安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






But honestly im not saying anything bad about them because they are relatively good. Just wanted to change them to other trees >_<
But to back to your idea. Yes a little check on them would be not bad. :P
A workaround could be that u subscribe to the tree again. Which should make the game happy.
NullReferenceException: Object reference not set to an instance of an object
at TreeManager.SampleSmoothHeight (Vector3 worldPos) [0x00000] in <filename unknown>:0
at CameraController.CalculateCameraHeightOffset (Vector3 worldPos, Single distance) [0x00000] in <filename unknown>:0
at CameraController.UpdateTransform () [0x00000] in <filename unknown>:0
at CameraController.LateUpdate () [0x00000] in <filename unknown>:0
It should not do that though. It should just remove the tree from ur world. Which is what happened to me when I tried it. Are u maybe doing it while the game is running? Not even sure that would do any harm.
Sorry that I can't help u better. If it's a big problem for u, please be more descriptive of what has happened, and how u did it.