RimWorld

RimWorld

Mechanoid Upgrades - Anomaly
33 Comments
Lissy 19 Dec @ 2:13am 
i like the idea of the acid upgrades but twisted meat is damn hard to get withought risking your life so please either make it cost bioferrite even if it costed more than the burners or atleast make it cost less per reload
BigGuwap420 9 Nov @ 8:47pm 
@johnson imagine where yall are heading in the next 10 years 0_0
Juroguy Johnson 7 Nov @ 1:20pm 
All images are banned in my region. Truly The britsh government is trash.
TcT Goth98 1 Sep @ 12:52pm 
Please let us make these from the advanced upgrade bench too.
Cosmic Meatball 4 Aug @ 2:29pm 
have you considered an upgrade that allows mechanoids to resurrect as shamblers after dying once?
SAUCE__GODD 22 Jul @ 11:37pm 
oooh that's amazing
GoGaTio  [author] 22 Jul @ 11:36pm 
@SAUCE__GODD Yes, by default there's 25% chance, but you can change this in mod settings
SAUCE__GODD 22 Jul @ 11:32pm 
this mod is fire

Will enemy mechs spawn with these upgrades?
GoGaTio  [author] 15 Jul @ 6:02am 
@ThroatGOAT some upgrades like packs have visuals, other only increase stats ore give abilities
ThroatGOAT 15 Jul @ 5:58am 
Does this change the visuals of the mechanoids they are attached to, or is it just stats?
GoGaTio  [author] 14 Jul @ 3:13pm 
@StockSounds they all should be craftable on basic upgrade assembler, some require anomaly research
Reestock 14 Jul @ 3:09pm 
Where exactly can you make these? I looked for a bit and didn't find any of the anomaly-based crafting recipes and never saw them in trade or quest reward.
gunns22 13 Jul @ 4:30pm 
@GoGaTio

:steamthumbsup:
BaiChuanXia 13 Jul @ 6:42am 
1.6pls
gunns22 12 Jul @ 6:30am 
@GoGaTio
1.6 just released officially yesterday. Any news on plans for a 1.6 update?
GoGaTio  [author] 21 Jun @ 4:31pm 
@AzoorFox 1.6 is not even officially out yet
AzoorFox 21 Jun @ 3:19pm 
UPDATE WHEN??????????????
川大总统 18 Jun @ 3:37am 
1.6 Update Please
Victor 25 Jan @ 7:53am 
I think the cooldown of the Acid Spit should be higher, a mechanoid obliterated my colonists with a level 2 upgraded acid spit+incendiary grenade, it could just keep attacking and sending these abilities in quick succession.
GoGaTio  [author] 7 Dec, 2024 @ 3:44am 
@...... скорее всего будут, но в начале я ванильные и из базового мода доделаю
...... 7 Dec, 2024 @ 3:41am 
планируются апгрейды завязанные на моде на тварей ?
GoGaTio  [author] 7 Dec, 2024 @ 3:40am 
@...... да
...... 7 Dec, 2024 @ 12:37am 
есть перевод ?
Nightcrawler_117 4 Dec, 2024 @ 5:14pm 
Hmm... these could be cool, scavenged upgrades for Vanilla Expanded Vehicles, too.
GoGaTio  [author] 4 Dec, 2024 @ 10:17am 
@LarsSvengard it should be compatible, but if any errors occur notify me please
LarsSvengard 4 Dec, 2024 @ 9:22am 
i am so sorry for saying this, but is this CE compatable?
Kaden Ha 3 Dec, 2024 @ 9:02pm 
Bioferrous armor would be cool. Great regeneration/repair but extremely flammable.
Dust 3 Dec, 2024 @ 8:12pm 
Oooh acid weapons.
Booklat1 3 Dec, 2024 @ 7:26am 
this is super cool.

One thing I always wanted is the ability to turn a metalhorror into some special type of mechanoid, like a bulky lancer with a horaxian styled lance or something.

This gives me a little taste of that.
月羽狐 1 Dec, 2024 @ 7:36pm 
Oh my god, I'm have been waiting for this mod for centuries. Finally some one combined Anomaly with Biotech Mechanics
Salty Slothy 1 Dec, 2024 @ 7:16pm 
Whooo! New war crimes for my machines!
valveworshipper 1 Dec, 2024 @ 11:13am 
oh dear
merry christmas‏!!! 1 Dec, 2024 @ 9:43am 
:3