XCOM 2
Garm Magnetic Autopistol
3 Comments
wcusnu 14 May, 2016 @ 11:18am 
from E3245:
They need to update their mod by adding this line to the Template: Template.bInfiniteItem = true, since the update changes the default bool from true to false if you leave out the Template.bInfiniteItem.

tl;dr Add Template.bInfiniteItem = true to your weapon templates.

I've already did it to all my weapon mods.
José 23 Mar, 2016 @ 8:24pm 
No idea why this gun doesn't populate for me. Any idea why?
Ser Lancelot 18 Feb, 2016 @ 8:57am 
I really appreciate your Garm pistols line up but...they keep repopulating themselves in my guns dropdown list. For instance, there are 7 of this gun populated at the bottom of the entire gun list. And it apparently overrides your other Garm pistol. The Skoll also doesn't show up. Mmmmm...