Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






new class: the chain class
the weapons will throw out a chain that attaches to a enemy and startts spining (its an elipse) and the tip deals damage and the spining gets faster as you hold on and there is limit too.
it may be a bit bad but it would be cool to have class about chains
bye!
It'd make it much harder to develop, we won't be doing that. Reforged was made to be easier to develop than Classic, so splitting off the mod into a ton of supplementary mods would be annoying.
I'm asking them as well, but you already have a config file, and they're a Japanese creator.
@LordOfPigs Afriad we have a ton of plans for Savanna fauna already! There's a nonzero chance we get an aardvark, but we've more immediate plans.
@MissCherrypie That's just a part of Reforged.
SpiritReforged was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at NPCUtils.AutoloadedContentLoader.Unload()
at SpiritReforged.SpiritReforgedMod.Unload() in SpiritReforged.cs:line 62
Or if im missing a part of the mod and just need that please let me know i could just be stupid
System.IndexOutOfRangeException: Index was outside the bounds of the array.
In regards to the abyss generation