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Plus I've got a modded stool which requires normal "base-game wood logs" and the only way I can get them is by chopping pine trees, to get tree stumps, to get 5 wood logs at a time? Why does a pine tree give 30 pine logs and 5 wood logs? lol. Or my colony in the snow needs to try and plant fibercorn and wait a season?
Uninstalled.
Another problem is the wood drying step (why was this added anyway?) doesn't start until you fill the rack with exactly 75 wood. If I have 74 fresh lumber it will never dry. AND even though you can add multiple "processes" with different wood types to the rack it only ever works with the wood type at the top of the list.
It's a big pain.
No mod options either.
Failed to find Verse.ThingDef named WoodLog_Cocoa. There are 2823 defs of this type loaded.
Please let me know if you need any more information
Base-game wood logs are easily available via cultivating fibercorn or harvesting any tree stump. A bundle log recipe will be available in the next update as well.
I'm not entirely sure what your compatibility issue is? Does CE not use base-game wood logs for its weapons? Which other weapon mods are you having issue with regarding incompatibility? Are these weapons unable to be crafted? Or is the issue that they simple use wood logs instead of planks? If it is the latter, that isn't incompatibility, it just means said weapon mods aren't patched to use planks, but they should still be fully functional. If they aren't that is a strange issue.
Any more elaboration you can offer would be great, thanks!
truly an achievement worthy of praise
There's no reason for EW2 to do what you are describing, and I cannot reproduce the issue.
The other option may be some sort of mod incompatibility I am unaware of.
@Teh_Dav Will be fixed in the next update.
@AcetheSuperVillain Yes, SC:L and MO both modify the basegame WoodLog into WoodPlanks, meaning anything calling for wood logs will instead call for wood planks. Expanded Woodworking also used to do this, but I chose to change that in EW2. On the one hand that means I am no longer overwriting the WoodLog def, but it also means more nitpicky patches.
[Code]
<li IfModActive="vvenchov.vvnewharvest, vvenchov.vvnewharvestindustrialcrops, octodecoy.vvnewharvest.compatpatches">1.6/Mods/VV - New Harvest</li>
[/code]
IfModActive looks to see if any of the listed mods are active, then loads that folder. The problem is that if someone doesn't have all three of those mods, the patches for those individual mods will always fail when loaded. Would it be possible to move the patches for each of the individual VV mods into their own folders and give them their own lines in the load folders? This way those individual patches will only activate when those specific individual mods are active.
This may involve me tackling the C# side of the mod, so I can't promise anything in the near future (as I'll need to give myself a crash course in C# (again)).
So, yes. The next update will feature a bundle logs recipe.
Remember, you can already always acquire basegame wood logs from any tree stump and from cultivating fibrecorn.
Unfortunately, I won't be able to get the next update out before I become busy with Halloween shenanigans. Afterwards I will have more time to get back to hacking away at EW2.
Thanks again and have a Happy Halloween!
Thank you for your time making and keeping this mod. I hope these requests aren't too unreasonable for you. Cheers!
Log
https://gist.github.com/HugsLibRecordKeeper/b5689e1d8b5f96077170b83226546af4
@Qomradequeer ty for looking into it. Have lots of high hopes of using this mod, it seems like a better version of simple chains lumber which I absolutely love. Keep up the good work! Im too broke to donate but take my points instead lol
but one question does it make any diffrence if you use a drying spot or dyring rack since both need the same amount of wood and give out the same amount
Also i like to add onto the piles of error reports which is that atleast for me this mod throws +100s of config errors
Here is the log Thanks
https://gist.github.com/HugsLibRecordKeeper/439e81ac44d9e0d2add3bc01bcc25765