Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Ultrahotmod Extreme
20 bình luận
The ♥♥♥♥ Phoniexhuynh 12 Thg09 @ 1:41pm 
it not show log crash, if i click T 54A or T 5... this mod will kick me out the game :v so i if you want to know i can meet you in discord
EmperorOfFinland  [tác giả] 12 Thg09 @ 10:26am 
@The ♥♥♥♥ Phoniexhuynh

I need crashlogs i cant fix it otherwise
The ♥♥♥♥ Phoniexhuynh 12 Thg09 @ 8:38am 
bro T 54A something wrong, I click T 54A and then crash game i don't know why, i turn off and turn on this mod many times but not working i hope you will fix this soon
LOOK 23 Thg07 @ 2:24am 
Thank you very much
EmperorOfFinland  [tác giả] 1 Thg07 @ 3:10am 
@onetap

Reapply mods. it does this if the game crashes and you dont reapply mods.
EmperorOfFinland  [tác giả] 1 Thg07 @ 3:09am 
@The ♥♥♥♥ Phoniexhuynh

Reapply mods. it does this if the game crashes and you dont reapply mods.
The ♥♥♥♥ Phoniexhuynh 1 Thg07 @ 1:00am 
Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}
me too @onetap
onetap 8 Thg05 @ 2:03am 
and can you add nato special force without the heli? just asking
onetap 8 Thg05 @ 2:02am 
my game has been crashing everytime i open it, but if I keep trying somehow it loads on and I can play the game though i have to do it multiple time veytime i open the game, anyway the crash report was

Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}



hope this helps
BonVall 20 Thg04 @ 5:43pm 
In my case it is: "define not found (eSDLReader.cpp:455) @ [main_loop]"
EmperorOfFinland  [tác giả] 6 Thg04 @ 8:05am 
i need more information why it crashes. i cant fix stuff unless i get detailed crashreports.
surinaamse_parramaribo 4 Thg04 @ 11:23pm 
is crushing
surinaamse_parramaribo 3 Thg03 @ 6:02pm 
can you fix it pls??
surinaamse_parramaribo 3 Thg03 @ 6:01pm 
its charsing white ander mods?????
EmperorOfFinland  [tác giả] 29 Thg12, 2024 @ 5:51am 
@roflcake$ Yeah it does it does not adjust any other things than campaign difficulty and unit spawning so there is nothing to update on this one since it only changes the conquest command point amounts and money available for player and AI
roflcake$ 29 Thg12, 2024 @ 12:42am 
Does this still work?
EmperorOfFinland  [tác giả] 28 Thg10, 2024 @ 3:43pm 
use 3 stages and play on very high resources
temavam 28 Thg10, 2024 @ 11:07am 
Hmm, so it's too difficult for me. The advancing equipment is crushing my troops.
EmperorOfFinland  [tác giả] 28 Thg10, 2024 @ 4:27am 
but this mod works just fine? i was playing it yesterday.
temavam 27 Thg10, 2024 @ 11:40pm 
please update