Barotrauma

Barotrauma

S.A.F.S
262 kommentarer
DefaultString 20. okt. kl. 3:42 
I was wondering can you add Zero point energy generation to SAFS so it can recharge contained fuel rods and antigrav tech so carrying ammo will actually make you faster? As well as TARDIS backpack to store even biggest items right with you, like ammo boxes, metal crates, HMG and such. One last suggestion, just like in real life book should DISSAPEAR right from your hand as you finish reading last sentence in it.
Chaos Uncensored 18. okt. kl. 6:07 
@Tuzi, seems to only work with bare bones ammo, no piercing or shredder. Like the mod but overall seems less useful than the base EXO, as it has no storage itself but if you use a weapon and crate then you can barely move. Would even be okay if it was a little more expensive and didn't have weight restrictions. Rods are used way too fast, especially if you use the drill, and yes I have tried every vanilla rod but get far less out of them in the SAFS than a regular EXO. Would also be nice if the weapons could also be on the hotbar as switching is a major pain, that and ammo, as its runs out fast and at max you can only carry 1 more, maybe a reduction in the speed its used(if possible). Only real issues I have had and love it otherwise, animations and abilities are good, just feels more like a sacrifice than a upgrade in the long run. And dont know if its intended but the book is not consumed on use, just starts over.
Túzí 16. okt. kl. 19:11 
I might be dumb but I've tried with both the blaster and the vulcan, and I cannot get them to fire. I put ammo in both the suit itself and the offhand but I can't get it to fire.
Gromlin 12. okt. kl. 19:34 
I loaded Chaingun ammo into the suit with a Vulcan gun, and it isn't shooting. I'm supposed to hold left and right click correct?
If it helps, I have dynamic europa and Baroverhaul
DefaultString 12. okt. kl. 11:41 
You need to read (hold right mouse button) SAFS manual for 25 seconds to receive talent that allows you to craft SAFS, progress is indicated by condition of item.
Hiroyuki 12. okt. kl. 11:08 
I've been reading the manual but ain't getting any recipes. Anyone know what I'm missing? Am I supposed to read it again and again?
TYBEROS THE ANGRY 4. okt. kl. 16:24 
@life4trinity

