Barotrauma
Baroverhaul Immersive Dive Gear Patch
14 σχόλια
Violet 🐕  [Δημιουργός] 12 Νοε, 15:13 
@Kaimedis No, technically not yet, I have to update the new diving suits I made to work for it still
Kaimedis 10 Νοε, 11:27 
Is there a version for the current baroverhaul then? I cannot seem to find it if it exists.
Violet 🐕  [Δημιουργός] 8 Νοε, 15:00 
I just hadn't upgraded the description yet, my mistake
Kaimedis 7 Νοε, 12:55 
So I saw the other mod compatibility patches were separated into current and classic versions, and the description for this one says it works for both, but on the mod list in game it says this mod requires classic.
Is that just a visual thing in game or does this mod not work with the current version of baroverhaul?
Violet 🐕  [Δημιουργός] 29 Σεπ, 0:13 
@Lazy Nihilanth Probably at some point, sorry, I've been busy
Lazy Nihilanth 28 Σεπ, 22:00 
Any plan to update this since the Baroverhaul faction update?
goober 31 Μαρ, 12:06 
Needs update, some diving suits from this mod seems to be missing their respective diving helmets
Gas Chamber of Love 6 Ιαν, 15:25 
If you wear exosuit above diving suit = you will get headless diving suit model.
Any idea how to fix it?
Alximik 4 Οκτ 2024, 5:41 
Hello, need to update the patch from the Immersive Diving Gear mod
_[M]_ mention it in this comment section:
https://steamproxy.com/sharedfiles/filedetails/?id=3074045632&searchtext=immersive
PORK Rider 30 Σεπ 2024, 8:20 
Hello again, I figured how to make MEDS check only one tank slot for air supply. Just add targetslot="0" again to the requireditem string in GreaterComponent part. Same for the welding and incendium.
As in
<StatusEffect type="OnWearing" target="Contained,Character" targetslot="0" OxygenAvailable="1000.0" Condition="-0.3" comparison="And">
<Conditional IsDead="false" />
<Conditional HasStatusTag="eq sealed" />
<RequiredItem items="oxygensource" type="Contained" targetslot="0" />
Violet 🐕  [Δημιουργός] 29 Σεπ 2024, 16:58 
Thank you very much for letting me know, I'll make a fix soon.
PORK Rider 29 Σεπ 2024, 16:58 
Alternatively <StatValue stattype="........." value="......"/> still work if its only to adjust speed stats.
PORK Rider 29 Σεπ 2024, 16:56 
In Wearable code string " <StatusEffect type="OnWearing etc." has to be deleted and remade through <Greater Component> as in example file. I deleted it and pressure mechanics are working again.
PORK Rider 29 Σεπ 2024, 10:30 
Latest update of Immersive Diving Gear broke suits. MEDS is instantly pressurized at all times without buildup while SPUDS cant buildup pressure at all.