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However, there may be some information conflicts (my brain can only swap between so many base coding languages). I have learned different variations of coding languages since I last worked on this project so it may be difficult to remember how I managed this.
I have some spare time and I will give it a shot. However by stating this no promises but i'll see what I can update and what has changed and try to 'refresh' the mod's code.
Return of Them is a free Don't Starve Together expansion
Beta Release Date
May 16, 2019
there is a few updates since you last updated this mod i believe.
yes, easy to get burnt out lol. i'm back on it since SOOO many things i haven't known about or done.
also, i never got to play with her yet, finally just made a celestial portal to change to her eventually lol. but keep in mind also. small things i've found on a couple of other mods has been crashing the server's. which i think was from some of the small updates the last couple weeks. not sure if they'd apply to this.
but the mod has a potential to break something yeah. The mod won't crash the code I made is robust enough not to break on new variables. HOWEVER, you'll go invisible as the game won't find the animations for the new actions in the custom animation banks [renarun] . GOOD news is that if WILSON has the animations in his bank and the mod is in the right "state"[wilson] (wilsons animation bank) then it will play those animations.
Does this work with Return of Them or nah?
I'm mostly wondering cause I dunno if the animations for stuff like a steering wheel will crash me or something cause of the custom animations this mod has.
Thanks in advance for any response!
It would be nice to be able to stay in "virus" form when using a nightmare amulet =)
I still have a bunch of work to do on the mod at the moment but the requested break is fixed in the next updates code, I hope it works out. if not please send me a log when the next update hits!
I don't have an ETA to the next update due to animating and a TON of issues when I made this thre years ago. so that is being a bit well, time consuming.
@blueraven thank you for also testing :)
LUA ERROR stack traceback:
scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11>
scripts/class.lua:30 in () ? (Lua) <23-32>
scripts/components/inventoryitem.lua:35 in (field) _ctor (Lua) <32-54>
scripts/class.lua:181 in (local) cmp (Lua) <171-184>
scripts/entityscript.lua:533 in (upvalue) old_AddComponent (Lua) <522-544>
../mods/workshop-1378549454/scripts/tools/shardrpc.lua:39 in (method) AddComponent (Lua) <38-45>
../mods/workshop-459878413/scripts/prefabs/dviceyellow.lua:85 in () ? (Lua) <61-113>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/mainfunctions.lua:258 in () ? (Lua) <247-289>
well, i was unable to recreate the problem as well.... so they may have to send you the mods they were using at the time, which may be able to help especially on a world that you test mods on just to see if they would work or on how they work
When I went and built the ancient digivice I never had an error appear. Thank you!
I very much like this
Bug's net anims have the same issue, I will go and fix this asap. I just need to locate my build(s) files. sorry about this it must have slipped through testing