean = 0; // isSurfaceWater test
requiresFire = 0; // inflamed object nearby
requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};
#include "CDAH_crafting\vehicleRecipes\CDAH_Vehicle_recipies_config.hpp"
class CfgCraftingRecipes
{
#include "EBM\recipes.hpp"
#include "CDAH_crafting\deviceRecipes\CDAH_Device_recipies.hpp"
#include "CDAH_crafting\expandedCraftingRecipes\CDAH_ExpandedCrafting_config.hpp"

class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
name = "Breaching Charge (Big Momma)";
LotzoTheBear  [auteur] 22 sep 2017 om 14:24 
@Wybrator: do u placed "#include "CDAH_crafting\vehicleRecipes\CDAH_Vehicle_recipies_config.hpp" above/over "class CfgCraftingRecipes"??? this is in the most cases the mistake!!!
MrVibes_RSA 22 sep 2017 om 13:33 
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cdah_workshop is the error im getting
MrVibes_RSA 22 sep 2017 om 13:21 
I'm not seeing any recipes also, don't know what im doing wrong installed it about 3 times now following the instructions...
Synful 11 sep 2017 om 18:31 
Hey guys, my cdah seems to be broken. I'm not seeing any recipes?
LotzoTheBear  [auteur] 30 aug 2017 om 15:24 
@Synyster: Good idea. will will look for it
Synful 27 aug 2017 om 13:36 
Is there any way I can build cars using existing cars? I'd like to have a feature where I can have say a hatchback nearby the terminal / craftbox, and have it appear as an ingredient to make a better vehicle. Possible?
CarToyz 15 jul 2017 om 8:47 
Lotzo, I have joined the TS many times, but never see Admins online - what is a good time to join the TS to get assistance ??
LotzoTheBear  [auteur] 14 jul 2017 om 5:49 
No, you don't its only a small fixing for fresh installing the Mod.
NEXISS 14 jul 2017 om 4:15 
Thanks for the update guys, do we need to and or what should we be replacing in our exile server mission files, as its bug fixes I'm guessing not everything needs replacing. many thanks.
LotzoTheBear  [auteur] 14 jul 2017 om 2:58 
Small little update :-) Nothing new, only bugfixes
LotzoTheBear  [auteur] 13 jul 2017 om 11:43 
COME TO OUR TS AND WE WILL TALK ABOUT YOUR PROBS :-)
CarToyz 13 jul 2017 om 9:08 
Installed this MOD exactly as the instructions indicated, I have installed many other mods to include infiStar, EXAD, XM8APPS, etc - so I am familiar with installing MODs.... my issue with CDAH is that the Craft Button is disabled and non of the CDAH recipes have pictures. I tried the trick [LFQ]Rocky mentioned with commenting out the two lines and now I can craft, except I get nothing when making the Craftbox and still no pictures/icons for the CDAH recipes.... any thoughts ??
Pfoti 24 jun 2017 om 3:00 
hallo leute kann mir jemand sagen wann der taunus server wieder geht
Ameliea 20 mei 2017 om 13:10 
Where i can download it? i dont see it in my Workshop, will install it on my arma3 server
Rocky 1 mei 2017 om 16:50 
I copy this line _baseLevel = (nearestObjects [player, ["Exile_Construction_Flag_Static"], 150]) getVariable ["ExileTerritoryLevel", 1]; Of your CDAH_ExileClient_object_item_craft.sqf file and the craft button is re-enabled.
Jay therefore activate the script ExileClient_gui_crafting_show = "CDAH_crafting \ logic \ CDAH_ExileClient_gui_crafting_show.sqf";
And the craft button is still disabled I looked at the script of your pbo it is not diferent so I am blocking
Rocky 1 mei 2017 om 11:54 
Hello from I installed the mod we can no longer craft anything
Rocky 1 mei 2017 om 6:31 
Hello I have a big problem we can not craft the ithem come the terminal everything is in green and we can not click on craft its not marching you maid and explain to me what to do to fix the problem thank you
a7mad 15 apr 2017 om 4:17 
hi i craft many vehicle but after craft i do not know where respawn
Slowpoke 4 apr 2017 om 9:37 
Go to your config.cpp in your mpmissions folder and search for "minimumDistanceToTerritories = 150; and change it to the distance you require.
Up2Dat3 4 apr 2017 om 8:01 
Hey. How i can change the 50 m radius from the flag to 150 m? Please help
[Fin] LukeZi 14 mrt 2017 om 13:27 
Seems like there is something wrong with downloading this mod.. Folder size shows only 456kb and Arma 3 shows mod as corrupted. Any ideas why? Found out that there is .pbo file missing
YesYesJo  [auteur] 7 mrt 2017 om 3:03 
i get your problem, but cant help with that. sorry! we announced our update some hours before. this is more then we can do... its always the same problem with updates, when using third party mods. trust me, i know what i am talking about... its reeeeally stressful, if suddenly 100 player cant connect to your server and you dont know why. we have been there... BUT this is the responsibility of the server owner! i dont know the server your playing on and we are glad, he is using our mod. so please have patience with them! updates ALWAYS collide with real life stuff, because you cant plan them very good...

cheers!