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Plus IMO it makes attacking and sieges more interesting this way. You have to really calculate if you think you can kill everyone or seize the victory point before the combat ends.
On second thought, I realise another benefit of this mod having 1 turn (3 round) combat is that is does allow a defender to actually win by just holding their flag for 3 rounds, so its actually fine.
EG for defensive combat, a defender normally starts closer to the flag, and they can use a "Brick" of high CS CQC units to simply Hold the command tent in defensive stance for 3 turns, which forces the AI to lose the battle since they cant' kill you in 3 rounds. If they AI tries to human wave you again before you get time to heal, the Retreating status will instantly kill any of their Retreating status units.
I think the DEFENDER should have the first turn advantage, to negate "Who clicks first wins".
1 Turn battles are already pretty good though I will say, you can "push back" the AI by simply tanking them for 3 turns, forcing them into a retreat.
Its extremely unique and I always come back it every now and then.
Combat rocks in Humankind compared to civ (I am burnt out on civ). civ 7 stole elements from humankind. I find that silly for a coder to do, innovation is always the best way with gaming and coding to get them there. I enjoy VIP and other mods for Humankind so much better however the bugs get me frustrated at times. Old age maybe lol
I was wondering which assets do the buildings of the district's use? Are these based on the culture selected in the era?
So instead of bonus versus cavalry they'd get bonus per adjacent unit with the phalanx trait. This would make it easier to balance shock cavalry, and it'd also reward building a line of battle around these guys while letting sword type units be more tactically flexible and operate independently without losing combat strength.
You could then change things up in the early modern period by making muskets weaker in direct combat but giving them a buff for standing adjacent to halberdiers. So instead of wanting a monotype line of spears backed by cavalry and archers on the flanks you'd want a mixed line of halberdiers and muskets emulating the tercio.
Do rural and urban districts count towards stability cap?
@Guvernoren: Yes, it was revealed about 10 days ago. Civ 7 will have 3 eras and you'll change civilizations on each era.
@Kumiko Oumae, @Elhoim and @Xzq: Thanks for your kind words