Garry's Mod

Garry's Mod

Better AI/Behavior on Combine
203 kommentarer
Autumnis 3 timmar sedan 
would it be possible to apply all of this to rebels too?
Felson? 17 timmar sedan 
The mod is very good, but.

https://steamproxy.com/sharedfiles/filedetails/?id=3364595502&searchtext=drop+weapon

When I play with this addon, the Combine doesn't switch to the pistol or the stun stick, staying still without doing anything or starting to back away.
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 timmar sedan 
@Император Палпатин There is a addon that do that.

@purpurniy Got it.

@aphex twink GM_NPCWARS
purpurnyy 20 timmar sedan 
Suggestion: Make combine aim for the head too. i saw when they are in CQC, they just aiming for the lower body (aka center of the body) which make them lose significant advantage even when their aim is perfect
You can add a feature that allows soldiers to use alternative fire from the ar2 SMG
aphex twink 18 nov @ 21:07 
Sounds silly and kinda unrelated but I liked the map you've shown in the gifs, is a workshop upload or a custom one? In case it's custom, any chance we might be able to download it to mess around with?
Nikkolai of Jericho 18 nov @ 20:59 
If someone uploads something like this for HL2 it'll probably fix one of my biggest gripes with the game.
Bingchilling24ort 18 nov @ 17:22 
i hope the rebels ai are just like in ez2 like perfectly balanced npc battle
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 9:40 
@John the Tester Gotcha
John the Tester 18 nov @ 9:36 
i've got a suggestion for the weapon switching of rebels, instead of switching to stun stick they switch to crowbar
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 6:39 
And by the way, Better AI/Behavior on the Resistance is also very close to being released.
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 6:38 
An update on the way that further improves performance and adds one more feature, damn... I'm really bad at making promises.
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 6:37 
@purpurniy Read the description.
purpurnyy 18 nov @ 6:19 
Is this mod similar to realistic combine by Kenny?
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 3:04 
@kokdolfn My addon assigns combine to squads but it still works fine with Dynamic NPC Squads
kokdolfn 18 nov @ 3:01 
would this work with dynamic npc squads or does it already make use of the valve squad system?
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 18 nov @ 0:50 
@Peebs I don't think it would be possible, but if it is and someone knows how to do it, I'll give them permission as long as they give me credits.
Peebs 18 nov @ 0:47 
could a version of this be put in the new hl2 workshop?
SaladBowl99 17 nov @ 21:16 
@ʟ ʏ ɴ ᴄ ʜ チ The rappelling mod is separate though, and it would be cool to allow combine that were already spawned to have it enabled
ʟ ʏ ɴ ᴄ ʜ チ  [skapare] 17 nov @ 20:10 
Soon
Royal Stank 17 nov @ 20:09 
Would definitely like to see a version for Rebels
ManFr0Mars 17 nov @ 17:50 
do the citizens too
Bingchilling24ort 17 nov @ 15:14 
Are you guys gonna do metrocops aswell
Pasta La Vista 17 nov @ 12:12 
Some other notes about rebel ai I didn't mention before:

Rebels fire in bursts and can't fire while doing other things besides standing still
Not all rebels respond and go to a threat, they kinda just do what they want
They suck at reloading on time
that's about it, just noting these since I didn't list them before
matthewwwww 17 nov @ 11:00 
use the Fair Damage addon, it lets you change most npc's health and weapon damage
Woocash de koteł 17 nov @ 10:59 
Is there a chance for being able to adjust their health / damage they deal? I'm looking for a more realistic expierence and mods that let you apply damage multipliers are few and hard to use.
matthewwwww 17 nov @ 9:43 
@John the Tester i don't make any of the reskins though i just port them over
[CN] AmericaMan 17 nov @ 9:01 
Hey there, i just wanna ask, does this new AI mess with turret emplacements from mods like NPC turrets? Where the soldiers will go and mount the turrets, will this AI make them avoid it or something?
Raki 17 nov @ 7:42 
Someone should do something like this but for the Rebels not gonna lie, I don't think they're getting enough spotlight.
IGiveEnergyToHEVSuit 17 nov @ 5:38 
Galanga
Lutus 17 nov @ 5:21 
yall should i buy minecraft
John the Tester 17 nov @ 5:20 
because its cool, you vortigaunt
IGiveEnergyToHEVSuit 17 nov @ 5:07 
ngl why do we need the combine switching weapons mod tho?
Wluidz 17 nov @ 4:42 
No, It won't.
John the Tester 17 nov @ 4:36 
@matthewwwww im such a big fan of your combine reskin addons!
Bingchilling24ort 17 nov @ 4:18 
Don't add it, it'll make some players lose their minds especially in hard mode. It would be satisfying tho that they got smarter, but they can literally just body you in seconds even if you have a whole squad they'll pretty much injure or kill your mates hard on
歪尼马币巴卜 17 nov @ 2:18 
Can you port this mod to Half Life 2?
17 nov @ 1:01 
whats the name of the combine patrolling mod you were talking about in the description
use da iNPC @mycatismycat
mycatismycat 16 nov @ 22:34 
Option to be friendly to other players with Combine playermodel?
ALMAZISO 16 nov @ 20:54 
will you transfer the modification to half-life 2?
Medical Maiden 16 nov @ 19:35 
does this mod affect the zbase combine? if it does that'd be sick
Frog 16 nov @ 18:51 
if better combine is here, I guess there will be a better rebel ai addon right
BOT1 16 nov @ 13:43 
everybody gangsta till the combine get advanced
matthewwwww 16 nov @ 13:13 
they're doing that
petitewhitegirl911 16 nov @ 13:08 
make this for rebels cus the rebels got aimbot making fights unfair
Kreacher | 16 nov @ 12:59 
ai combine this is going to get so Advanced to go learn how to take out the player
PotPam 16 nov @ 11:46 
Oh, I am quite satisfied with the improvements and the customizability. Good work.
matthewwwww 16 nov @ 11:43 
wait people still use FEAR ai mod?