Cities: Skylines

Cities: Skylines

Alstom Citadis 302 tram
52 kommentarer
CC22A 25 jan, 2023 @ 22:32 
Is this supported for "reversible Tram AI"?
Erke 24 maj, 2022 @ 15:04 
Hello,
Does this support "Reversible Tram AI" by any chance?
Meaning headlights, rear lights and destination boards automatically adjust when tram is reversed.
If not, would you consider adding support for it, since the real-life Alstom Citadis is reversible?
mjm92150 29 maj, 2017 @ 22:09 
Hi,

Is it possible to get 7 cars included the top and the end like in the French one in Paris in the line T3 ?

Thanks you very much for your nice job and to share it.
Amazing Mr. X 22 maj, 2017 @ 13:20 
I absolutely love these! I just wish they had illuminated windows for afterdark like my MOM metros and the new DLC monorail trains. Then they'd be perfect! :D:
AleX_BY  [skapare] 16 dec, 2016 @ 7:44 
@mkr2kx, thank you! :) You can use Advanced Vehicle Options (AVO) for disabling spawning default trams (and other transport), or IPT for choose trams types on your lines. I recommend both. :D
mkr2kx 16 dec, 2016 @ 1:02 
Do you know if there is a way to stop the normal trams from spawning? Only something like 1 in 4 of my trams are your Alstom, the rest are the ugly normal in-game trams. Same goes for my metro and mainline trains.
The mod is great, though. They look awesome snaking their way through my city!
AleX_BY  [skapare] 8 apr, 2016 @ 12:39 
@Sebpowered, not at all, good luck with this! :)
Sebulba (ExcelS) 8 apr, 2016 @ 11:17 
No, I have never used or done anything like this. But I'd like to learn though! :D

I'm gonna read the link you posted and see if I can learn how to. Thanks a mill! :)
AleX_BY  [skapare] 3 apr, 2016 @ 6:08 
Hi Sebpowered!
Thanks :)

Yep of course, all you need is .fbx model of your tram with textures. Are you used asset (building) editor before? Well, in any case I recommend you start with import simple bus or tramcar without trailers.
If you need, you can find general info about Asset Editor in wiki:
http://www.skylineswiki.com/Asset_Editor

What about multisections trams - you need to add invisible wheels to each sections (I put it under articulation assembly). For making invisible wheels you can use alpha-texture (***_a.png).

So just try and if you will have questions - I'll glad to help you!
Sebulba (ExcelS) 3 apr, 2016 @ 5:59 
Hi AleX_BY
I love your work!

I'm looking to make my own design for a tram. I'd like to use your tram as a template. But I have never used veichle editior before. Could you guide me, or point me in the right direction so I also can make a great tram?
mofenu 10 mar, 2016 @ 14:42 
joli, c'est quand meme autre chose que les trams par defaut ...!
Piilu 8 mar, 2016 @ 10:39 
Awesome tram, could you possibly make a CAF Urbos AXL model? http://www.caf.net/en/productos-servicios/proyectos/proyecto-detalle.php?p=259 Just asking :D
Dr Sigmund Adegas Freud 6 mar, 2016 @ 6:52 
Awesome tram! Kinda eger to see what your next works related to trams and other stuff!
AleX_BY  [skapare] 5 mar, 2016 @ 4:49 
@zahidrafiq, I have no plans to Hong Kong trams in near future, sorry :(
Zepic 5 mar, 2016 @ 4:41 
I would like to do a Hong Kong theme with these style tramshttp://gwulo.com/tram-timeline
MikeJF 4 mar, 2016 @ 20:55 
We have 202 and 302s in Melbourne as well, as the C and C2-Class trams. They look a little different, though. We've switched to customised Bombardier Flexity-Swifts since then - search for E-Class on workshop if you'd like to see, someone's made one already.
Zepic 3 mar, 2016 @ 13:22 
Can you do Hong Kong trams all of these please
Here's the photos of them http://gwulo.com/tram-timeline
AleX_BY  [skapare] 3 mar, 2016 @ 6:34 
@Takouma, you are welcome.)
Takouma 3 mar, 2016 @ 6:15 
Ah, I see! That's a nice idea for invisible wheels!
Thank you very very much!
AleX_BY  [skapare] 3 mar, 2016 @ 6:06 
@Takouma, nice tram! :) Look, you need to add invisible wheels to your model. On my models I have this one under each articulation. For making invisible wheels you need to use alpha-texture (name_a.png, for example), where white is visible part, black - is invisible.
Takouma 3 mar, 2016 @ 5:56 
Excuse me?
I made a tram like your one, some middle cars have no wheels.
Then I use it on my city as a test, and an issue happened.
The issue: when tram stops on tram stops or at a red light, middle car turns...
(like this picture... http://steamproxy.com/sharedfiles/filedetails/?id=637032242)

