Space Engineers

Space Engineers

Better Stone v7.1.0
1.477 bình luận
DranKof  [tác giả] 13 giờ trước 
@Kaito I know, right? And ... oh look, incoming somewhat big update!

https://steamproxy.com/steamstore/news/app/244850/view/549001115675396046

:~D
Kaito 31 Thg10 @ 11:08am 
Found a backup, made the ore gen work on Linux. Updated the mod. God save me if I have to do this ever again.
Kaito 31 Thg10 @ 6:54am 
Boot Windows for the first time in years and the first thing it does is nuke the drive it's installed on. I'm probably not updating my mod any time soon.
Kaito 31 Thg10 @ 6:16am 
Don't need a new save.
VioletMoonProject 31 Thg10 @ 6:15am 
Do i need to start a new save to see the changes or will this update unbork an already running save?
DranKof  [tác giả] 31 Thg10 @ 12:35am 
Kaito 30 Thg10 @ 7:12am 
Messing with PlanetDefs really makes me look forward to partial mods in SE2. God only knows why we never got xpath mods or anything like that in SE1.

I'll update my mod over the weekend.
DranKof  [tác giả] 29 Thg10 @ 10:36pm 
v7.1.0 was released! Please let me know in case I missed anything or broke anything.

I'm using a brand-new deployment process that should make future updates automatically pull in all changes from vanilla, only making the minimal changes required for this mod to work. As such it's a little bit experimental but it passed my 4-planet depth/content/skybox tests as well as the anti-regression "food now works" test.

Let me know, and thanks!
DranKof  [tác giả] 29 Thg10 @ 8:55pm 
It works: https://steamproxy.com/sharedfiles/filedetails/?id=3596053271

Finish initial testing on two original vanilla planets and Triton and Pertam (they have had "special" exceptions with how they work) and food is spawning and ores are deep and more varied, as expected.

My new vanilla-patching process now just takes the vanilla planet files and injects the ore modes into them.

Assuming they don't completely bork the shape of the data (and I notice the new updates when they come out) this should ensure much quicker turnaround on updates!

Will hopefully be able to publish tonight, just waiting on one more test: I noticed that they've changed the way they do planet loading with the new format of the planet files -- I'm going to hop back in to test whether or not we still need to include the skyboxes with Pertam and Triton, if not we can reduce the size of the mod again back down to a fraction of its original size back to what it was before those two planets were added.
DranKof  [tác giả] 28 Thg10 @ 4:54am 
Okay I think I am reproducing the problem. Kind of hard to test because the fruit plants start out without fruit it seems and mushrooms are kind of hard to find... I have a release candidate, need to do some testing. Will try to test it some tomorrow but it's a huge change in how I manage the defs so I will need to test across multiple planets to make sure I didn't bork any of them.
DranKof  [tác giả] 28 Thg10 @ 2:56am 
On recent code changes to the game...

There were a lot of housekeeping changes on their end, things that will have no impact on the gameplay, but it completely destroyed the diff-tracking I have on the planetary files.

- SpawnsFromMeteorites/SpecularShininess/IsIndestructible/ParticleEffect and a whole bunch of other items that were the same as their default settings were removed from the definitions files, that's a good thing, less to have to track.
- As usual, they changed the ordering of the fields too; this time I've updated my scripts to alphabetize everything so this should no longer be an issue like it's been in the past
tamagotchii2003 27 Thg10 @ 10:05pm 
10 lines of code fixes earth. biomes are overwritten currently
DranKof  [tác giả] 27 Thg10 @ 4:20am 
It looks like the Apex update added a "ModExample" of the Planet Defs file. I'm going to be studying it to see whether or not it's a way to actually "mod" the planet defs rather than overwriting it like has been the case -- that may mean there will be easier/better compatibility but still uncertain. In any case will need some time to try different things out, no patch probably today or tomorrow.
DranKof  [tác giả] 26 Thg10 @ 10:51am 
Hey just seeing this, my subscription to the thread seems to have expired. Sorry about that, will log in right now and see what new defs are missing from the planets.
tamagotchii2003 16 Thg10 @ 12:35pm 
+1 Apex update please
Kaito 5 Thg10 @ 2:23pm 
Probably. DranKof is usually quite active here. Probably just busy.
Aquila27 5 Thg10 @ 6:34am 
any idea from anyone if this mod will be updated with the Apex? Im still using it, only like stated before foraging for food is not possible. can only get those seeds from npc and unknown
Kaito 29 Thg09 @ 2:15am 
Yeah I find ice all the time
T-san 28 Thg09 @ 10:21pm 
Can anyone find any ice veins using this mod? I can no longer find any ice except for the lakes on earth planets.
Kaito 15 Thg09 @ 4:52am 
Gonna have to wait for DranKof. My mod just loads the defs from this one instead of duplicating them.
michi84o 14 Thg09 @ 11:08am 
Any planet mod that wasn't updated after September 8th 2025 will not work correctly with the new Apex Survival update.
I fixed the planet definitions for the Better Stone Edition of my Seams Fixed 2.0 mod.
https://steamproxy.com/sharedfiles/filedetails/?id=3208490885
drey2112 14 Thg09 @ 12:07am 
Not spawning for me either..
Ali 13 Thg09 @ 10:01pm 
this mod breaks the new apex survival update. causes planet plants unable to spawn
Nirrtix 20 Thg08 @ 7:25pm 
does anyone know of any real orbits maps that work well with better stone?
Kaito 29 Thg05 @ 11:36am 
Yeah some of the textures can be a little funny. Pyrite is my personal pet peeve. I just got used to it. Half the time I'm just pointing a PAM brick at it anyway.
Firefli 29 Thg05 @ 11:13am 
still working and been using this mod for years, only one complaint.. a few of the ores are hard to tell difference of say stone, like porphyry would be lovely in the future if you would add more colors to them or a way to make them pop a bit, but overall love the mod wont play se without it.
Mionikoi 26 Thg05 @ 10:37am 
Would love to see this work alongside some of AceTech's stuff. Still getting use to this along with Industrial Overhaul. Surviving alright (until the drones get me). Thank you for everything you have done!
DranKof  [tác giả] 12 Thg04 @ 8:21pm 
@KailIzzraham Hi, just saw this,
- I haven't made any changes to the mod in over a year -- nothing ore-related in I think multiple years
- AFAIK Keen hasn't added any new resources
- If it's just one resource Keen probably hasn't changed anything else that could be related
- Not seeing any other reports of Galena being broken for anyone else

