Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Age of Bronze
2,557 Comments
-AS HE- 3 Oct @ 8:37am 
can we have a new faction for 2025 ?
dpatjgx658 13 Sep @ 4:13am 
wher text
Mortiso Linkon 12 Sep @ 1:55am 
https://steamproxy.com/sharedfiles/filedetails/?id=3374952399 Hey guys hope you are doing good. As I saw in Discord the activity related to the mod is dead. If you are still interested in develope a bronze age TW mod I leave here my own proyect, in the much better new Pharaoh engine. So if you want to join please contact me. This night i'll update new version with a few more units. Thanks for all your work!
Ostrogoth2299 10 Sep @ 9:14am 
have the crashes been fix
Hellseeker13 6 Sep @ 1:36am 
@NuGuNz Agreed. Definitely a good adaptation of the Bronze Age era into one of the better late Total Wars. Tho the limitation of playable campaigns to Egypt and the Hittites (plus the frequent crashes and technical issues past turn 10 for me) make me prefer Pharaoh for now.
NuGuNz 5 Sep @ 2:17pm 
better than CA's bronze era entry
Mingles 25 Aug @ 1:22pm 
why only two playable factions...Assyrians would be more fun to play...
dami_pugliesi 22 Aug @ 2:54pm 
quiero saber cuando van a subir algo mas para este gran mod me gusta mucho y me gustaria que haya mas facciones jugables como Troya Micenas Ptia
costell13 22 Aug @ 7:52am 
Just tried it, not a bad mod, I only played a few turns and I'd say it has great potential. Just one thing, lower the music a bit, it's too loud and becomes repetitive after a while.
MR. CAPSLOCK 22 Aug @ 7:37am 
when update ?
CocaIsSp33dy 19 Aug @ 11:28am 
where are the big clubs and the clunky bronze armour?
N7 Shepard 14 Aug @ 12:41am 
Aight this looks SICK
Rubino303 27 May @ 6:56pm 
@Nomad416 not sure what their plans are for factions within the mod but historically Sicily would have been home to the Shekelesh(Sicels/Sicani), Southern Italy would have been the homeland of the Weshesh(Oscans) and the Teresh were farther north(Terramare culture). The Sherden(Nuraghe) were in Sardinia/Corsica.
This theory and it's supporting evidence comes from the Erasmus University of Rotterdam dissertation entitled "The Ethnicity of the Sea Peoples" by Dr. Fred C. Woudhuizen [1959 - 2021] published in 2006
Last Spartan 27 May @ 5:43pm 
What's the purpose of southern Italy and Sicily's presence on the map? They look to be functional provinces compared to the other unused areas.
MarsOfHades 25 May @ 6:17am 
Can we wait ''All Factions Playable''? Or something -Mycenae
-Knossos-Troy Campaigns?
Indobeast(JR) 24 May @ 2:51am 
@Benjin Any time window for the update? Appreaciate the effort and time you've been puttin in, cool mod!
Darius 4 May @ 12:18pm 
pleaseee put more faction to campaign like Troy or Assyria
MR. CAPSLOCK 23 Apr @ 12:40pm 
even though right now it is unplayable
MR. CAPSLOCK 23 Apr @ 12:40pm 
@Benjin oh man an update is coming for real ?! I cant wait This mod a great potential !
Ligma Bababooey 20 Apr @ 3:59pm 
can't wait for the update
Dzakari 1 Apr @ 1:25pm 
Great work guys.
Benjin  [author] 31 Mar @ 2:05am 
@Akhnaten
As an update to this mod.
Akhnaten 30 Mar @ 11:42pm 
@Benjin, a new update is coming? looking forward to it! Will it be uploaded on this page or will it be done like a patch-submod like Absolute Bronze?
Rubino303 30 Mar @ 1:56pm 
This sounds great Benjin. Thank you.
Benjin  [author] 30 Mar @ 1:07pm 
@Rubino303
No, we’re not asking people to make submods to unlock factions. I’ve already unlocked them for the next update last weekend and entirely removed the "Slaves" faction from being able to spawn as that faction was one of the major sources of random crashing in the fog of war for many players due to something in their hardcoding (e.g. if the faction leader dies in battle, the game always crashes for some reason). There are still a few things I’m working on before release, but faction accessibility isn’t an issue. The only submod suggestion I made previously was for Israel since that’s something we’re not planning to do.

