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2. Find tModLoader in your games list.
3. Right-click on tModLoader and select Properties...
4. In the new window, go to the Installed Files tab.
5. Click the Browse... button. This will open the tModLoader installation folder.
6. Inside that folder, you will see another folder named tModLoader-Logs . Open it.
7. Find and open the file named client.log .
After that, follow the Pastebin steps:
1. Copy all the text from the file.
2. Go to https://pastebin.com/ and paste it.
3. Click "Create New Paste".
4. Copy the new URL and post it here.
Please test the new Gravity Well ability:
1. Activate your ultimate.
2. While it's active, press and hold the ultimate key near some enemies to create a vortex.
Let me know what you think. How does it feel to use? What should be changed or improved?
Appreciate any feedback you can give!
This proves the issue is a three-way mod conflict. Here's what's happening:
1. `Vanilla+ QoL` restores one of my ultimate buffs after you die.
2. A third, unknown mod that you are using sees this restored buff.
3. That third mod then incorrectly applies the life regen bug.
Since the bug isn't in my mod, I cannot patch it directly—the problem lies in that third mod's interaction.
To figure out which mod is the real cause, could you please send me your full mod list? Without it, it's impossible to know which mod is actually causing the issue.
I'll look into it and try to reproduce the bug. Was this in singleplayer or multiplayer?
To be honest, I haven't tested what happens with the ultimates upon death, though I definitely should have.
I'll be trying it in my solo within the next few days. Eager to see how it feels. Especially trying to use it in boss fights to see what it does to the dynamic of the fight, thank you!
I will try to get back with my thoughts when I can.
To use it, you'll need to go into the mod config, find the Ranged class settings, and change the "Ultimate Choice" to Aegis Shield.
Since you were interested in seeing what it'd be like to use, I'm especially curious to hear your impressions. Same goes for everyone else, of course — let me know how the "mobile fortress" idea feels in practice.
Another reason I ask is because of the Stellar Novas, since they also do typed damage, and I'm partially wondering if they'd charge their respective damage's ultimate.
If novas do charge ultimates, that could be a bit overpowered since the ultimate could also in turn charge the next use of the stellar nova, and then you've got a feedback loop of what would otherwise be moves balanced by their charge requirements
If you find any issues, let me know, and I'll see about adding a patch. What makes you ask? Is there some specific mechanic in that mod I should look out for?
The system now checks a weapon's "use time" and scales the required hits: the faster the weapon, the more hits it needs.
I haven't updated the main mod description yet. It's getting too crowded, and I'm figuring out a better way to structure all the ultimate ability info. I'll update it once I've got that sorted out. Thanks for the feedback!
I would say it's worth trying to build to see how it feels, I'm interested to see what that'd be like to use in person -- definitely.
New concept: Personal Energy Shield.
1. Activation: Creates a shield around you. Your projectiles pass through, enemy projectiles get destroyed. Lesser enemies are knocked back.
2. Mobility: Holding Q lets you teleport to the cursor (has a short cooldown). The shield moves with you.
3. Detonation: Tapping Q again detonates the shield for AoE damage and a strong knockback.
The new goal is making the ranger a mobile fortress, focusing on the player's own actions and survival.
How does this sound? Should I build it?
The latest update adds an optional system for this: faster weapons now require more hits, and slower ones require fewer.
I also added an audio cue for when the charge is full.
What do you all think? And feel free to suggest other ideas.
If you have a specific idea in mind for a more personal ability, I'm all ears and would be happy to try and implement it.
Reason I say that is more of a personal nitpick on my end than anything of value I feel; it feels sad to me as a certified ranger main that if I were to use this mod, my ultimate has nothing to do with me -- it's just summoning in some other dude who then looks badass and I just sit there doing the same thing I was already doing.
The other classes do things themselves with physical or arcane might -- they express the focus of their class with their ultimates, but the ranger simply summons a guy and sidelines themselves while the guy does the heavy lifting for theirs.
This looks fire though, I don't want to come off like I think this is awful -- I really hope I don't offend!! Your mods so far are pretty damn good and I look forward to seeing where this goes!