Yes I'm guessing it's something to do with the compatibility patch.
KailIzzraham 29 Thg03 @ 2:26pm 
@DranKof I messaged the maker of Better Resources and he was not sure if the patch for Better Stone and Better Resources had been updated lately. Could this be the reason that Galena no longer functions in game? When I rezzed in some Galena it was a round ball when dropped. It did not look like a boulder like all the other ores in game. Please let me know. I love using both mods together. Thanks. :)
Kaito 29 Thg03 @ 8:52am 
My gut tells me the compat patch is doing something funny with the blueprints.
KailIzzraham 29 Thg03 @ 2:29am 
@DranKof - I am not sure what my issue is, but for some reason I can not get Galena to go into any of the refineries (Basic, Regular or Industrial). I am using Better Resources, Better Stone and the patch for BR and BS to play nice with each other. Galena is the only one I am having problems with, and suggestions?
DranKof  [tác giả] 15 Thg03 @ 10:24am 
@wayneofwilson If we're talking about modding vanilla planets to have lava, then yes that sounds like FAQ item #2 -- planet definition mods are incompatible between mods. If you're referring to custom planets then I'm not sure this mod is causing the conflict.
wayneofwilson 10 Thg03 @ 4:50pm 
It seems that this mod hates planet mods that add lava.
DranKof  [tác giả] 7 Thg03 @ 4:47pm 
Yes, I think I did that for a newline-related reason...maybe...can't recall...

@Шёпот ануса
Probably no more updates (unless fixing something that's very broken)
Gunner76th 5 Thg03 @ 11:31pm 
Figured out the issue, there is an errant space in the name of the ores on this page in the list of what ores are under each name. Ingame it is (Fe,Ni) not (Fe, Ni)
Gunner76th 5 Thg03 @ 11:23pm 
what is the registered name of the ores in the game? I am trying to use a script that controls my nanobot drill to seek out and find ores, however I cannot get it to locate any ores using the names listed on this page (with and without the prefix and suffix parts).
stormzel 1 Thg03 @ 12:43pm 
Hi
good work with mod - "Better Resources" ?
and "Space Engineers 2125" ?

ps - some mod in my mod pack(~55mods) crashed game
Патриарх Падика 19 Thg02 @ 6:01am 
@DranKof Hi! Will there be more updates for the mod?
jarhead 12 Thg02 @ 4:21pm 
missing resources (set to null)
jarhead 12 Thg02 @ 12:32pm 
CTD error

can't load crushed ore (and several other things of similar nature)
frank 30 Thg12, 2024 @ 2:31pm 
@tntingram88 if only people read the descriptions...
tntingram88 22 Thg12, 2024 @ 3:10pm 
Does this work with Industrial Overhaul?
PapaDarkz 8 Thg12, 2024 @ 1:08pm 
ore spawn can mine them but Refinery isn't accepting ores added it to the top of list still no change any way to fix this as really wanna keep it in my server
DranKof  [tác giả] 23 Thg11, 2024 @ 8:43am 
Cool! Yeah, awesome work! Added a link into the "spinoff mods" section!
michi84o 18 Thg11, 2024 @ 5:31pm 
Done! That took way longer than expected. I hope I did this mod justice and didn't screw up the balancing. That linked Excel spreadsheet looks like a lot of work went into Better Stone.
https://steamproxy.com/sharedfiles/filedetails/?id=3368343385
Tarax00 17 Thg11, 2024 @ 12:55pm 
Awesome, keep up the good work!!
michi84o 17 Thg11, 2024 @ 12:48pm 
@Tarax00 Redistributed Ore is not compatible with better stone but I will make a version that is. Better Stone is one of my favorites so I don't want to play without it. It will probably take a couple of days.
Tarax00 17 Thg11, 2024 @ 6:50am 
First - awesome mod, always use it on my servers. Keep up the good work.

I saw this mod trending and got curious: Redistributed Ore - 3364818519
Obviously there is some overlap, but do you think it is/will be compatible @DranKof?
FurtiveSage 19 Thg10, 2024 @ 2:24pm 
@Kaito Thank you. Placing it back!
Kaito 19 Thg10, 2024 @ 1:45pm 
Indeed, it works for me.