As for submods in general, I’d love to see ones that expand the depth of the mod, like Absolute Bronze, which introduces population mechanics and a tin/copper/bronze system. That kind of thing enhances the experience rather than just unlocking content that’s already in the works.
Rubino303 30 Mar @ 12:54pm 
They want you guys to make submods for this mod that will unlock other factions and finish the work they no longer seem interested in other than Benjin maybe.
I was looking forward to the factions outside of the areas available to play in TW:Pharaoh,Dynasties, but im not gonna hold my breath.
Even if some brave soul did start unlocking other factions to play as, they wont be able to finish the mod with the weird tribal no man's land outside of the map areas they thought we shouldnt be reaching or whatever the thought process there was.
Joey Freshwater 30 Mar @ 11:42am 
Interested. When the other nations become available I will definately be subbing to this.
Texian45 26 Mar @ 7:11pm 
i wish i could play other nations other then just 2 MAN
Petra 26 Mar @ 1:09pm 
is there an ost? i love the ost of this mod so much
Kelly Bomaye 18 Mar @ 6:08pm 
@beowulf; Egypt is rich it just takes time to build it up. If you recruit a navy in Sais, you can send it around and get a lot of money for trade rights + the income for trade is higher.

Also, I’d recommend using the absolute bronze submod, the additional copper/tin global market system adds more economic potential. And it has the script which helps major factions and makes late game more fun. It was removed from the base mod for some reason
Beowulf45 18 Mar @ 1:02pm 
my honest opinion about the mod, looks great factions are interesting and units look cool. settkements look awesome. but it is less emersive for the settlements when there are still a few "hellenistic" buildings scattered about. however, playing as egypt is extremly painful. everyone around you except for 1 or 2 factions absolutely hate you and i get declared war on by 4-5 factions around be by turn 10. ive replayed egypt on very hard, hard, and normal with the same thing happening. the economy is very much lacking to be able to effectivly support armies strong enough to fight all of that at the start of the gamre. in comparison to base game egypt or DEI egypt, the starting territories dont exactly feel rich and egypt feels rather very weak. i recommend either revamping the economy from buildings to increase income atleast in egypt or improving the opinions of some of the factions around you to prevent a bunch of people declaring war on you right out the gate.
GLADIATOR SICULUS 12 Mar @ 7:49am 
also why no new factions why only 2
GLADIATOR SICULUS 12 Mar @ 7:48am 
sea people as faction would be cool
Benjin  [author] 7 Mar @ 10:19am 
@Airstoxenus
I think the best option would be if someone did a submod for AoB that included them. One very easy way - without having to edit the startpos - would be to either re-brand the existing emergent faction for the province of Canaan to be something like that, or potentially use one of the placeholder "bro_raider_##" factions (we left a few unused to allow players to do extra things with them for generated random events) to be a newly spawned faction designated as the "Habiru", "Israelites" or whatever other name given to them to spawn via a special event (either one-time at a certain turn time, within a range of turns or be dynamic via scripts - up to the mod author as to how complicated it should be). This way it can stay historical as a base but bring in the "what if" via player choice.
Coffeetime 5 Mar @ 7:56pm 
The Israelites were either in Egypt or had already left but hadn't settled in Canaan in this time period. 2 million strong by then. Should be a rebel faction at the least. -Coffee
Gyrosmeister  [author] 5 Mar @ 4:44pm 
@Aristoxenus, read the "Historical FAQ" section, this is a question that has been asked a lot
Vaskonios 3 5 Mar @ 4:41pm 
The Israelites could be an emerging faction, if possible to do, they were cousins of the Arameans, which the latter called them "Habiru" (Meaning "Hebrew")
J10J12 3 Mar @ 5:12am 
When are the other factions playable?
Benjin  [author] 27 Feb @ 12:46pm 
@Degenerate Weeb
Okay but don't worry, I've had that bug you've got before and I'm sure it's fixable. If I run into it again I'll let you know what the solution is.
Degenerate Weeb 27 Feb @ 12:32pm 
@Benji, Nah man, I just launched the mod and only the mod, even verified game files and then turned the mod off as well and base game ran smooth, then ran DEI, which ran smooth. I have no clue what the issue is.
Benjin  [author] 27 Feb @ 2:17am 
@Mathicsatem
Thanks I'll check this out.
Mathicsatem 27 Feb @ 2:16am 
Map error: ORKOMENOS, Campaign, Hittites.
I’m working on a thrilling beach assault scenario, but the map you're using is set too far inland from the shoreline. As a result, my ship units end up stranded on dry land, turning invisible, and the game inevitably crashes.

