Crusader Kings III

Crusader Kings III

Kingdoms of the HRE
72 Comments
Bellyfish  [author] 11 Oct @ 2:26am 
@erionostost assuming none of my other mods are changing anything, the ruler of Angria is Bavarian in 1178 and therefore fails the culture requirement (note this can be turned off via game rules)

The decision uses a multi option list, so you won't see the fail reason until you drill down and hover over the Kingdoms in the list.
JSJosh 10 Oct @ 10:25am 
@erionostost Thats what I originally thought as well - but the kingdoms do not exist at the beginning of the game at all, they are created later. So that may be it
erionostost 10 Oct @ 10:20am 
I don't see the Kingdoms at the start of the game. I started 1178. Am I supposed to see them on the kingdoms tab? Started as Angria to test it out, and it says I dont meet the requirements to petition for the kingdom. I think it means Kingdom of Germany. Help please :)
ClawedAsh 30 Sep @ 5:40pm 
Really? I have a completely working version of the extra duchies versions on my version (I modded it myself and all) so like, it'd be no extra work? If not that's alright but I just figured I'd restate
Bellyfish  [author] 30 Sep @ 2:07pm 
@vidz99 good spot, have fixed

@ClawedAsh Thanks for the suggestion however I chose not to implement the extra duchies in order to keep the decision simple.
vidz99 30 Sep @ 1:18pm 
I found the following errors:

Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 59 (diverge_culture.0001:option)

Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 60 (diverge_culture.0001:option)

Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 123 (diverge_culture.0001:option)

Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: events/diverge_culture.txt line: 124 (diverge_culture.0001:option)
ClawedAsh 29 Sep @ 8:49pm 
A follow up on my previous request, I've modded the Austria and Switzerland scripted files on my end to readd the specific's of the vanilla decisions, except for it saying if Istria and Krain will go to Croatia. If you're interested I could message you with the specific files in order to make it easy for you to add them to the mod fully
ClawedAsh 29 Sep @ 7:13pm 
If I could make a small suggestion, the vanilla decisions for forming both Switzerland and Austria have unique "bonus" Duchies they can get (Savoy and Carinthia primarily), I'm wondering if it would be at all possible to readd the code for those specific Duchies (plus the Istria/Karin(?) related shenanigans to this mod?
JSJosh 18 Sep @ 11:53am 
I stand corrected after playing with this for a bit - I was mistaken in thinking those titles as shown in the thumbnail would exist at the start. I am indeed getting a large saxony, austria, and carinthia to exist.
JSJosh 14 Sep @ 5:09pm 
Unless I am missing something, the split-off kingdoms don't seem to exist. I don't have any mods that affect titles or kingdoms, and in both the 867 (expected) and 1067 start dates, there is simply a big germany.
Tyrian 14 Sep @ 5:39am 
I understand, thanks for clarifying
Bellyfish  [author] 14 Sep @ 3:09am 
@Tyrian only Kingdoms listed in the linked README are affected by this mod. If the HRE expands into any unlisted Kingdom then that Kingdom can be created freely by a vassal.

This is mostly due to the static nature of the CK3 code rather than a design decision by this mod.
Tyrian 13 Sep @ 6:17am 
How does the mod work when you form the HRE with Iberian heritage? I formed the HRE as the Empire of Hispania and vassals are able to form kingdoms with this mod. Is that intended?
Bellyfish  [author] 12 Sep @ 10:32am 
For those lucky few who own the Coronation DLC I've updated the petition event to not generate a crown
Tortellobello45 3 Aug @ 1:06am 
Does this mod work with Holy Roman Triumph?
prinzeugen 26 Jun @ 7:21am 
Can you put Kingdom of Prussia in this mod?
Bellyfish  [author] 21 Jun @ 3:19am 
@Syn and any others playing with Culture Expanded please follow the link on the description and subscribe to the compatibility mod, thanks
Bellyfish  [author] 16 Jun @ 2:35am 
@Syn ah I see what you mean now. Amusing I didnt notice this seeing as I play with CE also.

I'll implement a fix for this, thanks for bringing it to my attention
Syn 15 Jun @ 1:45pm 
@Bellyfish If it isn't the mod, why is turning off this mod what causes things to go back to normal/vanilla? I'm really confused on that front. Is it load order/incompatibility?
ranssi92 13 Jun @ 8:11am 
Had not noticed that. A great update!
Bellyfish  [author] 9 Jun @ 3:24am 
@Killer Queen in theory yes you could make it so that all titles need a higher authority to 'approve' them. However due to the way the ck3 have structured the titles code it would be a lot of work and not something I have time for atm.

@ranssi92 I recently reworked one of the game rules to allow you to change the base acceptance chance. Try setting that to a low value and see if that changes things
ranssi92 9 Jun @ 1:29am 
Hello, love this mod. My development suggestion would be to add an optional setting that makes the Emperor less likely to give out kingdoms - or stop AI from getting these titles. Almost all of the games I play about 3 kingdoms are created within like first 10 years.
bropossible 7 Jun @ 4:13pm 
@Bellyfish Yeah it's Culture Expanded that's causing the issue, unfortunately.
Killer Queen 7 Jun @ 6:57am 
Can excellent mods create titles for other forces in a similar way, such as independent Catholic lords and creating superior titles within the scope of papal diplomacy that require papal approval? If it is a vassal, it requires the consent of the highest lord
Bellyfish  [author] 4 Jun @ 1:42pm 
@Syn unlikely to be this mod, that behaviour sounds like the work of one of the expanded series (cant remember which one). iirc Romagna is either de jure France, HRE or Italy depending on the start date. I believe the reason is to encourage the AI to war there
Syn 4 Jun @ 1:13pm 
Not sure if this is because of my mod load order/the other mods I'm using, but Is the Kindom of Romagna being dejure inside the HRE on purpose? I just started using this mod and also noticed the Empire of Italia is *just* Italy and the Empire for Poland is just the Kingdom of Poland. Disabling this mod made it so that the Kingdom/Empire arrangement went back to normal, so I'm just curious
無壹 29 May @ 6:45pm 
Thank you
Bellyfish  [author] 29 May @ 11:28am 
@無壹 apologies, have removed it
ross 29 May @ 9:31am 
that's awesome dude, thanks for that.
無壹 29 May @ 9:16am 
@Bellyfish No more Chinese loc please, dear machine sir made a bad translation QAQ
Bellyfish  [author] 29 May @ 9:15am 
@capercaillie review the code I think you're probably right, acceptance chance for powerful vassals is pretty high despite having low relation with the Emperor

