RimWorld

RimWorld

VV - New Harvest: Compatibility Patches
Počet komentářů: 19
VVenchov  [autor] 23. říj. v 12.09 
@Threyon - Due to the device of this mod it is not compatible with 1.5! It only works with 1.6!
Threyon 23. říj. v 10.16 
Is the compatibility mod needed if I run the game at version 1.5?
octodecoy  [autor] 19. říj. v 10.30 
Updated mod to version 1.2.
Fixed the Alpha Crafts kimchi patch.
Added loadAfter rule for Alpha Crafts and Vanilla Cooking Expanded.
octodecoy  [autor] 19. říj. v 9.25 
@Fodofox That is weird because I tried both Alpha Crafts and VCE loaded both before and after and couldn't trigger any errors. Only error that occurred was when VPE wasn't installed.
Fodofox 19. říj. v 9.21 
i changed orders and it mattered, weird then
octodecoy  [autor] 19. říj. v 9.17 
@Fodofox Correction: The kimchi recipe is from Alpha Crafts, but exists only if VPE is installed.
octodecoy  [autor] 19. říj. v 9.12 
@Fodofox The problem I found is that the patch is trying to add ingredients to Vanilla Plants Expanded's Kimchi recipe, but looking for Vanilla Cooking Expanded instead. So if you have Alpha Crafts and Vanilla Cooking Expanded, but not Vanilla Plants Expanded, it throws an error. The load order shouldn't matter.
Fodofox 19. říj. v 9.07 
I see, Alpha Crafts needs to be loaded before this patch in my scenario
octodecoy  [autor] 19. říj. v 8.55 
@Fodofox I think it's a problem with the Alpha Crafts patch since that is the only place where PatchOperationFindMod is used for VCE. Are you using Alpha Crafts and not using Vanilla Plants Expanded?
Fodofox 19. říj. v 8.49 
That the PathOperation Verse.PatchOperationFindMod(Vanilla Cooking Expanded) failed
octodecoy  [autor] 19. říj. v 8.33 
@Fodofox I don't get an error when I load it before VCE. What is the error that you're getting?
Fodofox 19. říj. v 7.13 
Seems to cause an error if loaded before Cooking Expanded
KawwaK 22. zář. v 10.48 
Thanks for the explanation. I'll try it.
octodecoy  [autor] 22. zář. v 9.18 
@KawwaK Tries to make New Harvest stuff operate the same as their base counterparts, mostly.
Example: Adds New Harvest hay types to any recipes or storage where base game Hay is a ingredient or storable. Same for New Harvest wood types.

As for mods, that varies, but for example:
Adds New Harvest foods to recipes where it makes sense.
Adds new recipes using New Harvest stuff based off of other mods recipe.
Adds New Harvest plants to spawn wild in various Biomes.
Etc.

Just generally tries to blend New Harvest in.
KawwaK 22. zář. v 0.29 
OK but... what does the mod do? Is there a list of what it changes for each integrated mod/DLC?
melcalizar 20. zář. v 16.30 
@octodecoy. Sorry it seems to work now. thanks
octodecoy  [autor] 20. zář. v 7.44 
@melcalizar What is the issue?
melcalizar 20. zář. v 5.45 
thank you. there seems to be an issue with the compatibility between Alpha Crafts and this.
Zairya 19. zář. v 12.16 
Thank you very much!