Garry's Mod

Garry's Mod

Dragonred: Dynamic Triggers [v0.15] [New Update ( Interactables )]
143 Comments
cybergoji2003 3 Oct @ 2:09pm 
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E-4 Sgt. Tom 23 Sep @ 9:36am 
please add weapon save and map change triggers
Light 7 Sep @ 4:17pm 
a lot of times i cant see the outline of boxes (triggers)
Kazan-Sama 19 Aug @ 9:58pm 
I had the same problem SkulkingRogue commented on. My way of countering it was placing triggers in the linear pathways of my little map. They are supposed to be on, and single activation.
In the case of a load that made the triggers that were supposed to be turned off be turned on. This trigger would switch them off again. I've been testing with this fail safe and it worked well so far. Although i suffered for hours before thinking of it.
spooky scary skeleton 16 Aug @ 8:12pm 
cooooooooool
SkulkingRogue 15 Aug @ 11:28am 
Support for Actors mod could be very cool allowing us to have animated AI for cut scenes or just moments/map detail.
SalaaMohamed05 10 Aug @ 7:38am 
i agree this suggestion
SkulkingRogue 10 Aug @ 7:35am 
An amazing addition would be a Camera related command so we could setup cut-scenes with yield commands and stuff, maybe do resident evil type camera setups with trigger boxes for rooms you enter to activate cameras. Working with 'Catmull-rom Cinematic Cameras fixed' would be awesome as well cause we could have a moving camera sequence.
SalaaMohamed05 7 Aug @ 2:25pm 
it happen to me but it only sometimes
SkulkingRogue 7 Aug @ 2:24pm 
When loading a save with lots of trigger boxes linked to each other to toggle each other on/off for a sort of linear progression through the map i'm making, triggers later down the line keep setting themselves to active when i had them set to not be active by default, i've reset and recreated everything and this keeps happening and it completely breaks the level every time i reload it, i can reset everything and it works fine but after resetting it all and saving, the loaded save puts a bunch of triggers back to being active and its giving me a headache.
SalaaMohamed05 29 Jul @ 2:36pm 
i wish dragonred update this addon :steamsad:
Kazan-Sama 29 Jul @ 2:22pm 
Making a Wiremod compatible command would be game changing.
ANDATRIZO 29 Jul @ 6:51am 
how to change entities properties? i cant understand i was trying but trigger works but dont does anything
SUSSYDOCTOR10101010 27 Jul @ 3:30am 
could you add a "freeze player" option that freezes them for a chosen amount of time?

i plan to make a fnaf multiplayer game on gmod using pill packs, and i am using trigger cubes on every doorway so they can freeze every time they reach a doorway so it is more like the game.
zac 10 Jul @ 5:58am 
when I make saves, almost every entity gets reset and I have to manually re-assign them. For anything from 'Set Entity Position' to 'Entity Emit Sound'. I don't know what I'm doing wrong
zac 9 Jul @ 12:51pm 
is it possible to make a trigger execute a console command? would be perfect.
Gordon Freeman 4 Jul @ 11:36am 
please let us make bigger texts in the choice in "textbox with options"
Ёжик 20 Jun @ 2:59am 
make it so we can change interactables position/angle with commands
_harbii_ 12 Jun @ 12:34pm 
how to change npc models? i tried to change them through PM but npc just stand in t-poses
SalaaMohamed05 7 Jun @ 2:25pm 
it not added but hope next major update is goat
_harbii_ 7 Jun @ 2:25pm 
is there a trigger in the mod that executes commands in the console? if not, could you add it in the next update
Norilsk_top 2 Jun @ 8:43am 
does the trigger not work when you are in transport?
Notispadiko 29 May @ 7:44am 
this mod is great, I am making my own campaing rn
SalaaMohamed05 23 May @ 5:03am 
sadly no but i think next major or normal update will add it
Driftini 23 May @ 5:02am 
is there no way to create an entity that isn't an NPC through a trigger? other than this my experience with the addon has been quite great, compared to similar ones I tried in the past
SalaaMohamed05 23 May @ 1:01am 
there only 1 website i know will work url
phoenixfazbear 23 May @ 1:00am 
yeah i need help with the sound/music thing i'm trying to put in custom music and it need's URL'S
but when i do they don't work i'm trying to use Bluster Cluster but i cant seem to get the right URL if any of you can help that would be nice :steamthumbsup: .
SalaaMohamed05 22 May @ 12:02pm 
let speak at dm
Hosterle 22 May @ 12:01pm 
yeah, I had this issue for months
SalaaMohamed05 22 May @ 11:57am 
you mean you dont see trigger box when you made it?
Hosterle 22 May @ 11:56am 
can we please get an option to see trigger borders...
SalaaMohamed05 8 May @ 11:31am 
i agree
Radical_Eggman 8 May @ 6:07am 
So Im creating a horror like chase sequence, the npc spawns and it chases you through a hallway, at the end of the hallway there is a door, the door shuts behind you, and the npc is suppose to despawn...But I dont know how to do this...I know that there is a way to delete an already existing entity. But Is there a way for a trigger to delete an entity that got spawned by another trigger? If not, then this is literally the only thing that this mod needs...Otherwise this mod is really great, I fucking love it. It is the thing that I needed for years, but I never actually thought that someone will literally make this, a mod to create a game inside of Gmod...Incredible.
Dragonred  [author] 1 May @ 11:42am 
in the Edit Settings of the NPCs in the command 'Spawn Bosses', scroll Down and there will be specific extra settings to edit, including the boss' custom name.
SalaaMohamed05 1 May @ 11:29am 
i honestly dont know if you can do that i been using this for weeks
Notispadiko 1 May @ 11:28am 
i need to know how to change a Boss name in the healthbar
Notispadiko 30 Apr @ 7:14am 
this is great, i love it, i always hoped for something like that on the workshop !
SalaaMohamed05 28 Apr @ 9:18am 
i think no you should save it with gmod save system
Bondrewd 27 Apr @ 11:48pm 
Are the entities saved upon preloading the map the second time along with the triggers?
The bread king 18 Apr @ 12:06pm 
Hey dragonred, is there a command to activate an entity instead of dealing damage?
my names dog 16 Apr @ 1:15pm 
yo thanks dude!
SalaaMohamed05 16 Apr @ 4:20am 
oh im stupid
Dragonred  [author] 16 Apr @ 2:14am 
Sorry for the Late Response, but Yes, there is a way to randomize the Triggers, when using the Variables Commands, you can use the 'Random' Type, to define a value that goes from 0 - defined_value, with that you can randomize the results with a Conditional Branch.
Kattgod_Gaming. 16 Apr @ 12:44am 
it's working wonderfully but... only on gm maps like gm_construct or flatgrass. not on others :/
but hey still better than nothing :D
my names dog 15 Apr @ 6:22pm 
is there a randomize trigger?
SalaaMohamed05 15 Apr @ 5:57am 
cant do anything
SalaaMohamed05 15 Apr @ 5:56am 
kattgod steam chat is broken
SalaaMohamed05 14 Apr @ 10:16am 
i can help
Kattgod_Gaming. 14 Apr @ 8:10am 
the things don't trigger and i can't even set the trigger up well. it just makes a tiny cube... help ?
Kattgod_Gaming. 14 Apr @ 7:50am 
i have no idea how it works i tried everything...