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The decision uses a multi option list, so you won't see the fail reason until you drill down and hover over the Kingdoms in the list.
@ClawedAsh Thanks for the suggestion however I chose not to implement the extra duchies in order to keep the decision simple.
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 59 (diverge_culture.0001:option)
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 60 (diverge_culture.0001:option)
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 123 (diverge_culture.0001:option)
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 124 (diverge_culture.0001:option)
This is mostly due to the static nature of the CK3 code rather than a design decision by this mod.
I'll implement a fix for this, thanks for bringing it to my attention
@ranssi92 I recently reworked one of the game rules to allow you to change the base acceptance chance. Try setting that to a low value and see if that changes things
I've revamped it now and replaced the old acceptance game rule with a base chance one instead. Can lower it all the way to 0% should you desire
I also found out the issue with Empower the Cantons - for some reason I need 5 cities instead of the 4 that are mentioned in the tooltip. Once I have 5 the decision becomes available.
So either the requirement or the tooltip is wrong from what I can tell.
@Austriaco a nice idea however the CK3 code does not support dynamic title names at present.
Also forming Austria makes you a Prince rather than an Archduke while a vassal of the HRE.
Love the mod though, must-have for HRE plays imo.
Hovering over the Kingdoms in the decision list will show the criteria needed to form it and will also allow you to see the region it covers.
The capital location and culture requirement can be disabled via game rules if you dont want them on.
When compared to the previous version things that have changed are:
* Saxony has been replaced by Upper Saxony. Saxony is now a formable kingdom via a decision
* Creatable Kingdoms now only require a percent amount of land to form (like regular kingdoms)
* Creatable Kingdoms have a new requirement to have a capital within the region (can be disabled via game rule)
* Prestige Criteria has been removed from creatable Kingdoms
* Austria and Switzerland now longer have an additional unique requirement. The Kingdoms no longer get free bonuses upon form (i.e primogeniture) but instead can gain them via a decision.