I've revamped it now and replaced the old acceptance game rule with a base chance one instead. Can lower it all the way to 0% should you desire
ross 27 May @ 6:26am 
yeah i am, still seems to be quite easy for AI though
Bellyfish  [author] 27 May @ 6:04am 
@capercaillie It's a tricky thing to get the balance right so that its not frustrating for the player but not too easy for the AI. Are you using the Emperor's Acceptance Modifier halved game rule?
ross 26 May @ 7:29pm 
i feel like the ai gets these kingdoms too easily, had three different principalities given out super early in like 1075
Shar Dundred 26 Apr @ 3:33am 
@Bellyfish Moving it down fixed the title for Austria, yeah.
I also found out the issue with Empower the Cantons - for some reason I need 5 cities instead of the 4 that are mentioned in the tooltip. Once I have 5 the decision becomes available.
So either the requirement or the tooltip is wrong from what I can tell.
Bellyfish  [author] 25 Apr @ 12:24pm 
@Shar Dundred I tested out the Cantons decision and Archduchy formation and both seemed to be working as intended, maybe another mod is interfering? Try moving this to the bottom of your mod load order and see if the issues persist

@Austriaco a nice idea however the CK3 code does not support dynamic title names at present.
Austriaco 23 Apr @ 10:45am 
You should have, as part of the events, an interaction where the Emperor decides what the person's true "rank" aka title will be; such as Archduke, Prince, King of vs King /in/. Also maybe rename "Germany" to Swabia or Alemannia?
Shar Dundred 23 Apr @ 7:23am 
The Secure the Canton decision for Switzerland does not work. It says it required 4 cities, even upon having 4 cities there it still shows the requirement as being not fulfilled yet.
Also forming Austria makes you a Prince rather than an Archduke while a vassal of the HRE.

Love the mod though, must-have for HRE plays imo.
Damienos_ 6 Apr @ 5:14am 
I don't like the many ahistorical kingdoms. The alternative kingdom creation is great tho.
Bellyfish  [author] 28 Mar @ 7:21am 
@M82 I simply reused the existing base game flag (it comes from an unimplemented decision to form Saxony by the CK3 devs)
M82 25 Mar @ 10:24am 
Why is the Saxony emblem just Irminsul ?
Bellyfish  [author] 14 Mar @ 4:06am 
@irlVector yes the new Kingdoms can only be formed via the petition decision. For example play as Duke Ordulf of Angria in the 1066 start date as he is able to petition for Lower Saxony immediately (barring ill health)

Hovering over the Kingdoms in the decision list will show the criteria needed to form it and will also allow you to see the region it covers.

The capital location and culture requirement can be disabled via game rules if you dont want them on.
irlVector 13 Mar @ 3:25pm 
I am confused. For the 1066 start date, does the HRE start with the new kingdoms already formed or do we have to play and create them ourselves? Cause when I start a game HRE has the kingdom of Germany already formed. Do I have to be i.e. in Lower Saxony, be Saxon, have capital in region, and then petition the Kaiser, and if he accepts only then the Kingdom of Lower Saxony is created?
ross 3 Mar @ 10:31am 
swabia...... please.........
Siren System 23 Jan @ 10:17pm 
Does this work with RICE?
Bellyfish  [author] 19 Jan @ 10:35am 
New update: I've added a bunch of stuff in this update. Notably new kingdoms, new artifacts and culture diverge/convert mechanic upon forming a kingdom. See the readme for full list of details.

When compared to the previous version things that have changed are:
* Saxony has been replaced by Upper Saxony. Saxony is now a formable kingdom via a decision
* Creatable Kingdoms now only require a percent amount of land to form (like regular kingdoms)
* Creatable Kingdoms have a new requirement to have a capital within the region (can be disabled via game rule)
* Prestige Criteria has been removed from creatable Kingdoms
* Austria and Switzerland now longer have an additional unique requirement. The Kingdoms no longer get free bonuses upon form (i.e primogeniture) but instead can gain them via a decision.
Viv 18 Jan @ 10:02pm 
Goated mod. This makes playing in HRE so much more immersive and with less headache.
RVFVS 11 Jan @ 2:26pm 
Weird. So I was wrong, it’s not creating Germany it’s a hereditary kingdom of “the Romans” that has no de jure land. It must be the HRE Triumph mod.
RVFVS 11 Jan @ 1:53pm 
@Bellyfish Hmm, my bad then...I have the Holy Roman Triumph mod on, would that be the conflict?
Bellyfish  [author] 11 Jan @ 5:05am 
@RVFVS the only way it is possible to create Kingdom of Germany is if the HRE does not exist or the character is not part of the HRE. I've had a test and this was working as intended. Is another mod overwriting these checks?