@Benjin
Benjin  [author] 26 Feb @ 12:49pm 
@Degenerate Weeb
Are you using any other mods (e.g. Absolute Bronze)? I've had that happen to me once.
Degenerate Weeb 26 Feb @ 12:47pm 
No clue what's wrong with the mod but the turn times take so fucking long that it's unplayable, can't really go past turn 5 without losing interest since it takes so damn long. Never had an issue with turn times with DEI or raidus so im just confused.
-AS HE- 26 Feb @ 10:51am 
hi, it would be cool to be able to test another faction. a common sense greeting
Benjin  [author] 22 Feb @ 4:59pm 
@Inquerion
No, it’s not dead. Just because the next update isn’t dropping immediately doesn’t mean development has stopped. The work that remains only needs one or two dedicated people, and I’m putting in that time now. Calling it “overambitious” because progress isn’t instant is a lazy take. Mods of this kind always take time, and usually most of the progress is done by a couple of highly motivated people who have that time to spare.
Inquerion 22 Feb @ 3:33pm 
@Benjin
So it's basically a dead mod since you lack manpower to properly develop and maintain it.
It's a overambitious project for such small team.

Still, thanks for what we got and also congratulations on your wedding and other real life related things.
MarZio 19 Feb @ 11:54am 
Congratulations on your wedding, i understand the situation and i hope the mod will become better in the future. Thank you
Benjin  [author] 17 Feb @ 2:34pm 
Right now, my priority is unlocking the rest of the AoB factions via a submod at least as a temporary solution, as I’m also bored of just playing Egypt and Hatti. I’m also working on fixing major CTD bugs, and I think the worst one is linked to the ‘Slaves’ faction being attacked in the fog of war. Other modders I asked today confirmed that ‘rom_slave’ has been CTD-prone since Patch 20 when using a custom startpos, with no clear reason as to why they are crashing. I may just remove the faction entirely to prevent crashes like some others have done, as it was just a glorified rebel faction anyway.

It’s not a quick or simple process, and rushing it could cause more issues. I appreciate the patience of those who understand that modding (especially unpaid, complex work like this) takes time. I’ll provide more frequent updates over the next few weeks so that people are more in the loop here as not everyone here checks our Discord.
Benjin  [author] 17 Feb @ 2:34pm 
@MarZio
I get that it’s frustrating to run into crashes, and I appreciate you playing through both campaigns. That said, comparing our small team of three to DEI - which had 20-30 people, more resources, and over a decade of development compared to our 4 years - isn’t exactly fair. Even in DEI, startpos edits are rare due to how difficult they are. Dresden last edited it 4-5 years ago for a major update and swore never to touch it again after it took over a year. The lack of factions in AoB is entirely due to how frustrating startpos editing is for total conversion mods as it’s not a simple database change.

We also don’t have unlimited time - some months, one or all of us can’t work on it. For me, I had a wedding, changed jobs, and was upskilling on weekends, which put modding (including AAA: Generals) on hold for the past 7 months. Only yesterday did I finally get time to allocate to AoB, which is why I’m just now replying here.