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@Phantom Menace
whats its not working? are you using other mods that might conflict with this one? thats pretty strange
in pharaoh units are unable to move while in battle formation except for Kelone as I said before. Its a game design by devs. I tried my best maybe one day someone will try to make a better mod
Have you seen that from the base game btw ?
.The current15% is kinda harsh since kelone formation/round turtle known to be one of the best formation for missile block in ancient history.
Try this
- + 50 or 40 missile parry
-melee defend +15
-melee attack +15
Anything else except for kelone u can just revert it to original version stats such as shield wall
so for Generals I love the first mod but it was maybe OP
You'll get feedback over the next few days from others, see what they think of it
and 10% melee defense bonus for shield/spear wall
However that crucification poses without shield and sword still happen . It happen only for sword and axe unit
focus fire they hit them one by one mostly, didn't see the extra unit first time so they had 3 renowned armoured slingers and one bow unit
That seems fair enough to me firing at stationary targets, is it roughly what you intended ?
It's the first battle for Agememon if you want to try it . I just sent the 4 militia sword forward far enough to trigger range fire and left them in kelone
@The Evil one thats mean now they are shotting at kelone formation?
but they fired at them which is the point
Only your mod installed
please more feedback.