Space Engineers

Space Engineers

Better Stone v7.1.0
Počet komentářů: 1 471
Kaito před 12 hodinami 
Messing with PlanetDefs really makes me look forward to partial mods in SE2. God only knows why we never got xpath mods or anything like that in SE1.

I'll update my mod over the weekend.
DranKof  [autor] před 20 hodinami 
v7.1.0 was released! Please let me know in case I missed anything or broke anything.

I'm using a brand-new deployment process that should make future updates automatically pull in all changes from vanilla, only making the minimal changes required for this mod to work. As such it's a little bit experimental but it passed my 4-planet depth/content/skybox tests as well as the anti-regression "food now works" test.

Let me know, and thanks!
DranKof  [autor] před 22 hodinami 
It works: https://steamproxy.com/sharedfiles/filedetails/?id=3596053271

Finish initial testing on two original vanilla planets and Triton and Pertam (they have had "special" exceptions with how they work) and food is spawning and ores are deep and more varied, as expected.

My new vanilla-patching process now just takes the vanilla planet files and injects the ore modes into them.

Assuming they don't completely bork the shape of the data (and I notice the new updates when they come out) this should ensure much quicker turnaround on updates!

Will hopefully be able to publish tonight, just waiting on one more test: I noticed that they've changed the way they do planet loading with the new format of the planet files -- I'm going to hop back in to test whether or not we still need to include the skyboxes with Pertam and Triton, if not we can reduce the size of the mod again back down to a fraction of its original size back to what it was before those two planets were added.
DranKof  [autor] 28. říj. v 4.54 
Okay I think I am reproducing the problem. Kind of hard to test because the fruit plants start out without fruit it seems and mushrooms are kind of hard to find... I have a release candidate, need to do some testing. Will try to test it some tomorrow but it's a huge change in how I manage the defs so I will need to test across multiple planets to make sure I didn't bork any of them.
DranKof  [autor] 28. říj. v 2.56 
On recent code changes to the game...

There were a lot of housekeeping changes on their end, things that will have no impact on the gameplay, but it completely destroyed the diff-tracking I have on the planetary files.

- SpawnsFromMeteorites/SpecularShininess/IsIndestructible/ParticleEffect and a whole bunch of other items that were the same as their default settings were removed from the definitions files, that's a good thing, less to have to track.
- As usual, they changed the ordering of the fields too; this time I've updated my scripts to alphabetize everything so this should no longer be an issue like it's been in the past
tamagotchii2003 27. říj. v 22.05 
10 lines of code fixes earth. biomes are overwritten currently
DranKof  [autor] 27. říj. v 4.20 
It looks like the Apex update added a "ModExample" of the Planet Defs file. I'm going to be studying it to see whether or not it's a way to actually "mod" the planet defs rather than overwriting it like has been the case -- that may mean there will be easier/better compatibility but still uncertain. In any case will need some time to try different things out, no patch probably today or tomorrow.
DranKof  [autor] 26. říj. v 10.51 
Hey just seeing this, my subscription to the thread seems to have expired. Sorry about that, will log in right now and see what new defs are missing from the planets.
tamagotchii2003 16. říj. v 12.35 
+1 Apex update please
Kaito 5. říj. v 14.23 
Probably. DranKof is usually quite active here. Probably just busy.
Aquila27 5. říj. v 6.34 
any idea from anyone if this mod will be updated with the Apex? Im still using it, only like stated before foraging for food is not possible. can only get those seeds from npc and unknown
Kaito 29. zář. v 2.15 
Yeah I find ice all the time
T-san 28. zář. v 22.21 
Can anyone find any ice veins using this mod? I can no longer find any ice except for the lakes on earth planets.
Kaito 15. zář. v 4.52 
Gonna have to wait for DranKof. My mod just loads the defs from this one instead of duplicating them.
michi84o 14. zář. v 11.08 
Any planet mod that wasn't updated after September 8th 2025 will not work correctly with the new Apex Survival update.
I fixed the planet definitions for the Better Stone Edition of my Seams Fixed 2.0 mod.
https://steamproxy.com/sharedfiles/filedetails/?id=3208490885
drey2112 14. zář. v 0.07 
Not spawning for me either..
Ali 13. zář. v 22.01 
this mod breaks the new apex survival update. causes planet plants unable to spawn
Nirrtix 20. srp. v 19.25 
does anyone know of any real orbits maps that work well with better stone?
Kaito 29. kvě. v 11.36 
Yeah some of the textures can be a little funny. Pyrite is my personal pet peeve. I just got used to it. Half the time I'm just pointing a PAM brick at it anyway.
Firefli 29. kvě. v 11.13 
still working and been using this mod for years, only one complaint.. a few of the ores are hard to tell difference of say stone, like porphyry would be lovely in the future if you would add more colors to them or a way to make them pop a bit, but overall love the mod wont play se without it.
Mionikoi 26. kvě. v 10.37 
Would love to see this work alongside some of AceTech's stuff. Still getting use to this along with Industrial Overhaul. Surviving alright (until the drones get me). Thank you for everything you have done!
DranKof  [autor] 12. dub. v 20.21 
@KailIzzraham Hi, just saw this,
- I haven't made any changes to the mod in over a year -- nothing ore-related in I think multiple years
- AFAIK Keen hasn't added any new resources
- If it's just one resource Keen probably hasn't changed anything else that could be related
- Not seeing any other reports of Galena being broken for anyone else

