Arma 3
Stubbhult
86 則留言
CosmiK 10 月 26 日 上午 10:54 
@Bax ⭐ u nords and ur bloody sense of honor:tesiv_adoringfan:
Echoblammo 10 月 6 日 下午 5:57 
Hello! I am curious if anyone on your team is open to commissions. Please let me know if you are or aren't.
[SRRP]T/Sgt.Enfisk  [作者] 10 月 2 日 上午 12:16 
@shark09stormYT You can check what map Antistasi Ultimate supports here: https://antistasiultimate.com/#maps-section
Yes it does support Stubbhult.
shark09stormYT 10 月 1 日 上午 4:48 
does this work with Antistasi Ultimate?
[SRRP]T/Sgt.Enfisk  [作者] 9 月 24 日 下午 3:50 
@bushcrab As far as I know, ALiVE has not yet indexed this map. You can check current maps that are indexed and even request that Stubbhult to be indexed by the ALiVE team on their workshop page https://steamproxy.com/sharedfiles/filedetails/?id=620260972
bushcrab 9 月 4 日 下午 2:59 
will this map work with alive
orthon 7 月 1 日 下午 3:29 
jag heter stubb
G.I. Joe 5 月 27 日 下午 3:30 
Absolutely in love with the map :gachiBASS:. Is it possible to add Livonia deer sounds etc in the future? I feel like that would make the map even better.
Bax ⭐ 4 月 23 日 上午 3:23 
War criminal putin's war is sh*t, but it brought us, living in free Europe, closer. Greetings to our Swedish brothers and sisters. Thanks for the map, awesome.
♡ RΞID ♡ 4 月 5 日 下午 4:14 
The map is just great. It would be cool if there was a cuckoo sound in the forest. It would add even more atmosphere to the forest:lunar2020hearteyesrabbit:
Mike 2 月 25 日 下午 12:19 
@Sgt. Enfisk - Maybe my post had too many things in it. Did you go back and add buildings to Backhasten and Hjamshult? Regardless of population numbers, they still need buildings please. We found that when you added some to Sodra Bokeberg, that fixed the mission issue. Thank you.
[SRRP]T/Sgt.Enfisk  [作者] 2 月 25 日 上午 1:53 
@CW2 P.Larkins Sorry I don't control the trees. I do know that there is a chainsaw mod though (Cut Down Trees by Hoot_PH)

@Mike Population isn't controlled by this mod. It's controlled by the Antistasi mod, I merely place objects on the terrain. I've created a PR on Antistasi Github with a file that declares population for each town (except Backhasten and Hjalmshult, they will be empty without pop), this should fix this issue.

@_mickey_ Thanks!

@Mallekip Thank you for the kind words!

@jp9999 Thank you!
CHF-888-02 "Larkins" 2 月 20 日 下午 5:16 
Hey there! Thank you for this map, our unit uses it for operations. Wanted to potentially request the trees to be made a bit easier to knock down if it is something you are able to do, we are using OPTRE mods and noticing enemy vehicles being completely unable to knock anything down, they get stuck in the forests very frequently. Tanks, APC's, etc.
Mike 2 月 19 日 下午 1:45 
@ [SRRP]T/Sgt.Enfisk - First, thanks for that last update. You fixed the issue I reported regarding Sodra Bokeberg. However the exact same issue exists in the following towns: Backhasten and Hjalmshult. Both of those towns need buildings please. They also need a civilian population too. With Sodra Bokeberg, you added towns but there is no population listed.

Civilian population in towns - Antistasi uses a HR system from which we can recruit soldiers for the garrisons and such. It uses a math formula based on a town's population. Most of the towns have a very low population - sometimes only 4 to 8 people. There simply isn't enough population for the map overall. Can you reconsider the quantity of the population per town? I think some of these small towns should still have 20 -30. A major city would have 150-175 and there might only be 2 of these on the whole map but there would be a lot of towns with 60s and 40s and such.

Thanks again. This is a great map!
_mickey_ 2 月 17 日 上午 2:31 
@Mallekip I agree with you. The area is awesome, big respect to the author
Mallekip 2 月 16 日 下午 11:52 
Love the improvements.The terrain is awesome. You're awesome. It doesn't have as many random park benches and bus stops as BI likes to place them. Only thing I would contribute is adding small features in the woods between sites. But somehow not increasing the object count.

I told you the terrain is already awesome right?
jp9999 2 月 16 日 下午 12:04 
great map
soap Alcatraz 2 月 15 日 下午 6:53 
Much better, thank you! :steamhappy:
aussie battler 2 月 15 日 下午 3:47 
Thanks for the update, this map is amazing. Love it.
[SRRP]T/Sgt.Enfisk  [作者] 2 月 15 日 下午 3:18 
@soap Alcatraz Thank you, I've updated the release notes appropriately.
soap Alcatraz 2 月 15 日 上午 11:36 
"Massive underwater cave", in reality, u-shaped cave. My disappointment is immeasurable, and my day is ruined. :steamsad:
[SRRP]T/Sgt.Enfisk  [作者] 2 月 14 日 上午 10:47 
@Mike Aaah I didn't think of that! Thanks for taking the time to post about this issue. I'll throw together some towns and push an update. It's going to add a lot of new stuff as well that has been in the works for a couple of months, hopefully that won't break anything (What every developer says).

@DrakoMT I agree with you, I'll add it to the list to adjust light config for night time.

