RimWorld

RimWorld

VV - New Harvest: Compatibility Patches
17 kommentarer
octodecoy  [ophavsmand] For 6 timer siden 
Updated mod to version 1.2.
Fixed the Alpha Crafts kimchi patch.
Added loadAfter rule for Alpha Crafts and Vanilla Cooking Expanded.
octodecoy  [ophavsmand] For 8 timer siden 
@Fodofox That is weird because I tried both Alpha Crafts and VCE loaded both before and after and couldn't trigger any errors. Only error that occurred was when VPE wasn't installed.
Fodofox For 8 timer siden 
i changed orders and it mattered, weird then
octodecoy  [ophavsmand] For 8 timer siden 
@Fodofox Correction: The kimchi recipe is from Alpha Crafts, but exists only if VPE is installed.
octodecoy  [ophavsmand] For 8 timer siden 
@Fodofox The problem I found is that the patch is trying to add ingredients to Vanilla Plants Expanded's Kimchi recipe, but looking for Vanilla Cooking Expanded instead. So if you have Alpha Crafts and Vanilla Cooking Expanded, but not Vanilla Plants Expanded, it throws an error. The load order shouldn't matter.
Fodofox For 8 timer siden 
I see, Alpha Crafts needs to be loaded before this patch in my scenario
octodecoy  [ophavsmand] For 8 timer siden 
@Fodofox I think it's a problem with the Alpha Crafts patch since that is the only place where PatchOperationFindMod is used for VCE. Are you using Alpha Crafts and not using Vanilla Plants Expanded?
Fodofox For 8 timer siden 
That the PathOperation Verse.PatchOperationFindMod(Vanilla Cooking Expanded) failed
octodecoy  [ophavsmand] For 8 timer siden 
@Fodofox I don't get an error when I load it before VCE. What is the error that you're getting?
Fodofox For 10 timer siden 
Seems to cause an error if loaded before Cooking Expanded
KawwaK 22. sep. kl. 10:48 
Thanks for the explanation. I'll try it.
octodecoy  [ophavsmand] 22. sep. kl. 9:18 
@KawwaK Tries to make New Harvest stuff operate the same as their base counterparts, mostly.
Example: Adds New Harvest hay types to any recipes or storage where base game Hay is a ingredient or storable. Same for New Harvest wood types.

As for mods, that varies, but for example:
Adds New Harvest foods to recipes where it makes sense.
Adds new recipes using New Harvest stuff based off of other mods recipe.
Adds New Harvest plants to spawn wild in various Biomes.
Etc.

Just generally tries to blend New Harvest in.
KawwaK 22. sep. kl. 0:29 
OK but... what does the mod do? Is there a list of what it changes for each integrated mod/DLC?
melcalizar 20. sep. kl. 16:30 
@octodecoy. Sorry it seems to work now. thanks
octodecoy  [ophavsmand] 20. sep. kl. 7:44 
@melcalizar What is the issue?
melcalizar 20. sep. kl. 5:45 
thank you. there seems to be an issue with the compatibility between Alpha Crafts and this.
Zairya 19. sep. kl. 12:16 
Thank you very much!