Door Kickers

Door Kickers

Blood Contracts Campaign & Levels
39 Comments
Richy 4 Nov, 2021 @ 1:45pm 
very cool campaign, but the last mission is bugged. If you try to crash through the wall it crashes and in many cases you lose instantly becouse a civilian died
Lacht 30 Nov, 2018 @ 11:35pm 
i have a problem. rogue agents don't attack me. and my men also don't shoot them, only able to arrest them
Alistar 25 May, 2017 @ 2:52pm 
in description individually is spelled wrong look left < for correct spelling
⌆ Snipars_Zek ⌥ 21 Oct, 2016 @ 6:27pm 
Game crashes after breaching a wall?
Josh 8 Sep, 2016 @ 11:39am 
it's my favorite campaing :steamhappy:
but teh first mission is very difficult in 1 minute x(
Sorcerio  [author] 26 Feb, 2016 @ 7:11pm 
Nice video. You finished those levels in very different ways than I had intended them orignally, but I suppose that's the point of this game. I'll add it to this page.
Petellius 26 Feb, 2016 @ 10:54am 
Hey dude, I have just got back into Door Kickers and hadn't enjoyed it before. I added some mods including yours and have had a real blast! I made a video for you just showcasing your mod a little, thought you might like it :)

Thanks for reigniting my interest in door kickers

Video: https://youtu.be/KnYQQXuvlQ0
Sorcerio  [author] 8 Feb, 2016 @ 7:12pm 
This is a bug that has been plaguing a small part of the Door Kickers community. I have litteraly no idea why it happens and have tried a few times to fix it, that being said if you really need to play the level then you can open it in the editor and delete the offending wall piece.
NotATF76 8 Feb, 2016 @ 6:29pm 
Ive run into an issue that when i try to break down a wall my game crashes, this renders the last mission incompletable unless the emeny AI do it
Hexelarity 26 Jan, 2016 @ 6:02pm 
Nice concept you should make more
Corporal Himmelstoss 17 Dec, 2015 @ 6:01pm 
This is a terrific campaign! Bravo!
Sorcerio  [author] 12 Dec, 2015 @ 11:29am 
Ya... that's why there are no Rogue Pointmen in the levels. For whatever reason the game thinks they should be a player and gets confused when the AI program takes control.
Taberone 12 Dec, 2015 @ 11:26am 
When I use the BDC Rogue Pointman in the Editor he doesn't attack, keeps doing this weird animation, and has to be arrested instead of shot.
Sorcerio  [author] 2 Jun, 2015 @ 3:05pm 
That's what I had thought, one could of course just delete the wall in the editor.
DarkRipper 2 Jun, 2015 @ 2:52pm 
After playing some other maps it seems that is a problem with weak walls itself.

for now i can say:
1. there is no problem if the OpFor have opened it (or its open per default?!)
2. immediately crash if my trooper starts to break it with "crow bar"
3. delayed crash after breaking through with explosives

