Counter-Strike 2

Counter-Strike 2

Bourg
117 kommentarer
@The_Junim_OFC 22 mar, 2024 @ 9:14 
please port this map from cs2. one of best comunity maps i´ve played!
курью пиво 16 dec, 2022 @ 6:20 
LPOO
Bhoppi 26 apr, 2018 @ 3:17 
Many good maps but this one is sexy, simple but not simple. Every corner has surprise.
EXPERIMENT 626 16 feb, 2016 @ 19:05 
so clean, so simple, so beautiful !!!!!!!!!!!!!!!!!!!!!
Frøg 25 okt, 2015 @ 10:53 
Really like it man! It's awesome. The gameplay is very fast paced and I like all the "wallbang-able" spots. Also, I like the T skins you chose :3 The anarchist looking ones are my favorite :D But all in all, great map. Really hope it gets added in an operation.
MnogoQm 12 sep, 2015 @ 4:10 
i really like that the time is kind of dusk-ish or dawn-ish i cant decide its very cool and its something that has not been done yet with all the wallbangs :)
MnogoQm 12 sep, 2015 @ 4:09 
VALVE MAKE THIS MAP COMPETITIVE ITS SO COOL AND SEXY OHHH
Klems  [skapare] 11 sep, 2015 @ 9:48 
♥♥♥♥ this nav. Why do I always find something is missing AFTER shipping the update?
a.w.t.g.g. 11 sep, 2015 @ 9:21 
nice updates, but I want to throw greandes in to that flag! Are you a NAV wizard? http://i.imgur.com/qhA2ICg.jpg :csgohelmet:
Tomskky {MOO} 5 sep, 2015 @ 15:04 
make the B doors smaller, thats what i would say. The way they are now you can't smoke/molly very well
TESTME 5 sep, 2015 @ 7:52 
love the map and the design but i think you need some post plant positions on a and more nade spots
Matzebiene 5 sep, 2015 @ 4:06 
Looks Nice. Gonna try it later. Nice work!
kaldren. 4 sep, 2015 @ 20:08 
10 manned this tonight. I enjoyed the fast pace the map had, but it was kind of hard keeping track of how many different connectors around the mid area there are. the window in mid kind of confused me, it really seemed kind of funky with the gameplay since it was spammable to a degree that a good deal of damage still happened through it, people would get in firefights through it. also, A site really lacks some post plant positions, it was had to hold it after the bomb was down since they could come from anywhere easily, and there just wasnt ample cover. I did get a funny collateral, on the ct side of A by the truck, looking towards the mid connector, i shot a T coming around the corner and the bullet went through the gray door behind him and hit a teamate in the head lol. it was a fun map though, just a little chaotic. well done :D!
Jiro 4 sep, 2015 @ 14:03 
Bien joué ma caille, j'espère que ça sera la win!
POUR LA FRANCE DU GENERAL, LES PETITS BOURGS DE NOS CAMPAGNES
11 22 aug, 2015 @ 3:58 
looks amazing bro gj
a.w.t.g.g. 17 aug, 2015 @ 8:33 
ok I had not noticed another garage door on the door to the left. It's just an odd area for TWO big doors to me now :orb: only recently noticed the wires boost in :csgoa: good stuff!
Klems  [skapare] 17 aug, 2015 @ 7:08 
It would only block the window temporarily. The door can't possibly fall off the track because there are metal thingies that blocks it. I see your point though, I may be overthinking it :) I just needed a wallbangable wall, as a matter of fact I was never truly happy with this door.
@Gimpel I didn't know, thank you. This will be dealt with in the next update :)
gimpel stimpel 17 aug, 2015 @ 7:08 
@ham5, the sliding door currently closes another wide door (visible from inside the building). It's not meant to close the windows or the other door.
I didn't immediately realize either.
gimpel stimpel 17 aug, 2015 @ 7:06 
BTW, there's still a broken DM spawn near CT spawn (a slight bit towards middle/A). You spawn inside the ground (only your head sticks out, no movement possible)
gimpel stimpel 17 aug, 2015 @ 6:55 
Nevermind, I just went ingame and saw that there is another door behind the sliding door
a.w.t.g.g. 17 aug, 2015 @ 6:54 
why would it slide to the right and block a window instead of the door to the left? if you slide that door to the left to block the door as I imagine it was intended, then it will fall right off the track.... leave it tho even fmpone docks his semi trailers backwards :Pentagram:
gimpel stimpel 17 aug, 2015 @ 6:51 
What would it close or open then?
Klems  [skapare] 17 aug, 2015 @ 6:49 
@ham5 What do you mean? It's a sliding door, IRL it would slides to the right along the wall.
a.w.t.g.g. 17 aug, 2015 @ 6:37 
Im quite confused about this door and its track.. http://i.imgur.com/WbH2chw.jpg :csgoanarchist:
Klems  [skapare] 30 jul, 2015 @ 6:42 
@Gimpel It's the main entrance into B for the terrorists, with the forklift and the boost spot over B.
gimpel stimpel 30 jul, 2015 @ 6:29 
Hey :)
Where is "main" in this map? (Trying to understand your last update)
Ome 13 jun, 2015 @ 5:33 
perfectly to play
Denied 14 maj, 2015 @ 2:42 
looks real nice
Tiger's Flow 13 maj, 2015 @ 8:31 
Salut mec, j'ai squatter ta map et j'avoue que j'ai pas grand chose a dire si ce n'est bravo, je ne vois pas ce que tu pourrais refaire en fait, peut etre detailler encore plus le decor autour, les toits, apres les grilles vers le spawn terro GA, qq objets que tu pourais changer en non physique ou des conneries comme ça, mais sinon nickel, un peut trop de grand espace je trouve, mais ça les gout et les couleur hein... ;)
Et ton radar, serieux travail de pro! GG
Chek mon dernier projet, beaucoup plus serieux que le precedent http://steamproxy.com/sharedfiles/filedetails/?id=441482957
Cliché 2 maj, 2015 @ 14:05 
Fantastic map, I only played with bots but it has great rotating features and great places to hold site. It feels a little small, if it were extended in any way I think it'd be much better. Maybe even take from nuke something like rafters at B site?
AMEGO /rus/ 29 apr, 2015 @ 2:46 
подкинте оружик
Tiger's Flow 25 apr, 2015 @ 18:28 
Superbe l'ami, respect franchement, je débute dans le level design, je suis à la foie motivé et dépité et voyant ton taf mec! Passe jetter un oeil à ma map quand t'as le temps et dis moi ce que t'en pense*
et si t'as 2 3 conseil pour le maping je suis preneur l'ami! ;) http://steamproxy.com/sharedfiles/filedetails/?id=429139307
a.w.t.g.g. 24 apr, 2015 @ 1:10 
looks kinda blury and not as crisp now
Nogo 10 apr, 2015 @ 14:23 
Nice map.
Thx for it.
upper 3 apr, 2015 @ 14:47 
Hey, great visuals. You have done a great job working with different materials - something I find really hard to pull off. Congrats on a great map!

