Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






But honestly im not saying anything bad about them because they are relatively good. Just wanted to change them to other trees >_<
But to back to your idea. Yes a little check on them would be not bad. :P
A workaround could be that u subscribe to the tree again. Which should make the game happy.
NullReferenceException: Object reference not set to an instance of an object
at TreeManager.SampleSmoothHeight (Vector3 worldPos) [0x00000] in <filename unknown>:0
at CameraController.CalculateCameraHeightOffset (Vector3 worldPos, Single distance) [0x00000] in <filename unknown>:0
at CameraController.UpdateTransform () [0x00000] in <filename unknown>:0
at CameraController.LateUpdate () [0x00000] in <filename unknown>:0
It should not do that though. It should just remove the tree from ur world. Which is what happened to me when I tried it. Are u maybe doing it while the game is running? Not even sure that would do any harm.
Sorry that I can't help u better. If it's a big problem for u, please be more descriptive of what has happened, and how u did it.