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1.只要是个正经派系就有<requiredCountAtGameStart>1</requiredCountAtGameStart>,原版大半派系都有这一条。
2.并非只能dev叫,实际测试过能正常触发,其他留言总不可能全是开发者点出来的。
https://github.com/Azzy-H/AzWeaponLib
1.雇员能不能新增原版medic mech@1~10或是MIHO医师@1~10(要嗜血or病态trait),有时抓了很多海盗,两脚猪,部落老哥而急着要收肺而人手不够
2.AT-120之类的呼叫物品支援能不能选数量? 我每天都shop屯了大量印花,但快过期了想全换物品可是要点1次给1次,好难受
3.支援能不能加1个只轰1发精准但MEGA威力的?例如MIHO舰队的旗舰主炮,1次消耗300~500印花?(那些齐射,子母HE会把loots轰掉,还有超出范围的友伤)
4.物品支援建议
*野外kit*:30生存食品包+5(minified)棉布睡袋
*攻城kit*:1(minified) mortar +10HE,2smoke,2emp(原版就14HE)
*突击锭kit*:30go-juice,10-wake-up+30医疗包
优质更新!,终于有了商德不让客户再四处跑圖撿空投了
【
话说ce环境下佣兵总是不自备弹药,要不要干脆全换成曜-22R(免ammo)?
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
我不知道为什么剧本送的雇佣兵不送了,之前游玩可以正常送雇佣兵
[Ref E497D4AB]
at SRM.GameComponent_SRMercenary.AddMercenaryRecord (System.Collections.Generic.Dictionary`2[TKey,TValue] mercenaryListTemp, Verse.Map map, System.Single arriveHour) [0x000f7] in <eb6d608b13204a95a258f1ba70a42da8>:0
at SRM.ScenPart_SR_Mercenary.<PostGameStart>b__3_0 () [0x00066] in <eb6d608b13204a95a258f1ba70a42da8>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
好像是你们SEC的东西和安科特的东西出问题了
有好长一大串文字,ai说是什么哈希值一样了
安科特那边我也去说了