Arma 3
Stubbhult
86 opmerkingen
CosmiK 26 okt om 10:54 
@Bax ⭐ u nords and ur bloody sense of honor:tesiv_adoringfan:
Echoblammo 6 okt om 17:57 
Hello! I am curious if anyone on your team is open to commissions. Please let me know if you are or aren't.
[SRRP]T/Sgt.Enfisk  [auteur] 2 okt om 0:16 
@shark09stormYT You can check what map Antistasi Ultimate supports here: https://antistasiultimate.com/#maps-section
Yes it does support Stubbhult.
shark09stormYT 1 okt om 4:48 
does this work with Antistasi Ultimate?
[SRRP]T/Sgt.Enfisk  [auteur] 24 sep om 15:50 
@bushcrab As far as I know, ALiVE has not yet indexed this map. You can check current maps that are indexed and even request that Stubbhult to be indexed by the ALiVE team on their workshop page https://steamproxy.com/sharedfiles/filedetails/?id=620260972
bushcrab 4 sep om 14:59 
will this map work with alive
orthon 1 jul om 15:29 
jag heter stubb
G.I. Joe 27 mei om 15:30 
Absolutely in love with the map :gachiBASS:. Is it possible to add Livonia deer sounds etc in the future? I feel like that would make the map even better.
Bax ⭐ 23 apr om 3:23 
War criminal putin's war is sh*t, but it brought us, living in free Europe, closer. Greetings to our Swedish brothers and sisters. Thanks for the map, awesome.
RΞID 5 apr om 16:14 
The map is just great. It would be cool if there was a cuckoo sound in the forest. It would add even more atmosphere to the forest:lunar2020hearteyesrabbit:
Mike 25 feb om 12:19 
@Sgt. Enfisk - Maybe my post had too many things in it. Did you go back and add buildings to Backhasten and Hjamshult? Regardless of population numbers, they still need buildings please. We found that when you added some to Sodra Bokeberg, that fixed the mission issue. Thank you.
[SRRP]T/Sgt.Enfisk  [auteur] 25 feb om 1:53 
@CW2 P.Larkins Sorry I don't control the trees. I do know that there is a chainsaw mod though (Cut Down Trees by Hoot_PH)

@Mike Population isn't controlled by this mod. It's controlled by the Antistasi mod, I merely place objects on the terrain. I've created a PR on Antistasi Github with a file that declares population for each town (except Backhasten and Hjalmshult, they will be empty without pop), this should fix this issue.

@_mickey_ Thanks!

@Mallekip Thank you for the kind words!

@jp9999 Thank you!
CHF-888-02 "Larkins" 20 feb om 17:16 
Hey there! Thank you for this map, our unit uses it for operations. Wanted to potentially request the trees to be made a bit easier to knock down if it is something you are able to do, we are using OPTRE mods and noticing enemy vehicles being completely unable to knock anything down, they get stuck in the forests very frequently. Tanks, APC's, etc.
Mike 19 feb om 13:45 
@ [SRRP]T/Sgt.Enfisk - First, thanks for that last update. You fixed the issue I reported regarding Sodra Bokeberg. However the exact same issue exists in the following towns: Backhasten and Hjalmshult. Both of those towns need buildings please. They also need a civilian population too. With Sodra Bokeberg, you added towns but there is no population listed.

Civilian population in towns - Antistasi uses a HR system from which we can recruit soldiers for the garrisons and such. It uses a math formula based on a town's population. Most of the towns have a very low population - sometimes only 4 to 8 people. There simply isn't enough population for the map overall. Can you reconsider the quantity of the population per town? I think some of these small towns should still have 20 -30. A major city would have 150-175 and there might only be 2 of these on the whole map but there would be a lot of towns with 60s and 40s and such.

Thanks again. This is a great map!
_mickey_ 17 feb om 2:31 
@Mallekip I agree with you. The area is awesome, big respect to the author
Mallekip 16 feb om 23:52 
Love the improvements.The terrain is awesome. You're awesome. It doesn't have as many random park benches and bus stops as BI likes to place them. Only thing I would contribute is adding small features in the woods between sites. But somehow not increasing the object count.

I told you the terrain is already awesome right?
jp9999 16 feb om 12:04 
great map
soap Alcatraz 15 feb om 18:53 
Much better, thank you! :steamhappy:
aussie battler 15 feb om 15:47 
Thanks for the update, this map is amazing. Love it.
[SRRP]T/Sgt.Enfisk  [auteur] 15 feb om 15:18 
@soap Alcatraz Thank you, I've updated the release notes appropriately.
soap Alcatraz 15 feb om 11:36 
"Massive underwater cave", in reality, u-shaped cave. My disappointment is immeasurable, and my day is ruined. :steamsad:
[SRRP]T/Sgt.Enfisk  [auteur] 14 feb om 10:47 
@Mike Aaah I didn't think of that! Thanks for taking the time to post about this issue. I'll throw together some towns and push an update. It's going to add a lot of new stuff as well that has been in the works for a couple of months, hopefully that won't break anything (What every developer says).

@DrakoMT I agree with you, I'll add it to the list to adjust light config for night time.

