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Other than that, it's an amazing mod that helps prevent aggressive forward settling by the AI during the late game.
And making it so that this doesn't replace anything from Wide & Tall.
There is a dll implementation that should have better performance.
But is there a way to increase buildable range?
Only the tiles do not look like they are being worked, which is actually what I was looking for.
Is there any way to fix this? My farms look so dull...
I like that idea, however I fear this is not easy to do. Adding a naming banner for a district requires heavy modification of UI scripts. This would lead to many incompatibilities with other mods.The mod is already very UI intensive and I wouldn't dare to touch that stuff and cause conflicts for it. If I had some more spare time these days I would definitely work on that.
Might be a little silly thing, but I love how the Frontier Towns look like "satellite" or minor towns of sorts. The other day I placed one really close to Oxford University and I was like "Damn, if I could name this town it would be Oxford";
So, earlier today I was trying ou Sukitract's new mod (Urban Identities, it's also great!) and I love how neat and non-invasive he made the small region tags, which made me think: Would be really cool if the Frontier Towns could get a name tag! Perhaps it could come from the bottom of the city namelist, and would look like legit "small towns", just for flair! And probably have a toggle to display it or not on map settings for those that do not care. But I think that it could be a very nice, if purely cosmetic, little addition!
Thank you very much for your hard work!