RimWorld

RimWorld

[SRC]Miho,Star Ring Corporation
286 Comments
FOXG41 9 hours ago 
期待后续故事线
sasurai1674 18 Oct @ 10:45am 
Ah, the cause has been identified. It's a simple matter. Silver was not recognized unless it was within the range of a vanilla trade beacon. It was due to my own foolishness. Please be careful if, like me, you are using mods where placing a single ceiling beacon or one beacon makes everything on the map applicable.
Azzy  [author] 17 Oct @ 2:03am 
@昭和の猫
1.只要是个正经派系就有<requiredCountAtGameStart>1</requiredCountAtGameStart>,原版大半派系都有这一条。
2.并非只能dev叫,实际测试过能正常触发,其他留言总不可能全是开发者点出来的。
昭和の猫 16 Oct @ 7:24pm 
1.這[SRC]美狐,星環公司 mod的1.6/Defs/FactionDefs 有1行<requiredCountAtGameStart>,導致我滅不掉其他派系(把site剷除完+首領除掉了,仍會替補) 2.赤鸮目前只能用dev叫,期待其故事線
sasurai1674 16 Oct @ 2:20am 
No SRC error messages appeared… There were probably three red ones from Miho, but they’re likely unrelated.
Azzy  [author] 15 Oct @ 10:16am 
@sasurai1674 you can give us error log. And use devtool to reset the gamecomp maybe can fix it.
sasurai1674 15 Oct @ 7:37am 
The colony's silver isn't showing, and I can't buy anything. The number in the top right remains at 0. Does anyone know how to fix this?
大师 14 Oct @ 9:47am 
红鸮触发后没保存,回到了加入之前,无法在触发人物了
ka maMEna 12 Oct @ 12:02am 
不知道是不是该mod导致,我用的层云的叙述者后,同一时间不停的来217袭击点数的袭击,并且一直停不下来,按到了几百个人都停不下来。
HelloWorld 8 Oct @ 2:10am 
请问目前mod里赤鸮加入后,她姐姐能加入吗?打到结档了,发现还没有后续剧情触发
R3tr0_g5m3r 7 Oct @ 6:39am 
做了个测试,触发红鸮加入殖民地的任务后不保存,回档到加入之前,无法再触发红鸮加入
Ruggedgolem 6 Oct @ 10:21pm 
Guessing they start with too high tech for medieval playthroughs yes?
Azzy  [author] 5 Oct @ 10:04pm 
@Meina I encourage others to submit pull requests for my code. Here's the GitHub repository:
https://github.com/Azzy-H/AzWeaponLib
Meina 5 Oct @ 12:51pm 
Is there a reason as to why the ammo system and weapon change harmony patches keep running even if you turn them off in the mod settings? they eat TPS for apparently no reason :<
Wuweimo 3 Oct @ 10:02am 
能否介绍一下赤鸮和姐姐的剧情线TvT苦苦等触发 怕手抖选错了
ルーミア 1 Oct @ 6:39pm 
玩美狐就犯愁一件事,"所有护甲都不保护手和脚",然而现在她们拿到了新装备,这个问题还在.......
Jolak 30 Sep @ 5:59pm 
Personally, I'm curious about why the Miho mechs are all normal mechs. I expected at least 1 humanoid robot like most other anime-like mods that add mechs. Could it be because a synthetic-miho would always have its cuteness be out-classed by the natural miho?
Liquid^2  [author] 29 Sep @ 11:25pm 
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2659230290 29 Sep @ 8:04pm 
手欠,雇佣时间选了0,然后永久雇佣上限了,,
Clover 28 Sep @ 3:39pm 
超绝高质量扩展,而且还量大管饱
crazyscv 27 Sep @ 12:50am 
我装了星环公司和dms后,机兵和机兵的御械师一起站在屏幕内的时候,选中机兵,就会帧数爆炸,非常卡,只要取消选中机兵就无事发生。最要命的是全过程他一行红字都不报,去掉星环公司后就好了。虽然我尝试通过抽杀其他mod来找到其他可能的原因,但300+mod环境下抽杀效率还是太低了。。
Glasninov 27 Sep @ 12:27am 
1.5可以用这个版本吗?
TritiumQQQ 26 Sep @ 7:45pm 
想请教一下星环公司的事件都有什么触发条件?
昭和の猫 26 Sep @ 1:11am 
优质更新速度:steamthumbsup:这个MIHO EXPAND这么优秀的shop sys能把KURIN,silo等奸商压下去。1點小建议:
1.雇员能不能新增原版medic mech@1~10或是MIHO医师@1~10(要嗜血or病态trait),有时抓了很多海盗,两脚猪,部落老哥而急着要收肺而人手不够
2.AT-120之类的呼叫物品支援能不能选数量? 我每天都shop屯了大量印花,但快过期了想全换物品可是要点1次给1次,好难受
3.支援能不能加1个只轰1发精准但MEGA威力的?例如MIHO舰队的旗舰主炮,1次消耗300~500印花?(那些齐射,子母HE会把loots轰掉,还有超出范围的友伤)
4.物品支援建议
*野外kit*:30生存食品包+5(minified)棉布睡袋
*攻城kit*:1(minified) mortar +10HE,2smoke,2emp(原版就14HE)
*突击锭kit*:30go-juice,10-wake-up+30医疗包
黑奈布 25 Sep @ 10:07am 
话说足够久大概需要多少时间呀
相思 25 Sep @ 5:46am 
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vermilion 24 Sep @ 12:19pm 
Is the ‘Utranova’ in ‘Utranova Eight-Barrel Cluster Rocket Launcher’ intentional, or just a typo for Ultranova?