@Jackson Parker I went with small subsidiaries to Holmen instead :D

@Bruce There are a couple of underwater "garages" hidden in a couple of lakes. Don't ask me how they got there. One land cave is next to the roadway-runway in the south west. The cave on the image is at 091 251

@TULO I'll drop some Medical Centers in the update for Mike. Kavala Hospital doesn't really work with the scenery of Stubbhult.

@ghostovich I ran your comment through Translate, I'm glad you are enjoying the map :)
Mike 14 feb om 1:12 
@ [SRRP]T/Sgt.Enfisk I am having an issue in Antistasi with a mission because one of the named cities you created doesn't have any buildings or civilian population. The city is called Sodra Bokeberg. I will let the Antistasi devs know as well but I am pretty sure the issue is that there is a named city but no actual buildings. The mission needs a building to put the bad guy into when it generates.

I have used the HQ map and found other cities with a 0 population count. But I haven't been able to physically drive to all of them to see if they were created with or without buildings. Any named city that doesn't have at least a couple of buildings in it will cause issues with one of the Antistasi mission types.
DrakoMT 3 feb om 8:55 
@Salad-in I did I am not stupid It's july with the longest sun cycle and shortest nights full moon
Salad-in 3 feb om 7:22 
Change your time, date and cloud coverage in the mission settings.

IIRC the default start is like autumn/winter so nights are very dark.
DrakoMT 24 jan om 6:03 
I love this map but at night it's so pitch black.
I am using this map for a post apocalyptic survival Mission.
Jackson Parker 17 jan om 10:49 
you forgot stora enso
Bruce 9 jan om 11:08 
Didn't find the caves on ground? Where did you hide them??? ;)
TULO 7 jan om 3:43 
Nice job , please more towns or hospital, ..Really I like this terain..
- if you have more time please update this map :)
ДЖАМБО#UltimateRust 6 jan om 23:48 
приехал к церкви нас зажали я кидаю дым а от туда поп с пкмом выходит мод 1000000000000000000000000000000000/10
[SRRP]T/Sgt.Enfisk  [auteur] 6 jan om 13:33 
@Valmont Thank you!

@ashiron2 Yea that is an oversight on my part. Will be fixed in the next update as well as satelite image for the runway.

@Lauripartanen69 I think we can both agree that we are both better than Denmark.

@AxeL I'm waiting for the Antistasi team to review my PR on their Github. Hopefully Stubbhult will be included in Antistasi 3.8.1 update.

@Charlie Thanks!

@[REDACTED] Fox Stubbhult only uses vanilla BI assets. It is what it is..

@Insane_Laughter 😉

@Keramiq There are a number of missions created for Stubbhult, check out the pinned thread in the discussions.
Keramiq 6 jan om 10:34 
Is there Dynamic Recon Ops for this map?
Insane_Laughter 30 dec 2024 om 4:26 
När kommer snökartan? :winter2019happyyul:
facetti 15 dec 2024 om 7:08 
Xeno/
Domination [github.com] port available - see right side latest release
[REDACTED] Fox 12 dec 2024 om 19:14 
Good map, but a few of the buildings lack the ability to open doors.
Charlie 11 dec 2024 om 4:03 
nice looking map
INLEVIAT 10 dec 2024 om 16:42 
Antistasi compatible ?
LauriPartanen69 10 dec 2024 om 7:37 
Great map but Finland better
ashiron2 9 dec 2024 om 6:28 
The map is absolutely awesome, although I have noticed that the main airbase runway doesn't register as a runway for AI
Zloi 4 dec 2024 om 13:35 
SUPER MAP!
Valmont 22 nov 2024 om 18:08 
This is Livonia but 3X better and has far better performance too. Tempa levels of terrain quality!
[SRRP]T/Sgt.Enfisk  [auteur] 16 nov 2024 om 17:48 
@Knight I suspect ALiVE has not indexed this map. You can check current maps that are indexed and even request that Stubbhult be indexed by the ALiVE team http://alivemod.com/wiki/index.php/Supported_Maps
Knight ⚔ 16 nov 2024 om 8:15 
Is this map compatible with ALIVE?
CHF-888-02 "Larkins" 11 nov 2024 om 10:59 
Wonderful map, thank you! You know it's good when it runs well when zooming around in eden looking around. Fantastic!
Viper1Zero 9 nov 2024 om 21:11 
This looks hot
XthatGuyX 5 nov 2024 om 19:13 
@Dr. Fherinski I was just thinking this exact thing! xD
🎃Fhersinki🎃 5 nov 2024 om 14:36 
imagine this with antistasi
Kalle 3 nov 2024 om 3:48 
@SimZ You likely have have failed loading the map on the server/client depending on where the error shows itself. Check the modline for both server and client.
SimonImi 2 nov 2024 om 11:46 
When I start the map on a Dedicated server, we cannot log in to the server due to the following error:
No entry 'bin/config.bin/CfgWorlds.stubbhult'
What could be the problem?
Max von Teufel 1 nov 2024 om 19:28 
Underbar karta! Riktigt bra gjord! Det enda jag generellt känner saknas är lite vägskyltar, framförallt längs de större vägarna. Ha dock full förståelse om det inte går att lösa. Men hoppas ändå vi får se det i en framtida uppdatering. Bra gjort, grabbar! :)