Yes I'm guessing it's something to do with the compatibility patch.
KailIzzraham 29. bře. v 14.26 
@DranKof I messaged the maker of Better Resources and he was not sure if the patch for Better Stone and Better Resources had been updated lately. Could this be the reason that Galena no longer functions in game? When I rezzed in some Galena it was a round ball when dropped. It did not look like a boulder like all the other ores in game. Please let me know. I love using both mods together. Thanks. :)
Kaito 29. bře. v 8.52 
My gut tells me the compat patch is doing something funny with the blueprints.
KailIzzraham 29. bře. v 2.29 
@DranKof - I am not sure what my issue is, but for some reason I can not get Galena to go into any of the refineries (Basic, Regular or Industrial). I am using Better Resources, Better Stone and the patch for BR and BS to play nice with each other. Galena is the only one I am having problems with, and suggestions?
DranKof  [autor] 15. bře. v 10.24 
@wayneofwilson If we're talking about modding vanilla planets to have lava, then yes that sounds like FAQ item #2 -- planet definition mods are incompatible between mods. If you're referring to custom planets then I'm not sure this mod is causing the conflict.
wayneofwilson 10. bře. v 16.50 
It seems that this mod hates planet mods that add lava.
DranKof  [autor] 7. bře. v 16.47 
Yes, I think I did that for a newline-related reason...maybe...can't recall...

@Шёпот ануса
Probably no more updates (unless fixing something that's very broken)
Gunner76th 5. bře. v 23.31 
Figured out the issue, there is an errant space in the name of the ores on this page in the list of what ores are under each name. Ingame it is (Fe,Ni) not (Fe, Ni)
Gunner76th 5. bře. v 23.23 
what is the registered name of the ores in the game? I am trying to use a script that controls my nanobot drill to seek out and find ores, however I cannot get it to locate any ores using the names listed on this page (with and without the prefix and suffix parts).
stormzel 1. bře. v 12.43 
Hi
good work with mod - "Better Resources" ?
and "Space Engineers 2125" ?

ps - some mod in my mod pack(~55mods) crashed game
Патриарх Падика 19. úno. v 6.01 
@DranKof Hi! Will there be more updates for the mod?
jarhead 12. úno. v 16.21 
missing resources (set to null)
jarhead 12. úno. v 12.32 
CTD error

can't load crushed ore (and several other things of similar nature)
frank 30. pro. 2024 v 14.31 
@tntingram88 if only people read the descriptions...
tntingram88 22. pro. 2024 v 15.10 
Does this work with Industrial Overhaul?
PapaDarkz 8. pro. 2024 v 13.08 
ore spawn can mine them but Refinery isn't accepting ores added it to the top of list still no change any way to fix this as really wanna keep it in my server
DranKof  [autor] 23. lis. 2024 v 8.43 
Cool! Yeah, awesome work! Added a link into the "spinoff mods" section!
michi84o 18. lis. 2024 v 17.31 
Done! That took way longer than expected. I hope I did this mod justice and didn't screw up the balancing. That linked Excel spreadsheet looks like a lot of work went into Better Stone.
https://steamproxy.com/sharedfiles/filedetails/?id=3368343385
Tarax00 17. lis. 2024 v 12.55 
Awesome, keep up the good work!!
michi84o 17. lis. 2024 v 12.48 
@Tarax00 Redistributed Ore is not compatible with better stone but I will make a version that is. Better Stone is one of my favorites so I don't want to play without it. It will probably take a couple of days.
Tarax00 17. lis. 2024 v 6.50 
First - awesome mod, always use it on my servers. Keep up the good work.

I saw this mod trending and got curious: Redistributed Ore - 3364818519
Obviously there is some overlap, but do you think it is/will be compatible @DranKof?
FurtiveSage 19. říj. 2024 v 14.24 
@Kaito Thank you. Placing it back!
Kaito 19. říj. 2024 v 13.45 
Indeed, it works for me.
FurtiveSage 19. říj. 2024 v 10.52 
I had mod errors on with the new update. Does anyone have it working with the new update?
Kaito 15. říj. 2024 v 3.33 
Ore patches are fixed and known. Nothing is generated at runtime. You can actually swap ore mods in an existing game and it'll just move the patches around on the existing planets.
DranKof  [autor] 15. říj. 2024 v 0.30 
This mod does not change the game's programmatic behavior, but I'm not sure what is generated nor saved when.

This mod, regarding ore placement, changes the depth values and which ore are which in planets and adds to the collection of the different kinds of ores that can spawn in asteroids. I hope that answers your question.
Kabables 14. říj. 2024 v 14.12 
Short question I’m guessing this mod doesn’t generate the ore placement on the initial load and it’s all just preset. Is that correct?
DranKof  [autor] 5. říj. 2024 v 17.35 
Awesome!
WoBra 5. říj. 2024 v 0.57 
Oh, sorry forgot to delete the post. Wasn't that mod with the error.