i think you suffer from some kind of illness if you cant see why it would be fun to have this in the game instead of just a normal exosuit
life4trinity 29. sep. kl. 22:01 
I'm a bit confused... what's the point of this mod when you have exosuits in the game? Is it just a tier up from that?
R1tzo 17. sep. kl. 14:47 
Upd: somehow limbs take damage during airlock cycle. Guess i have to readress the issue to NT devs.
DefaultString 17. sep. kl. 5:18 
Its not built around Neurotrauma, somebody who knows Neurotrauma and Lua would have to create patch for it.
R1tzo 17. sep. kl. 4:19 
Hi. Been using this mod with NT cybernetics and had my waterproof cybernetic legs and lungs damaged during a dive past 3500m during a brief swim to get minerals. What is the max safe depth for this suit, or does it have some conflicts with NT and alike?
Hoom 16. sep. kl. 7:33 
Just want know : why the weapon consume ammo so fast :(
Senjo de Akuma 13. sep. kl. 15:02 
@Hydremajor117
If they're to add mobile suit skins they'd be better off adding something like the "Hygogg" as it is an amphibious mobile suit although I'd love a "Zaku II" skin, Seig Zeon!.
valveworshipper 3. sep. kl. 4:12 
this is damn cool
Some Crusading Crusader 31. aug. kl. 0:59 
Nevermind, I found out how to utilise it! Thanks for making this mod! :steamhappy:
Hydremajor117 19. aug. kl. 5:00 
Any chance you could make a skin that makes 'em into gundams or something ?
Some Crusading Crusader 16. aug. kl. 7:25 
I don't seem to understand how the manual works. I've got the S.A.F.S extra talent(ive been reading the manual for 30+ minutes lol. they're still in my inventory, do i keep going?), all the resources I need to craft, and yet I am still incapable of crafting them; suits and nanochips. Am I missing something ? :steamsad:
Frank 9. aug. kl. 11:23 
could we get the option to use the alien power cells in exchange of it driving you insane just as a last resort power source
vivir 3. aug. kl. 9:16 
or add more spacious options for rods and ammunition boxes
vivir 3. aug. kl. 9:05 
Is it possible to reduce the suit's ammunition capacity and energy consumption, as carrying 4+ bars and ammunition boxes during combat is very inconvenient
mangostarfish 1. aug. kl. 20:39 
When you refer to "the Research Station" do you mean any station with a research merchant? I have added this to an already started run and haven't figured out what kind of station I need to be looking out for. It could be from some extra station mods I have loaded that makes it harder to find.
Redorangegutan 28. juli kl. 9:46 
what is the kg health effect i get when i put the suit on
GIDEON J. COOPER 28. juli kl. 3:52 
How can i use EXOVALCAN ????????
jyrsc 27. juli kl. 16:05 
is this compatible with combat extended legacy?
★ Wu-Lang ★ 27. juli kl. 13:11 
Thank you for a awesome Mod! :cool_seagull:
Frank 26. juli kl. 14:51 
the magnetic boots thing is more of a "is it even possible" kind of thing but the harpoon is a lot easier to make probably
Frank 26. juli kl. 14:50 
yea sorta but it drags you instead of the thing you shoot at it
DefaultString 26. juli kl. 14:45 
So like Harpoon-Welding tool?
Frank 26. juli kl. 14:42 
Ik i asked this a while back but is it possible to have magnetic boots or some sort of grapple hook to attach to the sub so i can repair the hull or kill enemies while on the run
DefaultString 22. juli kl. 12:39 
It is a power trip
govnoed 22. juli kl. 10:14 
is this mod balanced(with baratraumatic and neuratrauma)? cuz i looked at most videos and it looks too op
papajack1 19. juli kl. 23:49 
Is there a way to use the arm attachment (Exo vulcan if it helps) with other systems like Exojet? Because I can't seem to without having to drop the arm/gun
ThePhantomX64 15. juli kl. 2:02 
There was no new paintjob variants added recently, right?
Glitcher 12. juli kl. 11:01 
What I mean is, do you think you could make a submarine that is dedicated towards the s.a.f.s, and if it’s not too much to ask, do you think you could make a platform to store the s.a.f.s in? Like the other exosuit mod. Also, reporting a bug, there is a bug where sometimes I can’t move the s.a.f.s, but I’m unsure whether it’s because of conflicting mods, or because it’s a bug in the mod, if you want to recreate this, it happened when I had cheats on and enabled godmode and/or had healed myself from injuries.
SoulDRoul 12. juli kl. 6:56 
?
Glitcher 10. juli kl. 19:59 
Would it be possible for you to make a ship dedicated for the S.A.F.S?
Foppa  [ophavsmand] 10. juli kl. 16:21 
@HeistMan273 Reading the manual thoroughly (100%) will unlock the extra talent for all S.A.F.S. recipes.
Heistman273 7. juli kl. 18:31 
I may sound stupid, but I have read the S.A.F. manual and yet it won't let me craft any EXO parts, even if I have the resources, is something wrong with my mod list, or is it a different issue?
ThePhantomX64 1. juli kl. 4:00 
TBh I just copied the code from exosuits that Real Sonar provides in the Lua Settings it has. Felt like having it resistance to sonar like exosuits would probable best fit it.
Foppa  [ophavsmand] 1. juli kl. 2:06 
@ThePhantomX64 Nice one! I'm glad you figured it out!
ThePhantomX64 30. juni kl. 23:52 
Here is the code for the new skin, also here is the onyx skin code since I realized in my last post that it had the name and not the item ID which was my bad.

"SAFS_onyx":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_nāga":{"damageMultiplier":0.9,"anechoic":true},
ThePhantomX64 30. juni kl. 23:09 
New update with a new paint job? looks like I need to add it to the list.
LoL_Mann 29. juni kl. 10:54 
ThePhantomX64, You're the goat, man, I thought I had to keep the dots between the letters lmao
ThePhantomX64 25. juni kl. 13:16 
Ok so for anyone else using Real Sonar and want to add the sound proofing to the S.A.F.S similar to Exosuits in the mod, here is the code I did in the Lua Settings for Real Sonar under Diving Suit Resistances. Just copy and paste that in without replacing any of the already existing code and make sure it's inside the { } else it won't work. (in case anyone doesn't know how to.)

"SAFS":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo2":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_yellow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_clown":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_seaweed":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_snow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_V7":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_moon":{"damageMultiplier":0.9,"anechoic":true},
"S.A.F.S_onyx":{"damageMultiplier":0.9,"anechoic":true},
Mockingjay 23. juni kl. 20:13 
I came across an issue while testing my new modlist where the SAFS suits wont walk if the player is in god mode. It's not a huge issue but wanted to make sure it was known.
Foppa  [ophavsmand] 23. juni kl. 12:20 
@The IRS The game has a mechanic called "Repair Threshold." Once the suit's condition falls below that threshold, using the wrench will successfully repair it.
The IRS 19. juni kl. 0:31 
I feel stupid for asking but I couldn't find an answer in the comments. How do you repair the suit whenever I use a wrench on it the color panel just opens and hitting it with the wrench doesn't work either? sorry if it says it somewhere and I'm just blind but I cannot figure it out.
Foppa  [ophavsmand] 13. juni kl. 1:33 
@k.leroy Thanks for the feedback! I'm glad you're enjoying the mod. Trying different fuel types like Thorium Fuel Rods might help with fuel consumption.
DefaultString 11. juni kl. 10:18 
Using quality mod, load quality rod.
k.leroy 11. juni kl. 10:02 
i feel like the new arm attachments drain the fuel rod way too fast, amazing mod otherwise