RimWorld
Better Trees
217 opmerkingen
Enrico  [auteur] 21 okt om 13:35 
@WarCookie Anyone can make a size-template to make all tree sliders set to 1. Check out the template-template to figure out how to make templates: https://steamproxy.com/sharedfiles/filedetails/?id=3538546872

That said, I'm not sure why anyone would want cacti to be as big as oak trees, but it's your life.
tanyfilina 21 okt om 12:38 
There are size presets...
WarCookie 21 okt om 10:30 
Could a toggle be added to make a trees scale 1? It's very hard to get the sliders to 1 for all the vanilla tree textures.
Dealer Mangan 21 okt om 10:21 
Oh wow, first time i come across a right-clickable toggle!
Enrico  [auteur] 21 okt om 10:12 
yeah right-click the transparency toggle
Dealer Mangan 21 okt om 9:06 
Can you add a radius adjustment to the transparency bubble?
Enrico  [auteur] 21 okt om 7:51 
majestic foliage was already end-of-life
SOCIALISTBEES 20 okt om 22:49 
Majestic Foliage killer?
Enrico  [auteur] 10 okt om 6:51 
it's in-game under the speed buttons, not in the settings menu
Carl Poppa 10 okt om 1:14 
I can't see any option for the "transparency toggle" nor does it work automatically.
Enrico  [auteur] 14 sep om 17:23 
without issue
Mythophile 14 sep om 17:22 
how does this play with Regrowth 2?
тетеря, блин 14 sep om 8:27 
could you, please, upload more snowy previews? thanks for the mod!
CrimsonKnight 13 sep om 22:39 
Thank you Maal!!!
amel 13 sep om 17:05 
thank you! <3
Enrico  [auteur] 13 sep om 17:05 
Look underneath the speed controls for the tree transparency toggle, or press = on your keyboard.

If you mean you don't like trees rendering above things period, you can disable the "render above pawns" setting in the mod's settings.
amel 13 sep om 17:03 
excellent work! is there some workaround so I can see items under behind trees?
Enrico  [auteur] 13 sep om 16:27 
Update 14 Sep 2025:
- Added snow-overlays to the Djeeshka textures, created by @Maal!
Enrico  [auteur] 13 sep om 16:25 
Please disable it in Regrowth's options.
Mythophile 13 sep om 16:21 
Shoot, will probalby need a patch for regrowth 2 as it has perspective trees built in.
Enrico  [auteur] 12 sep om 5:18 
Valid points, allowing users to change shadow data is something that will be added to this mod at some point.
tanyfilina 11 sep om 21:23 
But they will still clip with giant pawns from Big and Small :))
And they will be disconnected with their shadows.
Enrico  [auteur] 11 sep om 16:58 
Though I suppose anyone could modify all tree textures to be positioned a little bit higher, to prevent such clipping.
Enrico  [auteur] 11 sep om 16:57 
Not really without a complete Rimworld rendering overhaul, (which I might work on someday).
papa bloblo 11 sep om 16:53 
Hello, loving the mod, i just have one request/question. Is there a way to fix the clipping with the pawns (this) [imgur.com]
thank great mod!!!!1!!!!:smile:
тетеря, блин 9 sep om 11:38 
would be great to incorporate this as the option:

https://steamproxy.com/sharedfiles/filedetails/?id=3190366420

(if the author is okay with it)
Enrico  [auteur] 8 sep om 12:40 
That's the vanilla rendering system for you. RimWorld is not designed for big trees, so they clip. It's quite insignificant in most cases, but when two trees of different species overlap it can be extra obvious.
qux 8 sep om 11:35 
Do you know why my map is full of display issues like this with the trees in front of the pawns?
https://i.imgur.com/JnmjImt.png
Enrico  [auteur] 8 sep om 8:51 
@Eclipse
It's included in Maal's Better Trees for Modded Biomes add-on.
VitaKaninen 5 sep om 11:33 
Thanks, but I was thinking just the visual effect without altering the game balance.
VitaKaninen 5 sep om 8:48 
What a crazy idea, @Dinomyte, I love it! Also animals! I want the tigers to be 3x the size of my colonists!
Dinomyte 5 sep om 8:32 
a mod like this for mechanoids would be AWESOME XD
Enrico  [auteur] 4 sep om 14:39 
No idea, I'm just answering your questions. I recommend just keeping em big lol
Fodofox 4 sep om 14:39 
But what is the point in having them then :sob:
Already removed so many things from MO because they don't really fit what I want to have, might as well just remove it
Enrico  [auteur] 4 sep om 14:34 
You can make the giant trees non-giant
Fodofox 4 sep om 14:30 
If it would at least work with lowering the <visualSizeRange> and then make them as big as other trees again with your mod...
Enrico  [auteur] 4 sep om 14:27 
Because they are the only ones that are that big.
Fodofox 4 sep om 14:26 
Yeah was about to say, then I get them clipping through - but why the hell only theese I've always wondered
Enrico  [auteur] 4 sep om 14:24 
Yeah you can remove that file as well. Please note that the result you're heading for will be awful, and you'll quickly realize why the MO trees are rendered above everything else.
Fodofox 4 sep om 14:01 
Then I get
[Better Trees] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3539609975\Patches\MOCompat.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Enrico  [auteur] 2 sep om 14:46 
If you want to do personal modifications to the trees to "fix" this, adding <forceIsTree> won't change a thing. You'll have to remove the altitudelayer tag from the giant medieval trees instead.
Enrico  [auteur] 2 sep om 14:44 
That's not an issue, that's a feature. Medieval Overhaul works like that by default even without Better Trees, and it's for a good reason, because otherwise they clip like crazy due to Rimworld's weird rendering system.
Fodofox 2 sep om 14:42 
Seems like this mod has issues with Medieval Overhaul's Great Fir and Great Iter, it renders them above all others, ruining the look.
Even after adding <forceIsTree>true</forceIsTree> though, in case that was the reason, it behaved the same
Enrico  [auteur] 31 aug om 11:06 
Please do!
qux 31 aug om 10:47 
Hi @Maal, do you think it would be possible to do this for Comigo's textures? I could release a continued version of its textures with this mod.
-=GoW=-Dennis 30 aug om 20:54 
I do have an issue with the hives from Alpha Bees when this mod is active - the hives display really pixelated and low quality. If I turn this mod off, they display in normal quality. (I use DDS files via RimSort)
Enrico  [auteur] 29 aug om 15:25 
Vanilla overlays are no longer displayed on Djeeshka trees, but I'm looking forward to your snow overlays nonetheless!