tModLoader

tModLoader

Spirit Reforged
469 Comments
Samponini 17 hours ago 
i dont know if this will get added but heres a idea
new class: the chain class
the weapons will throw out a chain that attaches to a enemy and startts spining (its an elipse) and the tip deals damage and the spining gets faster as you hold on and there is limit too.
it may be a bit bad but it would be cool to have class about chains
bye!
Ostrich-Hungry 5 Nov @ 5:25pm 
thank you for your hard work! this mod is amazing.
GabeHasWon  [author] 4 Nov @ 9:34pm 
Which mod then? We can add in compatibility, would rather not remove content because of a minor conflict.
Koraki Ouranos 4 Nov @ 4:38pm 
Not talking about the 4 inventory backpack slots, sorry. The slot next to the light pet is the one that's in the way. I am able to equip and remove backpacks, but there's a slot underneath that one that I can't access.
eino 4 Nov @ 3:48am 
is compatible with big content mod???:steamhappy:
GabeHasWon  [author] 3 Nov @ 12:56pm 
Unequip your backpack, which is in the misc slots (alongside grapple and light pet).
Koraki Ouranos 3 Nov @ 11:40am 
Any way to move or disable the 'pack' slot in the equipment inventory? Seems to be covering another mod's important slot, and I could really care less about the 4 extra inventory slots.
GabeHasWon  [author] 1 Nov @ 2:44pm 
Not getting either of these issues on my end. We should have an update up today, if not tomorrow, which should hopefully fix that.
lilzz 1 Nov @ 2:33pm 
i have to switch versions cause it says zenith world wont load but i cant even get the other version to work so idk what to do cause it was okay last night
Trip 1 Nov @ 12:49pm 
after the latest update all the sprites arent loading correctly any fix other than switching versions?
GabeHasWon  [author] 1 Nov @ 9:53am 
It's not hard to separate, that's not the issue. We don't want to split the mod because that's more maintenance, harder to keep versions updated if we make changes on either side, and it means less players for Reforged when they just use one of the many, many split off mods. We've had people ask specifically for several parts of the mod, so we'd have to cut it off at some point anyway, we're choosing to make it at 0 mods split off.
It'd make it much harder to develop, we won't be doing that. Reforged was made to be easier to develop than Classic, so splitting off the mod into a ton of supplementary mods would be annoying.
Creedani 31 Oct @ 10:40pm 
@GabeHasWon это самая тупая отмазка, которую я когда-либо видел. это же просто эффекты воды, так сложно извлечь именно их код и сделать это как отдельный мод?
GabeHasWon  [author] 31 Oct @ 8:31pm 
No, we don't want to split the mod for any reason (aside from the music mod lol). We want people to play for everything Reforged adds, and that includes the water.
Pris 31 Oct @ 5:42pm 
I love the new ocean/water effects for this mod, is there a standalone mod with just the effects???
Gez 29 Oct @ 6:25am 
Thanks!
GabeHasWon  [author] 28 Oct @ 1:33pm 
I forgot those are containers! Will add later this week, probably.
Gez 27 Oct @ 9:43am 
Arbour does have a container -- it didn't have a chest yet, but it did have a dresser [github.com]...
GabeHasWon  [author] 26 Oct @ 4:42pm 
Arbour doesn't have any containers, so fixed. Fixed the issue in Reforged (not released, but fixed internally), and in Classic...meh. We'll see if I decide to do that in the future, but it's such low priority.
Gez 26 Oct @ 11:12am 
I noticed a problem with the chests and other containers in this mod, as well as Spirit Classic and Arbour. They don't work with Storage Inventory or Storage Crafting , apparently because the tiles are not marked as containers in the tileID sets.
TraxEpsilon 20 Oct @ 10:29am 
on further inspection while creating a world, it seems everything works and the biomes do appear. It quite literally just doesn't like the "getfixedboi" seed (tested it out with both generating a normal world and that one) and it just stops loading with about 80% completion. Don't plan on using the seed or anything, but figured I should still throw it out there. Otherwise it still seems to function. Just got concerned, for a moment assuming it would have issues before trying. My bad...
TraxEpsilon 20 Oct @ 9:02am 
I have an error within the mod manager when clicked on gives me; "Custom World Seed failed to load! Member 'zenithworld' not found." Don't have any worlds saved on this laptop yet, just compiled a list of mods for a server some of my friends are doing soon and I'd like to not be the reason we can't use this one. I have already tried unistalling/unscribing and then reinstalling via tmodloader
Partnerbot 19 Oct @ 3:44pm 
pissplosion on spawn, don't know why.
Kefke 12 Oct @ 4:54pm 
Minor incompatibility between this mod and Nil256's Info Slot mod, as both their mod and your backpacks put slots in the same place on the UI. A config option to change the position of the slots would be appreciated.

