RimWorld
Better Trees
217 σχόλια
Enrico  [Δημιουργός] 21 Οκτ, 13:35 
@WarCookie Anyone can make a size-template to make all tree sliders set to 1. Check out the template-template to figure out how to make templates: https://steamproxy.com/sharedfiles/filedetails/?id=3538546872

That said, I'm not sure why anyone would want cacti to be as big as oak trees, but it's your life.
tanyfilina 21 Οκτ, 12:38 
There are size presets...
WarCookie 21 Οκτ, 10:30 
Could a toggle be added to make a trees scale 1? It's very hard to get the sliders to 1 for all the vanilla tree textures.
Dealer Mangan 21 Οκτ, 10:21 
Oh wow, first time i come across a right-clickable toggle!
Enrico  [Δημιουργός] 21 Οκτ, 10:12 
yeah right-click the transparency toggle
Dealer Mangan 21 Οκτ, 9:06 
Can you add a radius adjustment to the transparency bubble?
Enrico  [Δημιουργός] 21 Οκτ, 7:51 
majestic foliage was already end-of-life
SOCIALISTBEES 20 Οκτ, 22:49 
Majestic Foliage killer?
Enrico  [Δημιουργός] 10 Οκτ, 6:51 
it's in-game under the speed buttons, not in the settings menu
Carl Poppa 10 Οκτ, 1:14 
I can't see any option for the "transparency toggle" nor does it work automatically.
Enrico  [Δημιουργός] 14 Σεπ, 17:23 
without issue
Mythophile 14 Σεπ, 17:22 
how does this play with Regrowth 2?
тетеря, блин 14 Σεπ, 8:27 
could you, please, upload more snowy previews? thanks for the mod!
CrimsonKnight 13 Σεπ, 22:39 
Thank you Maal!!!
amel 13 Σεπ, 17:05 
thank you! <3
Enrico  [Δημιουργός] 13 Σεπ, 17:05 
Look underneath the speed controls for the tree transparency toggle, or press = on your keyboard.

If you mean you don't like trees rendering above things period, you can disable the "render above pawns" setting in the mod's settings.
amel 13 Σεπ, 17:03 
excellent work! is there some workaround so I can see items under behind trees?
Enrico  [Δημιουργός] 13 Σεπ, 16:27 
Update 14 Sep 2025:
- Added snow-overlays to the Djeeshka textures, created by @Maal!
Enrico  [Δημιουργός] 13 Σεπ, 16:25 
Please disable it in Regrowth's options.
Mythophile 13 Σεπ, 16:21 
Shoot, will probalby need a patch for regrowth 2 as it has perspective trees built in.
Enrico  [Δημιουργός] 12 Σεπ, 5:18 
Valid points, allowing users to change shadow data is something that will be added to this mod at some point.
tanyfilina 11 Σεπ, 21:23 
But they will still clip with giant pawns from Big and Small :))
And they will be disconnected with their shadows.
Enrico  [Δημιουργός] 11 Σεπ, 16:58 
Though I suppose anyone could modify all tree textures to be positioned a little bit higher, to prevent such clipping.
Enrico  [Δημιουργός] 11 Σεπ, 16:57 
Not really without a complete Rimworld rendering overhaul, (which I might work on someday).
papa bloblo 11 Σεπ, 16:53 
Hello, loving the mod, i just have one request/question. Is there a way to fix the clipping with the pawns (this) [imgur.com]
thank great mod!!!!1!!!!:smile:
тетеря, блин 9 Σεπ, 11:38 
would be great to incorporate this as the option:

https://steamproxy.com/sharedfiles/filedetails/?id=3190366420

(if the author is okay with it)
Enrico  [Δημιουργός] 8 Σεπ, 12:40 
That's the vanilla rendering system for you. RimWorld is not designed for big trees, so they clip. It's quite insignificant in most cases, but when two trees of different species overlap it can be extra obvious.
qux 8 Σεπ, 11:35 
Do you know why my map is full of display issues like this with the trees in front of the pawns?
https://i.imgur.com/JnmjImt.png
Enrico  [Δημιουργός] 8 Σεπ, 8:51 
@Eclipse
It's included in Maal's Better Trees for Modded Biomes add-on.
VitaKaninen 5 Σεπ, 11:33 
Thanks, but I was thinking just the visual effect without altering the game balance.
VitaKaninen 5 Σεπ, 8:48 
What a crazy idea, @Dinomyte, I love it! Also animals! I want the tigers to be 3x the size of my colonists!
Dinomyte 5 Σεπ, 8:32 
a mod like this for mechanoids would be AWESOME XD
Enrico  [Δημιουργός] 4 Σεπ, 14:39 
No idea, I'm just answering your questions. I recommend just keeping em big lol
Fodofox 4 Σεπ, 14:39 
But what is the point in having them then :sob:
Already removed so many things from MO because they don't really fit what I want to have, might as well just remove it
Enrico  [Δημιουργός] 4 Σεπ, 14:34 
You can make the giant trees non-giant
Fodofox 4 Σεπ, 14:30 
If it would at least work with lowering the <visualSizeRange> and then make them as big as other trees again with your mod...
Enrico  [Δημιουργός] 4 Σεπ, 14:27 
Because they are the only ones that are that big.
Fodofox 4 Σεπ, 14:26 
Yeah was about to say, then I get them clipping through - but why the hell only theese I've always wondered
Enrico  [Δημιουργός] 4 Σεπ, 14:24 
Yeah you can remove that file as well. Please note that the result you're heading for will be awful, and you'll quickly realize why the MO trees are rendered above everything else.
Fodofox 4 Σεπ, 14:01 
Then I get
[Better Trees] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3539609975\Patches\MOCompat.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Enrico  [Δημιουργός] 2 Σεπ, 14:46 
If you want to do personal modifications to the trees to "fix" this, adding <forceIsTree> won't change a thing. You'll have to remove the altitudelayer tag from the giant medieval trees instead.
Enrico  [Δημιουργός] 2 Σεπ, 14:44 
That's not an issue, that's a feature. Medieval Overhaul works like that by default even without Better Trees, and it's for a good reason, because otherwise they clip like crazy due to Rimworld's weird rendering system.
Fodofox 2 Σεπ, 14:42 
Seems like this mod has issues with Medieval Overhaul's Great Fir and Great Iter, it renders them above all others, ruining the look.
Even after adding <forceIsTree>true</forceIsTree> though, in case that was the reason, it behaved the same
Enrico  [Δημιουργός] 31 Αυγ, 11:06 
Please do!
qux 31 Αυγ, 10:47 
Hi @Maal, do you think it would be possible to do this for Comigo's textures? I could release a continued version of its textures with this mod.
-=GoW=-Dennis 30 Αυγ, 20:54 
I do have an issue with the hives from Alpha Bees when this mod is active - the hives display really pixelated and low quality. If I turn this mod off, they display in normal quality. (I use DDS files via RimSort)
Enrico  [Δημιουργός] 29 Αυγ, 15:25 
Vanilla overlays are no longer displayed on Djeeshka trees, but I'm looking forward to your snow overlays nonetheless!