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can you verify that the hud is showing stat drain on your end in multiplayer? also i happen to use combined hud currently and have never noticed as the server host.
排查了好久才发现.
It only happens on a dedicated server loaded with it (it works on hosted servers for me),
It is not a compatibility issue because I disabled all client and other server mods
It looks like all stats are locked at 100. They reduce normally, it's just that the indicators don't change.
The crock pot recipe book appears upon joining the server.
Random recipes appear to be unlocked/already made (like when you pre-craft a science machine).
Get your pH testing kits ready before you apply ashes to your gardens.
This was already brought to the mod creator's attention, but because they can't recreate the glitch, there's nothing they can do to fix it.
This mod is a great concept, but this mod is bugged right now. It will glitch out your character if youre not the host making them all show 100 and you cant see them change. Theres no way to work around this at the moment.
by Sleepy Snek
The only thing I can't test first hand is how it functions over public IP. Which through the process of elimination, leads me to believe the problem could be related to public IPs, but I can only guess.
I almost think it's something related to the prefabs not existing on other clients but if you both have it installed, then that's not the case. Not to mention some of my other mods add custom prefabs and those work without issue, so IDK.
The reason you can't recreate the bug is because you're the one hosting the server; you can't be the one hosting the server (dedicated or otherwise from your own system), as the mod will work properly for the host . If you're the one hosting the server, you're not going to be able to replicate it since it the bug effects the health, hunger, and sanity meters of external clients connected to the server from a different system .
The error log also doesn't record the issue properly for clients that are connected to the server, as the game still reads the mod as working properly when it actually isn't. I have tested this mod out, both as a server host and as a client joining Erin’s server, and the problem only ever appears if one plays as a client connected to a server hosting the mod from a different system. Playing as the host or hosting a dedicated server from your own system won't show you anything out of the ordinary.
If you’d like, I can have Erin re-install the mod so that I can record a video showing that your mod is bugged for clients on outside systems. Being that the mod can't be replicated on the system actually hosting the server (dedicated or otherwise), it might be easier to have someone get video proof of the mod not working as intended for external clients.
Also, your previous comments were simply that your mod could NOT be the cause. Well over sixteen tests by myself proved otherwise. Brand new servers with only your mod loaded stil caused issues for my friends. Removing the mod fixed them immediately. That's VERY different from saying "Tjhere's nothing I can do about it without pinpointing the exact cause."
Log files don't always show errors. Try getting them from sever joiners rather than hosts, since it's only causing issues for joiners. I'm a host. I can't help you there. I'm betting the majority of people posting here are hosts, which would explain the clean log files.
To Erin and everybody who made similar posts:
Let me put this as simply as I can.
If I can not recreate the bug, I can not fix the bug.
I absolutely have not been able to recreate it so there's nothing I can do about it. Any attempt I made to fix it would just be a wild stab in the dark.
If you really read the previous comments then you would see I've said this multiple times. I've said it so much in so many different ways, I just don't know how to make it any simpler. I've also said to post a link to your log file so I'll at least have some idea of what's going on, instead of just yelling at me about something I can't fix, but so far nothing has come from that either. Only about 2 people have posted their logs and there were no error messages in those logs related to this mod. So I don't know what to tell you.
And just so you know, there are tons of people who are NOT experiencing this bug, so clearly it's not "everyone". If you're getting the bug then you're a part of a small minority. A loud minority I can't help in any way without something to go on, such as a log file with a useful error message in it.
So let me say it 3 more times for the next 3 people.
If I can not recreate the bug, I can not fix the bug.
If I can not recreate the bug, I can not fix the bug.
If I can not recreate the bug, I can not fix the bug.
Also, post your log file.
Am I getting through to anybody yet?
I'm sorry for being harsh but this is as equally frustrating for me as it is for you. If not, more so because I've been dealing with this for a lot longer than you. Do you understand now?
Confirmed to still be currently present!
Error deserializing lua state for entity player_classified[101408] - Failed to read net var data .
My guess is this is caused by adding new recipe in AddGamePostInit , which seems to be executed after the client player is created (i.e. the newly created recipe has a net_var on the server, but not on the client).
I forgot to mention this here. There was a guy who was having very strange bugs with a different mod of mine. He too was experiencing bugs that would be impossible if you looked at the mod's code. Well like I guessed the problem was on his end and he fixed the problem by reinstalling DS multiple times. As bizarre as it is, the first couple times he reinstalled DS, didn't do anything. To fix it, he had to uninstall it, delete all files in the install folder at steamapps/common/, probably some user files too, BEFORE reinstalling DS, then the bugs were finally fixed.
You can read our conversation here:
http://steamproxy.com/sharedfiles/filedetails/?id=282897110