Uincobe 23 Sep @ 7:23am 
牛逼
Sakura Dream  [author] 22 Sep @ 11:34pm 
@昭和の猫 我测试了一下,佣兵是可以正常携带弹药的,并且遣返后下次重新雇佣也能正常携带弹药,也许你有什么其他mod冲突了
外天楼 22 Sep @ 11:01pm 
最好玩的就是智能武器,挺有意思的AOE武器,就是瞄准的音效太吵了。机械体造价这么高,还要手动安装插件,不搞个廉价的复活方式么,机械体专用复活血清
昭和の猫 22 Sep @ 10:14pm 
:steamthumbsup:
优质更新!,终于有了商德不让客户再四处跑圖撿空投了
:steamthis: 感谢作者TEAM带来这么优秀的MIHO EXPAND MOD :steamthis:
话说ce环境下佣兵总是不自备弹药,要不要干脆全换成曜-22R(免ammo)?
凯恩 22 Sep @ 12:28am 
误入接线事件是随机触发吗
卡德罗斯 19 Sep @ 10:17am 
有办法让大犬座系列机械族不使用它们的次要武器吗?例如让野战大犬座不使用巡飞弹。刚买的军用零部件全喂到大犬座嘴里了
影月苍狼之子 18 Sep @ 6:02am 
未来姐姐也会加入吗
ShuanMo 18 Sep @ 3:25am 
修好了,感谢
Azzy  [author] 18 Sep @ 3:00am 
@ShuanMo 我这里测试是没问题的,或许检查一下游戏完整性就能修好
ShuanMo 18 Sep @ 2:54am 
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
我不知道为什么剧本送的雇佣兵不送了,之前游玩可以正常送雇佣兵
Azzy  [author] 18 Sep @ 2:50am 
@只管不断向前 我们的缩写是SR或者是SRC,SEC不是我们的
ShuanMo 18 Sep @ 2:50am 
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E497D4AB]
at SRM.GameComponent_SRMercenary.AddMercenaryRecord (System.Collections.Generic.Dictionary`2[TKey,TValue] mercenaryListTemp, Verse.Map map, System.Single arriveHour) [0x000f7] in <eb6d608b13204a95a258f1ba70a42da8>:0
at SRM.ScenPart_SR_Mercenary.<PostGameStart>b__3_0 () [0x00066] in <eb6d608b13204a95a258f1ba70a42da8>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
只管不断向前 18 Sep @ 2:47am 
Hash collision between SEC_Turret_AI_HMG_ReplaceStuff and Ancot_WeaponFitting_PrecisionScope: both have short hash 22110
好像是你们SEC的东西和安科特的东西出问题了
有好长一大串文字,ai说是什么哈希值一样了
安科特那边我也去说了
SUN-Control 17 Sep @ 10:41pm 
ce环境下牧夫座两个无人机没有近战穿甲数据,会导致爆红
Azzy  [author] 17 Sep @ 4:56am 
@昭和の猫 无需调整,ce环境的补丁直接禁用了星环的弹药系统转而使用ce的,其他ce mod怎么玩就怎么玩
昭和の猫 17 Sep @ 4:02am 
請問CE環境ammo setting怎麼調? 總是沒帶ammo... 全勾?並ammo倍率設20~30?
Azzy  [author] 16 Sep @ 7:23am 
@WOW 数值规划时的指标就是比不过,优势区间是便宜和额外功能
WOW 16 Sep @ 7:10am 
装备了潜航战斗辅助头盔后,用showhair隐藏头盔会把美狐的耳朵一起隐藏掉;还有高等战斗服装系列还是建议改成可换材料,不然三防比不过用埃格林合金制作的本家装备呀
Frost_Flash 13 Sep @ 3:59am 
没开开发者但是也没有第三类接触是怎么回事捏,也没弹出报错
雨中风萧萧 12 Sep @ 9:08am 
谢谢作者解答^^:mhwgood:
Liquid^2  [author] 12 Sep @ 9:03am 
@雨中风萧萧 第三类接触任务只是用来开启星环联系功能的,这个剧本开局就可以联系星环公司,不会刷第三类接触
雨中风萧萧 12 Sep @ 8:41am 
请问“学术旅行”剧本开局没有刷出“第三类接触任务”的话能不能开发者手动生成任务,对后续剧情是否有影响
Dana 10 Sep @ 8:33am 
请问接错通讯这个事件该如何触发