I'm asking them as well, but you already have a config file, and they're a Japanese creator.
Lemonade 11 Oct @ 1:44pm 
when will the bugfix for this mod and spirit classic be finally released? this is petraining to whenever you move items out from chests/etc, and into your inventory, the item loses all coin value; along when you sell it it still wont give you money back.
Joguman 11 Oct @ 2:13am 
Thanks!
Doon Cuil 10 Oct @ 11:47pm 
@Venomsplatter thank you so much
GabeHasWon  [author] 4 Oct @ 4:30pm 
No, it's not Light and Shadow. As I said, it's part of Reforged. None of our promo content showcases anything but vanilla and Reforged.
Punpun 4 Oct @ 12:39pm 
@MissCherrypie Light and Shadow, Fancy lighting, probably.
Zach 4 Oct @ 10:06am 
I don't know if it's just me or if I'm missing something, but the Jellyfish staff just doesn't work. I'll summon it, and the Jellyfish will just like vanish. I think it happens as it as even thinks about attacking an enemy, because I can get it to follow me for a bit sometimes before that.
GabeHasWon  [author] 3 Oct @ 4:19pm 
@Gez Fixed! We'll release a bugfix...sometime lol

@LordOfPigs Afriad we have a ton of plans for Savanna fauna already! There's a nonzero chance we get an aardvark, but we've more immediate plans.

@MissCherrypie That's just a part of Reforged.
MissCherrypie 3 Oct @ 12:53pm 
what's cause the water in the 3rd picture to look so good i want to know what's doing that because it looks soooooo pretty
LordOfPigs 3 Oct @ 4:56am 
Love the mod! Could you add something to do with Aardvarks for the savanna? Maybe a pet? They're my favourite animal and I wish more people knew about their brilliance!
Gez 25 Sep @ 3:38am 
Bug (might be caused by Rise of Ages, which fails to load currently, but this part seems specific to Spirit Reforged):

SpiritReforged was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at NPCUtils.AutoloadedContentLoader.Unload()
at SpiritReforged.SpiritReforgedMod.Unload() in SpiritReforged.cs:line 62
Doseishy 6 Sep @ 10:10am 
I'm not sure what exactly is causing it, but spirit reforged seems to be causing high server tick rate.
Venomsplatter 5 Sep @ 12:43pm 
Spirit Reforged is incompatible with Advanced World Gen. Not posting this to be rude just being informative :)
Jaxolberry 26 Aug @ 6:25pm 
and yeah my world crashes right as world gen completes
Jaxolberry 26 Aug @ 6:24pm 
it says system failed and has a triangle exclamation mark icon next to the "required mods" to make the mod work or dependencies. and when I click the triangle, it says "custom world seed failed to load! Member 'zenithworld' not found" when I click that triangle
MkDistrict2 20 Aug @ 12:01am 
is this compatible with calamity and fargo's?
Crucible 16 Aug @ 8:43am 
Any chance for Reforged Wheezers to drop the Wheezer Scale? Currently doing a dual-Spirit and Thorium playthrough, and the Wheezers in the beastiary are entirely the Reforged one with the different drops.
Idlemind 10 Aug @ 1:17pm 
Does this mod have anything to do with reforging.. ?
HeadofDionysusTTV 9 Aug @ 1:59pm 
Is there an up to date wiki for reforged? the wiki.gg wiki for it is showing a lot of early game stuff that doesnt exist.
Or if im missing a part of the mod and just need that please let me know i could just be stupid
Mechanomical 8 Aug @ 10:49pm 
Hey how do I remove the minipack I kinda don't want this thing on me.
Prism182 3 Aug @ 7:45pm 
having an issue with the savanna seed crashing the world generation menu, sent the error log under a discussion
GabeHasWon  [author] 3 Aug @ 12:09am 
It doesn't always spawn. If you want to guarantee a spawn, use the "savanna" world seed, without quotation marks. Otherwise, it spawns over the forest between a desert and a jungle, uninterrupted.
tablaca 2 Aug @ 10:37pm 
my world doesn't have a savanna biome, does somebody knows why?
PopPhyzzle 2 Aug @ 4:55pm 
Okay will do I appreciate it
GabeHasWon  [author] 2 Aug @ 3:50pm 
Oh, so it's an issue with another mod. If you could throw that report on the GitHub that'd be nice, I can probably look it into it if not tomorrow, next week.
PopPhyzzle 2 Aug @ 3:14pm 
When I tried to make a new world to test it it said:

System.IndexOutOfRangeException: Index was outside the bounds of the array.

In regards to the abyss generation
PopPhyzzle 2 Aug @ 2:55pm 
The system null reference exception says: Object reference not set to an instance of an object"
PopPhyzzle 2 Aug @ 2:51pm 
I'm glad it's working for you. The client log said something about a system null reference exception with my Radiance mod. It also mentioned something about the save path having incorrect slashes somehow. The Radiance mod works though. When I include the spirit reforged the game crashes on startup.