But i am thinking now it might be problem with the game itself (or setup problem on my PC/OS) and not with your campaign at all.
Sorcerio  [author] 1 Jun, 2015 @ 10:32am 
Some people have had trouble with the Weak Walls, unfortunately I have been unable to figure out the source of this issue.
DarkRipper 31 May, 2015 @ 6:11am 
#Update: Skipped the optional missions and now again crashes on the final mission.
it occures just as the trooper starts to breach the weak wall again...
actually not sure if this is a game issue on my PC due it seemes to happen on weak walls or if its due your campaign...
DarkRipper 31 May, 2015 @ 3:04am 
The game constantly crashes on the (first) optional search mission.
#1 i decided to breach the wall with explosives and got crash after shooting some guys in the long hallway through the windows. 3 tries, same result.
#2 tried to just breach the wall. game crashes after hearing some doors open and close inside.
Sorcerio  [author] 24 May, 2015 @ 2:14pm 
That's a new one... it's almost certainly a product of the game's core programming when the levels switch due to actors existing momentarily on both floors. Therefore, there's not much I can do to fix that.
Hans Jedermann 24 May, 2015 @ 11:55am 
I had a glitch in the final mission where max king walked where the rescue zone would be on the first floor and I won in 3 seconds
Sorcerio  [author] 21 May, 2015 @ 8:50am 
Its entirely possible. It all depends on if I can come up with another idea and, of course, if I find the time (this one took over a month).
FridayBiology 21 May, 2015 @ 5:14am 
Will you make another campaign in the future?
blacklotos2000 28 Apr, 2015 @ 6:00pm 
I realy loved the concept of this mission set. I'd love to see some more where you aren't just working for some government as poice of whatever.
Sorcerio  [author] 28 Apr, 2015 @ 5:39pm 
The "bystanders" are supposed to be targeted. They are unarmed mob members that you have been tasked with assassinating. Hence, blood contracts. It actually took quite a bit of doing to get them to be targeted.
seven_N_A 28 Apr, 2015 @ 1:51pm 
your bystanders are cunted as enemys, is that supposed to be? because i dont think so.
Peanut 6 Apr, 2015 @ 3:07pm 
There's no were I haven't checked, other than the part at spawn which isn't accesible.
Sasquatch 6 Apr, 2015 @ 9:31am 
Bof bof t'aurais pas dû bidouiller la résistance des armures ennemies, ça donne des trucs totalement grotesques, genre l'armure intermédiaire des grenadiers ennemis résiste à une trentaine de balles de P90 ...
L'ennemie peut donc tuer un agent avant de se faire tuer par le second mais limite limite alors que pourtant il c'est fait surprendre ...
En gros campagne injouable quoi ...
Sorcerio  [author] 6 Apr, 2015 @ 9:16am 
Just tested it. It works. Did you check the bathrooms, both storage rooms, behind all the counters, in all the kitchens, in both elevators, and hiding behind your cars?
Peanut 5 Apr, 2015 @ 7:35pm 
I killed the ones in the elevator with an explosive charge and the ones that spawn outside, I also checked every area of the map twice
Sorcerio  [author] 5 Apr, 2015 @ 7:30pm 
Protip for the Second Mission: There are some guys that spawn outside and in the elevators that arrive. They are timed so that they spawn when you're just about finished with the main mall area.
Peanut 5 Apr, 2015 @ 7:13pm 
On the second mission, after I clear out the mall the mission doesn't end.
Nilop 30 Dec, 2014 @ 7:56am 
on the second mission , i set my guys up behind the car waiting for the guys that spawn at the enterance, and it crashes because of all the gunfire. i think its just me. (really funny)
bussy destroyer 30 Dec, 2014 @ 7:06am 
I got the incompatibility with the warfare mod and the campaign, which was disappointing since you said it was reocmmneded.
Sorcerio  [author] 30 Dec, 2014 @ 4:37am 
In my log I have no conflicting files between this mod or anyother mod I have installed. I actually have no idea whats wrong this time. Mabey Steam downloaded it wrong or there is some slight incompatibility with another mod that I happen to not be using.
EJdude 29 Dec, 2014 @ 8:39pm 
Interesting, ill take a look at it in the editor, and another thing, it tells me that it has conflicting files with your warfare mod, does it do this with anyone else?
bussy destroyer 29 Dec, 2014 @ 6:24pm 
I'll replay the mission and see if I can make it happen. I didn't have any issues though.
Sorcerio  [author] 29 Dec, 2014 @ 6:22pm 
Well, from all evidence it appears that this may be an issue on your end as it seems both myself and others are able to comeplete the mission. Perhaps you could take a look at your log or the map itself in the editor and see if there is something killing him in your version of the map.
EJdude 29 Dec, 2014 @ 2:43pm 
In the capture informants mission, the informant just dies at the begining of the level, failing me
bussy destroyer 27 Dec, 2014 @ 10:53pm 
Hey man, Enjoyed the campaign.