Portal 2

Portal 2

Laborious
24 Comments
Brave  [author] 17 Aug, 2022 @ 8:05am 
Back then making maps in Portal my goal was always to be creative and original from the other map-makers but of course not everyone agreed or liked my work, and I do appreciate the players (like yourself) that do enjoy my maps. Thank you!
h99pilot 16 Aug, 2022 @ 8:30pm 
I really liked this puzzle. Well laid out and enjoyable to solve. Very nice work. Cheers !
Brave  [author] 26 Jan, 2017 @ 6:18am 
I'm glad you liked the puzzle, jandlml. Thanks for playing!:steamhappy:
jandlml 25 Jan, 2017 @ 6:39pm 
that was really fun. all i needed was a tiny hint and im pretty bad at gel puzzles
Brave  [author] 9 Jun, 2016 @ 2:53pm 
I'm glad to hear that you don't mind working hard in my maps but just don't let you boss know... lol
vallibus 9 Jun, 2016 @ 12:51pm 
I've always been pretty good at avoiding hard work. Then again, I do voluntarily dive right in to your puzzles. Sometimes I ask myself, "What have you gotten yourself into now?" Ha!
Brave  [author] 9 Jun, 2016 @ 9:47am 
"That's why I always wanted to be part of management." Does that mean you're part of management or that you're working up to that level to get away from hard work? You don't have to answer if you don't want to.

Thanks again for following and playing my maps, vallibus.

Thanks, Masterchell.
vallibus 9 Jun, 2016 @ 8:01am 
"Laborius!" That's why I always wanted to be part of management. Another entertaining map, Brave.
Aleskei 22 Apr, 2016 @ 1:26am 
Very nice design, i love the idea of the test ! Realy,thanks you for you're efforts :)
Brave  [author] 17 Apr, 2016 @ 9:18am 
Spaceminnow. Thanks for playing this map again.

About Rise of the tomb raider's DLC cold darkness awakened. I watched about 10 minutes of gameplay on youtube and it doesn't interest me much. I prefer a story campaign along with exploration and tomb puzzles solving, but this DLC looks like a straight up action addon! I'll probably pass on it for now and maybe wait to pick it up for dirt-cheap.
Spaceminnow 17 Apr, 2016 @ 6:07am 
I upublished the new map I created. After you and Polux chopped it up lol. I also played it again and found numerous problems. I released it too early :) I will try to get the new version out soon. As for Rise of the Tomb Raider...it fell in the back seat. I will try to play the DLC you wanted me to play.
Spaceminnow 17 Apr, 2016 @ 6:03am 
Your right. All I had to do is back off a little to shoot under the glass using the grating. I solved it ok after that. Well done :)
Brave  [author] 16 Apr, 2016 @ 6:28am 
Thanks for playing, kimist108. :steamhappy:
kimist108 15 Apr, 2016 @ 10:35pm 
At first I was stumped as to how to start. Then, it all fell into place. Thumbs up!
Spaceminnow 7 Apr, 2016 @ 5:28pm 
Hmm. I will check again. Looked like all glass on the floor area there. Maybe I missed the grating :)
Brave  [author] 7 Apr, 2016 @ 5:49am 
Unless you're talking about the the area where the two smaller observation rooms are and you lost your portals passing through the fizzler. If that's the "trapping situation" you're talking about then I'll explain in a spoiler. Under the grate and glass platorm you can fire a portal on the white wall (there's a upper and lower portable surfaces) where the rail platform is always moving side to side. Using timing pass through your portals landing on the rail platform that takes you back to the entrance area.
If by chance I'm wrong, please take a screenshot with a brief description of this "trapping situation" so I can fix it... thanks for playing, Spaceminnow.
Brave  [author] 7 Apr, 2016 @ 5:30am 
Trap situation. Where in the map can the player get trap? Maybe you can take a screenshot for me of this trapping position, cause I thought I cover all basis of map levels to prevent any player trapping.
Spaceminnow 6 Apr, 2016 @ 9:13pm 
Fell in the goo once lol got too comfortable on the button and stepped off! :D lol In my opinion it could use some more development. There appears to be a trap situation that can easily be fixed.
Brave  [author] 2 Apr, 2016 @ 3:51pm 
I'm glad you like. Thanks, jgaultney
jgaultney 2 Apr, 2016 @ 3:44pm 
A fun chamber. :steamhappy: It took me while to see how/where to start but after that, things
went smoothly. Thumbs up. :p2cube:
Brave  [author] 2 Apr, 2016 @ 3:43pm 
dcook.
dire.
Captain.

Thanks for playing, I'm glad you guys enjoyed my test. :steamhappy:

Dave, I removed your blindrun video and added your updated walkthrough video... thanks.
Fatso 2 Apr, 2016 @ 12:43pm 
Fun simple map for PeTi, but I like your hammer work better. Video
dire.fcs 2 Apr, 2016 @ 11:31am 
Nice work; easy than physica laboratory, still fun to figure it out; nice work on funnelling, and good work assembling the exit move.
dcook 2 Apr, 2016 @ 11:23am 
That was laborious... :-) fun.. thanks for mapping... clever. :-)