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1. Add an A2A loadout with Sparrows (and radar modding for guidance) to the SH-2F as a fun reference to the Sealite and Sparrow fit trials.
2. Make a little alt-history timeline where the USN liked the capabilities that Sealite offered, but didn’t want to adopt a new helo. Thus they instead integrate these capabilities into the existing (and larger) Seasprite airframe to create a more capable LAMPS platform than OTL.
2. Make a ‘new’ Sealite helicopter using the SH-2F model able to deploy on DASH ships. This features all the nice goodies Sealite was supposed to have (Sparrow, defensive ECM/countermeasures), those that are needed to mimic its intended CMD role in Sea Power (short-range offensive ECM to jam AShM’s), and a few that would likely have been integrated into it (Shrike and Maverick), balanced out by its downsides (less sonobuoys, single torpedo, likely less range/loiter time).
Sealite had a new fuselage and three-blade rotor to reduce weight, apparently the plan was fit them into DASH hangars. Compared to the Seasprite it had less ASW capability in exchange for both a credible A2A capability (with secondary A2G role) and better defensive systems.
For more into on the Sealite see this thread on secterprojects: https://www.secretprojects.co.uk/threads/kaman-sealite-lamps.489/
In conclusion, A2A loadouts (with Sparrow) on the Seasprite are not completely unrealistic, since the USN did historically look into it.
i thought of a air-air loadout with a pair of sidewinders
and a loadout with one sidewinder and an other weapon (torpedo AGM-65 or AGM119)
The reason why the NTU units don't have the penguin missiles is because they have their own NTU helicopters, rather than the basegame ones which have the loadout from this mod.
Might the co-pilot be carrying a manpad, so the chopper has a single shot to fire at an enemy chopper (using a very narrow firing arc consistent with an opened side door)?
Was wondering if you have given any thoughts to modding the SH60 Seahawk as its IOC was 1984, so within the time frame of the game. Not sure what it would take to include the 60Bs, or if its even possible.
I was an HSL-32 Pilot 80-83 and if you could put in this missing data - four slots so here are 4 squadrons east and west coast
HSL-32 Call Sign 'Invader' East Coast Atlantic, Mediterranean and Middle East
HSL-34 Call Sign 'Green Checker' East Coast Atlantic, Mediterranean and Middle East
HSL-33 Call Sign 'Sea Snake' West Coast Pacific Indian Ocean some Middle East
HSL-35 Call Sign 'Magician' West Coast Pacific Indian Ocean some Middle East
HSL-30 and HSL-31 Are east and west coast Replacement Squadrons and wouldn't deploy
Most ASW missions would be with 2 Aux tanks and Sonobuoys - maybe Ext ASW
Most Torpedo ASW Missions would be 1 Aux tank and 1 Torpedo - Ext ASW Torp
Same for Penguin etc. with 1 Aux tank
Just some thoughts - Thanks
Well I haven't seen the game's inner workings so...
Better it works than a bit of a weird loadout designation...
I just thought it weird when I was using a ferry loadout to patrol a certain area, I noticed the absent buoys in the side. Would sailors be tasked to remove them from a chopper in a pinch, just to save a little bit of weight?
(I tried to find the weight of a buoy on wiki but couldn't find it. I did find evidence that the New Zealand navy actually equips their Seasprites with Penguins and Mavericks! so kuddos on accuracy!)
Little bit of feedback:
Remove the sonarbuoys from the anti-tank loadout, or add them to the empty and ferry loadouts. (making more sense: either load them in combo with torps or penguins, or always)
Rename anti-tank to ground attack. (most targets aren't tanks)
I tried this mod using 3 Seasprites against 3 Rapuchkas. The range on the Maverick said 18nm. The first helo had to get within 2 nm to fire, the other two didnt fire at all before being gunned down. I had tried to increase their altitude to 10k feet just to see if it was a height thing, but they still got practically on top of the ships and got gunned down. Any ideas?