Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






It felt like it needed a core chamber, like some maps have. The main chamber with the exit door, but firstly you have to complete the side chambers to able to complete the core chamber, just a hint.
None the less, good work.
[test for a test]
http://steamproxy.com/sharedfiles/filedetails/?id=315702560
@FutureGameDev, awesome video! Loved your reactions. I'm glad that you liked it.
Of course you can link my video to the description it will be a pleasure for me :)
https://www.youtube.com/watch?v=f-FgB6iilLw&list=UUNVlaCE1CybyHmqbNIhQf0g
Definite thumbs up !!
If you like, I could link this video in the description as a solution video.
My Playthrough
@quaternary: Those "shiny and flickery" textures, do you mean does on the ceiling? I think it has something to do with the lights or the LOD boxes so I have to take a look on that.
In the next update I will also fix so the level ends when the player walks into the elevator and that it doesn't restart. I don't know why it does that. I think it has something to do with the import into Hammer.
Thank you for the feedback quaternary!
If you have a time, please visit my chamber.
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░ Valve~ Add This░░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█