If you have time please check out my map I'm working on and drop me some feedback.
de_boiler (http://steamproxy.com/sharedfiles/filedetails/?id=416322409)
Zikon 28 mar, 2015 @ 9:29 
great map!
a.w.t.g.g. 25 mar, 2015 @ 21:35 
that railing at B was annoying thanks!! lol'd at the plinko tower! :) and this nodraw? http://imgur.com/xbZv773
e1fy 21 mar, 2015 @ 4:35 
♥♥♥♥♥♥♥ beautiful
Cass 18 mar, 2015 @ 18:59 
i think this is a good map good jod man
AlexB -_- 18 mar, 2015 @ 12:12 
I really do think this is a great map!
a.w.t.g.g. 18 mar, 2015 @ 1:55 
http://imgur.com/ajhwzhj -op shadows!
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
SHIV 17 mar, 2015 @ 20:06 
Add pls
Magus 17 mar, 2015 @ 12:21 
Running on my server, bon travail mec...
BALKANY 17 mar, 2015 @ 12:17 
A very good map, good team balance and good awp spot.
One question, how many slot in this map?
Very good job and i hope valve add this map in future update. Congratulation bro...
Brokkolii 17 mar, 2015 @ 8:57 
Nice, thats actually a Map that can do it into an Operation! :D I like the the B Spot, the Jumping on top of it and the risky spot besides the Entrance. The A-Spot and the A-Long way is a little bit open, but can work well. If there is any Playtesting like to test with you. Its very impressive how you cover all the Areas with diffrent Patterns. Also there is much love in this Map, because if you look close you see some little Stuff, like the bucket in the Middle :D
thatguyfromtraderjoes 16 mar, 2015 @ 21:21 
gign van
Axel'Arellano⚡⚡ ⚡ ⚡ 16 mar, 2015 @ 19:50 
wow
a.w.t.g.g. 16 mar, 2015 @ 16:53 
ahh ya that looks a little different;] so precise! much jumping, cammping on railings, wow
geng 16 mar, 2015 @ 12:19 
`very nice map dude but i think its is to t sided tho also when i typed a weapon command it bugged and csgo stopped
Klems  [skapare] 16 mar, 2015 @ 9:54 
@Kaphene: thanks a lot! It really helps us map maker.
@ham5: You changed the nav yourself, that's why the changes aren't updated. Delete it and it should be fine. I tried to improve FPS by redoing the whole hint pass, if there are some areas where FPS aren't acceptable then send me a screenshot.