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Like a ritual to upgrade regular one to cursebearer somehow?
I click "curse," and when I click on a settler, nothing happens. The circle doesn't even appear as if I'd selected it.
(Google Translate, sorry)
you may want to consider updating with a text description.
Standard weapons are fine but the cool crafted ones don't do much damage / armor pen.
cool effects are cool, but plasteel sword at 13 and the special one at 9 feels off.
On another note, I don't think this mod scales with other mods. It is it's own thing.
The design of this mod + One With Death +Bone Reapers Remarrowed + All the Dark Ages mods makes for a pretty thematic undead/necromancer/lich playthrough!
Human sacrifices for everybody!
Not my cup of tea for Rimworld.
But still insanely beautiful.
The orientation of the lectern should be correct now aswell.
@Lio No integration with Anomaly as of right now.
@Tiewie I haven't had any issues reported about pregnancies, was it a profaned pawn that was pregnant? because they should be infertile.
@Lio I made them with medieval colonies in mind but if you want to mow them down with high calibre weaponry then more power to you.
Pawn generation error: Generated pawn with disabled requiredWorkTags. Too many tries (120), returning null. Generation request: kindDef=BotchJob_ProfanedCursebearer
Any suggestions?
https://gist.github.com/HugsLibRecordKeeper/63a737ea8356d7c6119b4fa5097d96d0
There appears to be some errors when used with with the latest version of dragon's descent, I'll look into it a get it fixed asap.
@CluelessLemon The workbenches for this mod would be the alchemy table and the ritual circle, the chest works like a toolbox for those buildings.
@Eisenkrone, MrKampfCookie Yeah I've had a bunch of reports of wacky stuff happening when pawns try to carry stuff to the ritual circle. I think it's caused by the interaction cell being at the centre of the circle rather than offset like most workbenches in the game, meaning access to it can be blocked by walls or other objects. I'm not quite sure how to fix this without having the interaction cell to the side of the circle rather than on it.
I might update the texture to better reflect its orientation at some point but for now try to make sure access to it isn't being blocked, the default placement requires access to the south.