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@login: By default it uses the same torque for all vehicles. Right now it does no balancing at all hence all the values the same. No idea about offroad go brr as I don't us that mod.
@snajdr I have literally no idea how 1 week mod even moves cars so I have no idea how to add compatibility. Ask the author to contact me.
Adjustable max reverse speed
Offroad skid noise
Trigger based analog throttle/brake
Vanilla steering mode
Better Warthunder support
Reduced the effect of sunday driver/speed demon.
Requires copying zombie folder over again because I moved the steering options from sandbox to mod options.
And yes, the first number is reverse gear.
@artgill Just tested. they do not remain if you disable the mod. You are likely not disabling the mod in both: the main menu, AND your save via the 'load->More->Choose mods' menu
Don't delete the mod or steam will just reinstall it for you when you install the game. Unsubscribe from the mod.
@HorizonXY Vehicles with higher top speed will have more difference between the gears, my code calculates the final drive ratio from the top speed setting to redline at that speed. You can adjust vehicle top speed per vehicle in the sandbox settings for realistic car physics. (Or by groups of vehicles by using a common phrase they all include)
Feel free to also edit the ratios at the top of client\engine_menu.lua in the mod if you wanna play with it, existing cars with those transmissions will get updated next time you load the game. The first ratio is reverse, the rest is the forward gears and the number of ratios determines how many gears there will be.