@Jackson Parker I went with small subsidiaries to Holmen instead :D

@Bruce There are a couple of underwater "garages" hidden in a couple of lakes. Don't ask me how they got there. One land cave is next to the roadway-runway in the south west. The cave on the image is at 091 251

@TULO I'll drop some Medical Centers in the update for Mike. Kavala Hospital doesn't really work with the scenery of Stubbhult.

@ghostovich I ran your comment through Translate, I'm glad you are enjoying the map :)
Mike 2 月 14 日 上午 1:12 
@ [SRRP]T/Sgt.Enfisk I am having an issue in Antistasi with a mission because one of the named cities you created doesn't have any buildings or civilian population. The city is called Sodra Bokeberg. I will let the Antistasi devs know as well but I am pretty sure the issue is that there is a named city but no actual buildings. The mission needs a building to put the bad guy into when it generates.

I have used the HQ map and found other cities with a 0 population count. But I haven't been able to physically drive to all of them to see if they were created with or without buildings. Any named city that doesn't have at least a couple of buildings in it will cause issues with one of the Antistasi mission types.
DrakoMT 2 月 3 日 上午 8:55 
@Salad-in I did I am not stupid It's july with the longest sun cycle and shortest nights full moon
Salad-in 2 月 3 日 上午 7:22 
Change your time, date and cloud coverage in the mission settings.

IIRC the default start is like autumn/winter so nights are very dark.
DrakoMT 1 月 24 日 上午 6:03 
I love this map but at night it's so pitch black.
I am using this map for a post apocalyptic survival Mission.
Jackson Parker 1 月 17 日 上午 10:49 
you forgot stora enso
Bruce 1 月 9 日 上午 11:08 
Didn't find the caves on ground? Where did you hide them??? ;)
TULO 1 月 7 日 上午 3:43 
Nice job , please more towns or hospital, ..Really I like this terain..
- if you have more time please update this map :)
ДЖАМБО#UltimateRust 1 月 6 日 下午 11:48 
приехал к церкви нас зажали я кидаю дым а от туда поп с пкмом выходит мод 1000000000000000000000000000000000/10
[SRRP]T/Sgt.Enfisk  [作者] 1 月 6 日 下午 1:33 
@Valmont Thank you!

@ashiron2 Yea that is an oversight on my part. Will be fixed in the next update as well as satelite image for the runway.

@Lauripartanen69 I think we can both agree that we are both better than Denmark.

@AxeL I'm waiting for the Antistasi team to review my PR on their Github. Hopefully Stubbhult will be included in Antistasi 3.8.1 update.

@Charlie Thanks!

@[REDACTED] Fox Stubbhult only uses vanilla BI assets. It is what it is..

@Insane_Laughter 😉

@Keramiq There are a number of missions created for Stubbhult, check out the pinned thread in the discussions.
Keramiq 1 月 6 日 上午 10:34 
Is there Dynamic Recon Ops for this map?
Insane_Laughter 2024 年 12 月 30 日 上午 4:26 
När kommer snökartan? :winter2019happyyul:
facetti 2024 年 12 月 15 日 上午 7:08 
Xeno/
Domination [github.com] port available - see right side latest release
[REDACTED] Fox 2024 年 12 月 12 日 下午 7:14 
Good map, but a few of the buildings lack the ability to open doors.
Charlie 2024 年 12 月 11 日 上午 4:03 
nice looking map
INLEVIAT 2024 年 12 月 10 日 下午 4:42 
Antistasi compatible ?
LauriPartanen69 2024 年 12 月 10 日 上午 7:37 
Great map but Finland better
ashiron2 2024 年 12 月 9 日 上午 6:28 
The map is absolutely awesome, although I have noticed that the main airbase runway doesn't register as a runway for AI
Zloi 2024 年 12 月 4 日 下午 1:35 
SUPER MAP!
Valmont 2024 年 11 月 22 日 下午 6:08 
This is Livonia but 3X better and has far better performance too. Tempa levels of terrain quality!
[SRRP]T/Sgt.Enfisk  [作者] 2024 年 11 月 16 日 下午 5:48 
@Knight I suspect ALiVE has not indexed this map. You can check current maps that are indexed and even request that Stubbhult be indexed by the ALiVE team http://alivemod.com/wiki/index.php/Supported_Maps
Knight ⚔ 2024 年 11 月 16 日 上午 8:15 
Is this map compatible with ALIVE?
CHF-888-02 "Larkins" 2024 年 11 月 11 日 上午 10:59 
Wonderful map, thank you! You know it's good when it runs well when zooming around in eden looking around. Fantastic!
Viper1Zero 2024 年 11 月 9 日 下午 9:11 
This looks hot
XthatGuyX 2024 年 11 月 5 日 下午 7:13 
@Dr. Fherinski I was just thinking this exact thing! xD
🎃Fhersinki🎃 2024 年 11 月 5 日 下午 2:36 
imagine this with antistasi
Kalle 2024 年 11 月 3 日 上午 3:48 
@SimZ You likely have have failed loading the map on the server/client depending on where the error shows itself. Check the modline for both server and client.
SimonImi 2024 年 11 月 2 日 上午 11:46 
When I start the map on a Dedicated server, we cannot log in to the server due to the following error:
No entry 'bin/config.bin/CfgWorlds.stubbhult'
What could be the problem?
Max von Teufel 2024 年 11 月 1 日 下午 7:28 
Underbar karta! Riktigt bra gjord! Det enda jag generellt känner saknas är lite vägskyltar, framförallt längs de större vägarna. Ha dock full förståelse om det inte går att lösa. Men hoppas ändå vi får se det i en framtida uppdatering. Bra gjort, grabbar! :)