Total War: WARHAMMER III

Total War: WARHAMMER III

[Ui] BUILDER: 3 Row City & Cults
26 Comments
Tempesta-Dehu 11 Dec @ 9:43am 
thank you ^^
Reithschuster 10 Dec @ 7:59pm 
Thanks
ChopChop  [author] 10 Dec @ 11:02am 
I am personally not interested or need a mod with 4 rows in UI. 3 rows fits very well even with 20 major / 8 minor slots with no UI overlap👍
This mod is made out of necessity to fix the overlap problem and making another version would double already lots of work required to maintain updates of this mod on the workshop and could imho take too much space on campaign map screen.
However i left all steps of this mod UI code changes inside txt file attached in .pack so you can take a look and adjust it for your personal local version of the mod in data folder 👍
Reithschuster 10 Dec @ 9:40am 
You give any thought to making 4 rows?
ChopChop  [author] 10 Dec @ 9:21am 
just edit in RPFM - its 1 table `campaign_building_chain_slot_unlocks_tables` :steamthumbsup:
ChopChop  [author] 10 Dec @ 9:19am 
Nah sorry brah. What you can do instead is just subscribe to BSE mod of your preference and then change all levels of buildings from 1-4 with the number that is set for tier 5 in `campaign_building_chain_slot_unlocks_tables` locally and save the mod to data :steamthumbsup: You then wount need any other mod with extra building slots as your mod will already do it together adding slots and setting its number to max by default. It will also work with my mod by default without dependency as this mod here will work globally as its just UI mod and will work with any BSE mod. Your mod will require MIXER though if your number of extra slots is more than vanilla
👁 10 Dec @ 9:13am 
ChopChop I have a request, can you add a mod or a version of a mod to unlock all building slots for a settlement AND allow 3 rows and extended building slots in major and minor settlements?

It kind of sucks not being able to place buildings where you want them in a settlement due to a limited number of slots, even worse, when upgrading a settlement it sometimes randomly moves what I build, the base game always did that it's why I was using the All Building Slots Unlocked mod.
ChopChop  [author] 9 Dec @ 8:41pm 
This is only UI mod, if you are using another mod that is adding (expading) regular number of slots it most likely wont be compatible. The mod you mention contains only 1 table `campaign_building_chain_slot_unlocks_tables` which is not included in this mod, however it will be included in any kind of BSE or Extra / Additional Building Slots mods
👁 9 Dec @ 8:29pm 
Doesn't seem to work with All Building Slots Unlocked
https://steamproxy.com/sharedfiles/filedetails/?id=3370861894
ChopChop  [author] 9 Dec @ 6:40pm 
MOD UPDATED 7.0 :steamthis:

Please resub :WH3_skragHapp:
ChopChop  [author] 9 Dec @ 6:30pm 
Hi all and thank you for the wait :TalismanCrown: I am now back from holiday and will be updating all mods to 7.0.1 and this is the first mod i have managed to hotfix as soon as it seem working. I only checked campaign with Slaanesh, so if there is any new cult type buildings for Norsca or High Elves (Aislin) and they arent displayed correctly please let me know until i will check myself :steamthumbsup:

I have also changed the number of displayed units in city garrisons to 7 / 7 in major / minor city, so that there should be no more overlap as mentioned below by @Hideyoshi :steamthumbsup:

This update 7.0 is very big and it seem that it may take a little while to update all mods, but as always we will get there :WH3_boris:
Joey Jo-Jo Jr Shabadoo 9 Dec @ 1:35pm 
you can delete the "something".hostile."something".file from the pack to get the feature for normal settlements and not for coves and such and make it work with the new dlc
glospey 7 Dec @ 2:11pm 
The author said elsewhere that updates will begin on Monday. Update is coming ;)
Smalec 7 Dec @ 2:00pm 
update please
Silentjoe2 7 Dec @ 9:43am 
This mod needs to be updated for tides of torment; when enabled, the sea patrol outpost slots are invisible and they cannot function until the mod is disabled.
czyalyklqakl 30 Nov @ 8:54am 
memeda
Reithschuster 29 Nov @ 12:53am 
@ChopChop,
we meet again.
I've previously asked sudkks to do it, along with others, but he has ignored everyone
You think you could do 4 rows? It's been kind of needed for a while.
ChopChop  [author] 13 Nov @ 4:19am 
Thank you, seems like it will need some code tweaking :steamthumbsup:
Hideyoshi 13 Nov @ 4:13am 
The height increases at the expense of the width, resulting in the first garrison units being placed beneath [img.adminforge.de] the second garrison units. The resolution used was 3440 x 1440.
ChopChop  [author] 5 Oct @ 3:30am 
Thank you :WH3_skragHapp: I made new thumbnail and updated the mod (no internal change)
Asmodai Frags 4 Oct @ 4:33am 
lovely, thank you very much for this mod
Katz 1 Oct @ 5:20am 
This was the MAIN reason I disliked using building slot extenders, as I couldn't see my building slots for stuff like The Deeps and so I never got around to completing my Dwarven campaigns, thank you, you absolute angel. <3
ChopChop  [author] 1 Oct @ 12:45am 
This is a UI modification of settlement panel and the fullscreen building window, made to arrange the building slots in 3 rows. It does not add any extra slots on it's own - you need another mod that adds slots either to city or any kind of underworld expansion. It says in description.
Cyric 30 Sep @ 9:16pm 
Hey, thanks for this mod! Does this mean I don't need the "Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves" installed anymore? Or the base Building Slots Extended mod? Or do I need them both, and then this mod on top of them?
Ghostgg10 30 Sep @ 3:15am 
You did again.you magnificent fellow
Arawwn 29 Sep @ 4:41pm 
Another masterclass from mastercraft ChopChop, thank you!