HUMANKIND™

HUMANKIND™

Civilkind
25 kommentarer
Shivara 17. dec. 2024 kl. 23:15 
(y) (y)
Knight of Vengeance 25. okt. 2024 kl. 2:45 
Great idea! Are languages ​​other than English supported?
brunocarvalhopaula  [ophavsmand] 3. okt. 2024 kl. 5:32 
Greetings! This has been a couple very busy weeks in work in preparation for a big vacation I had planned! I'll be away until Oct 20th in foreign shores but expect a new dev diary soon after I come back. Cya!
Captain Rex 2. okt. 2024 kl. 13:46 
i agree with @IamLags combat in humankind is a lot more fun than the civ style
Cosmic Fox 19. sep. 2024 kl. 17:58 
I will pass, only 3 eras is to much like civilization series in Humankind. I have played civ since civ 1. Played on an Atari computer, started playing on them 1978.

Combat rocks in Humankind compared to civ (I am burnt out on civ). civ 7 stole elements from humankind. I find that silly for a coder to do, innovation is always the best way with gaming and coding to get them there. I enjoy VIP and other mods for Humankind so much better however the bugs get me frustrated at times. Old age maybe lol
IamLags 19. sep. 2024 kl. 2:33 
love the concept, except that combat is the one thing that humankind does better than civ IMO (and i love CIV). It would be great to have a version of this mod, that didn't modify the combat.
Cosmic Fox 18. sep. 2024 kl. 18:46 
Will this work with the VIP mod and the other ones that go with it?
brunocarvalhopaula  [ophavsmand] 8. sep. 2024 kl. 14:18 
Oh, thats a bug then, I'll fix it
joelsandkamp 8. sep. 2024 kl. 13:38 
great concept a bug I have noticed is nomadic cultures don't get food curiosities or food from hunting animals they do get food from pillaging
Phlegmagicus 2. sep. 2024 kl. 6:42 
Ah I see. It would be cool if we could connect the assets to yields or technologies (or both) somehow 🤔
brunocarvalhopaula  [ophavsmand] 2. sep. 2024 kl. 6:17 
Yes @Phlegmagicus, the district assets follow the chosen cultures just like regular Humankind
Phlegmagicus 2. sep. 2024 kl. 6:10 
Great Idea, looking forward on trying the mod!
I was wondering which assets do the buildings of the district's use? Are these based on the culture selected in the era?
brunocarvalhopaula  [ophavsmand] 2. sep. 2024 kl. 5:34 
Thanks for the suggestion @oddball. I'm actually thinking about going in a different direction: to reduce sword type unit's base CS and give them an Anti-spear bonus like they do in the Civ series
oddball 1. sep. 2024 kl. 14:03 
As a suggestion for balancing combat I'd personally recommend reworking spear units to be a "benefits from formation" style unit rather than an "anti cavalry" type of unit.

So instead of bonus versus cavalry they'd get bonus per adjacent unit with the phalanx trait. This would make it easier to balance shock cavalry, and it'd also reward building a line of battle around these guys while letting sword type units be more tactically flexible and operate independently without losing combat strength.

You could then change things up in the early modern period by making muskets weaker in direct combat but giving them a buff for standing adjacent to halberdiers. So instead of wanting a monotype line of spears backed by cavalry and archers on the flanks you'd want a mixed line of halberdiers and muskets emulating the tercio.
oddball 1. sep. 2024 kl. 13:56 
When are you creating a discord for your modding work?
Maximus Combabilidade 1. sep. 2024 kl. 13:09 
trabalho exelente.
Maximus Combabilidade 1. sep. 2024 kl. 12:52 
grande ideia .
brunocarvalhopaula  [ophavsmand] 1. sep. 2024 kl. 5:04 
Rural and base Urban districts do NOT cost any stability whatsoever. Also, base quarters do not exploit tiles around them so you have to build the rural districts to get the exploitations you want.
Lukin4u 1. sep. 2024 kl. 4:18 
Do Makers Quarters need rural districts around them like Farmers Quarters?

Do rural and urban districts count towards stability cap?
brunocarvalhopaula  [ophavsmand] 31. aug. 2024 kl. 6:51 
@no cussing: You need to subscribe here then enable the mod in the game. Look for Content > Mods in the main menu

@Guvernoren: Yes, it was revealed about 10 days ago. Civ 7 will have 3 eras and you'll change civilizations on each era.

@Kumiko Oumae, @Elhoim and @Xzq: Thanks for your kind words
Guvenoren 31. aug. 2024 kl. 5:02 
Wait, there are only going to be 3 eras in civ 7?
no cussing 30. aug. 2024 kl. 12:30 
how do i enable this?
Kumiko Oumae 30. aug. 2024 kl. 2:34 
Looks great
Elhoim 29. aug. 2024 kl. 19:58 
So awesome!
🐷丸宝导师🐷 29. aug. 2024 kl. 19:20 
awesome