Do you know anything about this issue?
Thank you.
Darth Bambi 3 mar, 2016 @ 4:49 
Awesome, we have these in Nottingham.
AleX_BY  [skapare] 2 mar, 2016 @ 23:23 
@Pamani, @nfs59, oh I have no plans for this... but I'll see, thanks, I'll know what this is necessary for someone. :)
ScoringStew2 2 mar, 2016 @ 17:48 
THANK YOU THIS IS WHAT I WANTED !! :steamhappy: :steamhappy:
user 2 mar, 2016 @ 15:22 
Hallo Alex, schöne Tram, Danke! Schade das es keine längeren Trams-Straßenbahnen und auch Züge gibt. Geht das nicht? Nochmals Danke für die gute Arbeit!:steamhappy:
Pamani 2 mar, 2016 @ 14:23 
Hi ! Will you release a train version of it ?
Alexgerman123 2 mar, 2016 @ 12:23 
Could you please build the longest European Tram Too? https://de.wikipedia.org/wiki/Gelenktriebwagen_NGT_D12DD NGTD12DD is the longest European Tram with more than 60 Meters in total Lenght and a 260 person capacity.
macquart 2 mar, 2016 @ 11:55 
Très beau
Куля Бабахов 2 mar, 2016 @ 10:49 
ну наконец-то)))
sadasdasd 2 mar, 2016 @ 10:13 
could you make German multisection trams???
mausvicente 2 mar, 2016 @ 9:25 
Thanks! I wanted modern trams and it's the tram of my city! :steamhappy:
AleX_BY  [skapare] 2 mar, 2016 @ 9:18 
@Cvisser, I'm afraid, not in near future. But I have model of Bombardier Flexity Classic from Frankfurt by Ista011, so may be it will in Skylines soon.
TheBackYard 2 mar, 2016 @ 8:46 
Could you make a Berlin tram?
►ℬØℒᶄ**◄ 2 mar, 2016 @ 8:41 
Вот этого я и ждал!!!!! Класс! Красивый трамвай)
Tafelheer 2 mar, 2016 @ 8:32 
Just where I was waiting for! Thanks!
[Delta ²k5] 2 mar, 2016 @ 8:31 
@AleX_BY, yeah, I know - it depends on the calculated position if it looks good or bad. I saw that we can in theory alter the position of this "floor map" using mod tools, but I didn't test it out yet
AleX_BY  [skapare] 2 mar, 2016 @ 8:27 
@[Delta ²k5], ok, thanks, I'll see. But I a bit don't like this, um, "plane" inside the model... ._.
AleX_BY  [skapare] 2 mar, 2016 @ 8:25 
@SonOfNitrous, не, в трамвае по ссылке окна фототекстурные, а здесь - процедурные, в этом различие.
Tomas13TO 2 mar, 2016 @ 8:19 
awesome. thanks
SonOfNitrous 2 mar, 2016 @ 8:18 
Дельта отчасти прав - http://steamproxy.com/sharedfiles/filedetails/?id=633680770 тут к примеру просто фантастические окна, но я как понимаю технология отличается частично от того о чем он упомянул)
sohryu_l 2 mar, 2016 @ 8:17 
AWW YISS WOOP WOOP SOOQA

Качаю даже несмотря на нелюбовь к Альстомам!
15051985 2 mar, 2016 @ 8:17 
@AleX_BY thx for the first real tram.
[Delta ²k5] 2 mar, 2016 @ 8:08 
@AleX_BY: maybe you should try #ffffff - if the normals are set up good the reflection creates a 3D effect on the inside of the model which looks like the windows are transparent :) a good example is this model:

https://steamproxy.com/sharedfiles/filedetails/?id=631208672&searchtext=

The darker the diffuse for windows is, the less visible is that effect ;)
TheBackYard 2 mar, 2016 @ 8:08 
Could you make the Berlin tram?
Vinolik 2 mar, 2016 @ 8:05 
AWESOME! :)
AleX_BY  [skapare] 2 mar, 2016 @ 8:03 
@[Delta ²k5], it has specular map, but windows on it - #c1c1c1, not #fff.
arKtur 2 mar, 2016 @ 8:01 
Finally! Thank You for this awesome Tram!
[Delta ²k5] 2 mar, 2016 @ 8:00 
I cannot see well on the screenshots: is it missing the specular map, or is it set very low? (I set it always high for windows so the floor texture appears at the cars bottom)
AleX_BY  [skapare] 2 mar, 2016 @ 7:58 
Да, патч был только что.