Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






https://steamproxy.com/sharedfiles/filedetails/?id=2189006791
What hilariously DOES work, is dev-moding a giant rectangle of substructure, then pasting the blueprint on THAT and cleaning up from there. Yay!
Works for me, and worked for others though? So either you're doing it wrong, you got some conflicting mods, or you're just being rude. Take your pick
It's not elegant, but at least for now that's the best solution. I can look into implementing something special for gravships once I got the time :) Just been busy with life, and also working on a lot of mods as it is.
Would it be possible to add something like a "gravship mode" when pasting blueprints, such that it suppresses placing all tiles other than substructure and extenders (still needing to be placed on an engine as it does now)? Spamming that a couple times to get everything in place to build the rest of your ship on it seems like it would bypass this issue.
I grabbed this pretty much entirely to try and copy my ship I'm happy with into a new save, and I doubt I'm alone in this use case :v
https://gist.github.com/HugsLibRecordKeeper/b07c0ffb99e66054554d6e2880e54a16
https://steamproxy.com/sharedfiles/filedetails/?id=3523011187&searchtext=Build+from+storage
It functions similar to how bridges work, but also a little more restricted. Placing foundations, or generally any Odyssey buildings require them to be in range of a Grav Engine/Grav Field Extender. So any Odyssey building that has a grav field requirement will not be placed when using a Blueprint, just like how it will fail when attempting to build normally.
Then there's also how buildings/structures require the foundation to be placed first, only after it's built can you place more on top of that. You won't be able to chain a foundation + a wall, as the wall requires the foundation before it can be placed.
So if you have the grav engine in place, you can place the blueprint around it & it will build all the foundation required, then when you place it again after that's built, it will place the structures.
Thanks for thy labor internet coda wizard man
DOESN'T MATTER, TY TEAM <3
Then there's also how buildings/structures require the foundation to be placed first, only after it's built can you place more on top of that. You won't be able to chain a foundation + a wall, as the wall requires the foundation before it can be placed.
So if you have the grav engine in place, you can place the blueprint around it & it will build all the foundation required, then when you place it again after that's built, it will place the structures.
2. Navigate to the file at:
C:\Program Files x86)\Steam\steamapps\workshop\content\294100\3525001145\About\About.xml
3. Inside the file, change the <packageId> from Defi.Blueprints.fork to Fluffy.Blueprints.fork and save. After that, enable the mod, and the prefab catalog options will each have an export button