Team Fortress 2

Team Fortress 2

Malfunction
10 Comments
y2k 23 Oct, 2024 @ 10:48am 
molten mallard (without the duck) + nuts n' bolts, very creative
Xdrei  [author] 20 Oct, 2024 @ 9:06am 
Thanks for the feedback, I made some minor changes:
- Reduced the emission rate on bolts from 8 to 7
- Added smaller sparks with shorter lifespan to fill out the middle a bit more
Abby Shapiro's Huge Heifers 20 Oct, 2024 @ 1:00am 
Still a very solid effect overall, very reminiscent of gen 1-3 effects which I know only...

CULTURED

...individuals enjoy
Abby Shapiro's Huge Heifers 20 Oct, 2024 @ 12:59am 
Adding Error 404 or whatever would detract from the intent of the particle IMO. It's intended to be a mechanical failure after all. And yeah I agree there could be more sparks, and slightly fewer bolts.
Mr.Wispy 20 Oct, 2024 @ 12:05am 
Nuts n Bolts but finally good
Sam 19 Oct, 2024 @ 6:26am 
add more sprites other than just two
you can add like a lighting fuse coming out... because of a malfunction
and also add small pop windows saying: Error 404, Update Required, System Fail etc


make it more interesting, start being creative and dont shy away from strange ideas
Sam 18 Oct, 2024 @ 5:09pm 
Nuts n Bolts: Even more shittier version
Extra Guy 18 Oct, 2024 @ 10:50am 
Oooooh, imagine a hat with this plus the Beep Man.
Sweppie34 18 Oct, 2024 @ 8:49am 
me when the teacher says ''whats 120 x 30''
im not good at timestables
DudeTheNinja 18 Oct, 2024 @ 8:19am 
I think it would be cooler if the origin of the particle effect was more "in" the head. So it looks like the smoke and machinery is just coming from the head in general.

Also, maybe add more sparking and tone down the bolts? At the moment it's just a bit of a weird hybrid between Smoking and Nuts N' Bolts, it'd be cooler if it showed more of a malfunction .