Garry's Mod
Combine Weapon Switching Reworked
109 commenti
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 16 nov, ore 16:31 
@Aperture Science Prototype XR7 Try it and see
Aperture Science Prototype XR7 16 nov, ore 16:30 
does this work with addons that replace weapons, like the total replacer addon?
󠀡󠀡 16 nov, ore 5:28 
Pretty cool addons as well, I always liked the better ai for the combine.
󠀡󠀡 16 nov, ore 5:27 
Thanks!
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 16 nov, ore 5:26 
Yoo! I love your combine soldier reskins
󠀡󠀡 16 nov, ore 5:24 
I knew that combine soldier looked familiar lol
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 16 nov, ore 5:02 
@Gordon? GORDAN! I know, I'll make a change later, since currently if I don't make them do the reload animation then they do T-pose so I'll see what other alternative I can do
Gordon? GORDAN! 15 nov, ore 23:17 
also, my only complaints are that you can't change the Stunstick Melee for something else and that the Stunstick Melee switch is VERY EXPLOITABLE, when the Combine do the animation, they are opening themselves up to get blasted or beaten without any resistance.
Gordon? GORDAN! 15 nov, ore 23:15 
@TF2player3253

Retail-Like Combine Soldiers by Fliz0. Easily.

It makes them be able to use any weapon while adding animations that fit in like a glove with the rest.

It also has a sibling addon that does the same thing with Metrocops. both are must-haves
TF2player3253 15 nov, ore 16:54 
What Would you say is the best Way to add the pistol animations to combine? which addon is the best?
Hosterle 15 nov, ore 7:31 
Thank you
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 15 nov, ore 4:02 
@Hosterle When I have time I will record another one on a clearer map.
Hosterle 15 nov, ore 4:00 
I'm sorry this is a poor demonstration video, it's way too dark to see it in detail
Industrial_Idiot 14 nov, ore 19:00 
Would it be ok to make a version of this but it allows the rebels to switch to melee weapons?
oops, i accidentaly put two "you" and a "," Sorry for my grammar xd
I think if you, if you plan you doing an version for rebels, you should add it in this mod and rename it to "Npc Weapon Switching Reworked"
lobotomite49 14 nov, ore 15:35 
what combine animation replacement is used in the video?
⟍̅ᒷᓵᒷ¦ℸ ̣ 14 nov, ore 14:34 
What models are you using in the images for examples.. curious now
gamerjack606 14 nov, ore 10:36 
yay!!
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 14 nov, ore 10:36 
Soon
gamerjack606 14 nov, ore 10:35 
queston is there a verson for rebels?
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 13 nov, ore 9:43 
Done
John the Tester 13 nov, ore 9:11 
cant see it
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 13 nov, ore 8:28 
I'm going to make it public, new addon published.
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 13 nov, ore 7:11 
@John the Testear Dynamic NPC Squads already do that
John the Tester 13 nov, ore 7:09 
i have another suggestion for the AI addon, this one is quite interesting. the combines could do a map wide patrol, they walk around THE WHOLE MAP in search for threats, and maybe elites could make up to 2 soldiers follow them?
Bingchilling24ort 12 nov, ore 23:23 
Oh alright
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 23:21 
Oh, yes, in fact it is uploaded, it is just hidden because I still haven't finished touching things in the description.
Bingchilling24ort 12 nov, ore 23:19 
like your upcoming addon "Better AI/Behavior on Combine" is it finished or not yet?
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 23:18 
@Bingchilling24ort What do you mean?
Bingchilling24ort 12 nov, ore 23:17 
Btw are you done making that?
Wluidz 12 nov, ore 22:08 
Ooo, Better AI. I'm interested.
Bingchilling24ort 12 nov, ore 20:52 
Sounds interesting can't wait for it to be released :steamhappy:
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 20:29 
@Bingchilling24ort I haven't made it public yet, but the name is Better AI/Behavior on Combine.

And when I make it public I will say it here.
Bingchilling24ort 12 nov, ore 20:07 
What's the new improved ai addon for the combine?
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 13:05 
@John the Tester Already done.
John the Tester 12 nov, ore 13:04 
another suggestion for the upcoming AI mod: combines could use more teamwork, and they should charge less since the base combines just run up to the enemy while shooting and die.
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 11:46 
@John the Tester
Correct.
John the Tester 12 nov, ore 11:44 
so will they be two separate compatible mods?
John the Tester 12 nov, ore 11:43 
Oh ok
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 8:32 
@John the Tester Yes, in fact they are designed to be used together.
And no, the "peek from cover" thing is not possible because of the source engine.
John the Tester 12 nov, ore 8:28 
can the new AI mod be compatible with this one? also for a suggestion the combines should be able to maybe peek from cover in case the tactical cover suggestion gets added
John the Tester 12 nov, ore 6:51 
new update is massive W, npc battles are way more interesting since now elites can be actually considered elites due to their new secondary weapon that makes them different from normal soldiers
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 4:22 
What do you think, should I release my new improved AI addon for combine soldiers today? Or I wait a while longer.
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 12 nov, ore 4:21 
New update released, let me know what you think.
ʟ ʏ ɴ ᴄ ʜ チ  [autore] 11 nov, ore 20:16 
@Frog
Thanks for the suggestion!
UNIT1 11 nov, ore 13:22 
@Can of Tuna
Well you don’t have to switch if Mapbase is perfectly functional then just use it retail like animations conflicts with VJ base npcs and other npc bases
Frog 11 nov, ore 12:06 
For your next addon to add some realism, you could do a simple cover system for NPCs, so they don't aimlessly run into eachother and actually try to survive, I know there's a cover system in the workshop, but it still makes the NPCs rush eachother like the braindead default AI not taking any cover and just running into line of fire, it's okay if you don't plan on doing this, just leaving the suggestion so it's taken into consideration in the future when you refine your LUA skills, but overall hope you have a pleasant time :steamhappy:
John the Tester 11 nov, ore 10:12 
W
John the Tester 11 nov, ore 10:12 
LETS GOOO