RimWorld

RimWorld

Better autocasting for Vanilla Psycasts Expanded
350 Comments
Hugalafutro 9 Oct @ 3:23am 
Thanks!
Toby  [author] 8 Oct @ 2:46pm 
Fixed Power targetting
Toby  [author] 8 Oct @ 2:21pm 
rendering the power thing is not from my mod, that's from VPE itself.
And it powering the wrong thing may be because i sorted them backwards
Hugalafutro 8 Oct @ 10:56am 
When the psycaster casts psycast Power (the target thing doesn't consume power for a day) it draws a triangle with infinity symbol over the appliance it was casted on. When in different zone with gravship and the psycaster is in home zone, the symbols show up on gravship map as well. When the psycaster is on the gravship only the symbols casted on the map where gravship is show.

Slightly unrelated, but the description says he'll use the autocast on greatest power consumers, but it always get cast on 15W wall lamps (while crematorium/mech chargers/wastepack atomizers are running), but I mostly need him to waste focus so he medidates so I don't mind that much.
Toby  [author] 8 Oct @ 10:09am 
I do not understand? What symbols?
The only thing this mod renders on the map is the areas, and only when you have the appropriate tools selected
Hugalafutro 8 Oct @ 10:08am 
When flying to different map with the gravship, at certain zoom-out level, the layer with the Power psycast symbols that have been casted on home map appears on the map with gravship as well.
VitaKaninen 1 Oct @ 3:35am 
Thanks a bunch!
Toby  [author] 1 Oct @ 3:30am 
Apparently there was a typo in the loadAfter for runesmith (chariheir instead of chairheir), gonna fix that up too
Toby  [author] 1 Oct @ 3:26am 
Done
VitaKaninen 1 Oct @ 2:47am 
Thanks!
Toby  [author] 1 Oct @ 2:36am 
I'll have a look; Also Gravship support is in now
VitaKaninen 1 Oct @ 2:28am 
I know I had asked this before, but would you reconsider adding support for Word of Inspiration, since you are updating the mod?
Toby  [author] 1 Oct @ 2:18am 
Think I figured out how to shoehorn my areas into the gravship code, ice crystals (and other psycast areas) should work in a few hours
Hugalafutro 30 Sep @ 3:44am 
Even then when you sort, RimSort first put your mod at top in wrong place, then if you close RimSort and re-open it it recognizes the error and pressing check dependencies moves your mod under VPE_psycasts, but pressing sort again moves it at top. But that is an issue with RimSort I guess.

What about my gravship Ice crystals :D I have switched to a pair of tamed Cryptotoads for the moment.
Toby  [author] 25 Sep @ 5:06am 
Starting with version 1.0.38 of RimSort, there is a setting in the sorting options to prefer the *ByVersion tags, as RimWorld itself does
Toby  [author] 25 Sep @ 5:03am 
@frus-m chariheir.vperunesmith and VanillaExpanded.VPE.Puppeteer are both in the loadAfterByVersion
frus-m 24 Sep @ 5:31am 
почему то RimSort неправильно сортирует - ставит сверху всех модов а не снизу. В окне модов RimWorld говорит о неправильной сортировке. при этом после сортировки из RimWorld моды Runesmith и Puppeteer все равно ниже этого мода
frus-m 24 Sep @ 5:27am 
Просьба добавить в About - загрузку после указанных поддерживаемых модов. loadAfter
Toby  [author] 22 Sep @ 11:41am 
gwuh...
Hugalafutro 22 Sep @ 12:31am 
Hi I placed a ice crystal spot in my fridge on the gravship, but when I fly to new map the autocast doesn't happen, I have to delete and re-add the spot, then the colonist runs over and casts it.
stomir 16 Sep @ 7:02am 
A suggestion/request: add support for recharge (from electric tree)
VitaKaninen 6 Sep @ 4:30am 
I see, thanks.
Toby  [author] 5 Sep @ 7:17pm 
@VitaKaninen That'd require changing the job type to reserve the pawn I believe, which feels out of scope for this mod and better implemented in VPE itself
Shadevar 5 Sep @ 7:10pm 
my psycaster tries to autocast Steal Vitality on enemies when drafted, despite cast when drafted being disabled.
VitaKaninen 4 Sep @ 1:46pm 
I have 10 psycasters all with Word of Productivity set up to autocast. Word of Productivity lasts for 5 days, and costs 40% of their psyfocus.

When one of my pawns has the productivity buff drop off, all of my psycasters will run over there an they will all cast the buff at the same time. They can still cast the skill even if the pawn already has the buff, but since it does not stack, there is a huge waste of psyfocus. Then when another pawn has the buff drop off, no one can cast the skill, since they all wasted their psyfocus.

Can you make it so that only one pawn will cast the skill at a time, or add some other check to ensure that multiple pawns do not target the same person at the same time?
Toby  [author] 3 Sep @ 9:06am 
# 6.2.0.0

- Add separate toggle for mending Mechanoids

Also I was aware that was a thing I simply forgor
Toby  [author] 2 Sep @ 10:27am 
I was not aware that that was a thing
Oxirane 1 Sep @ 4:44pm 
Could we get a toggle in the settings for casting Mend on damaged friendly mechs? Neat that it seems to work, but it is much slower/less efficient than just repairing the mechs by hand.

My Mechanitor is also the pawn autocasting Mend, not sure if that's a relevant detail to the interaction.
Toby  [author] 31 Aug @ 3:16am 
I'll need to see the actual warning for that :⁾
no 26 Aug @ 8:06am 
hi sry, getting "Getting next unique ID during saving" warning when saving

UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) RimWorld.UniqueIDsManager:GetNextID (int&) RimWorld.UniqueIDsManager:GetNextAreaID () Verse.Area:.ctor (Verse.AreaManager) BetterAutocastVPE.Area_Runecircle:.ctor (Verse.AreaManager) BetterAutocastVPE.Patches.AddMissingAreas:Postfix
Toby  [author] 21 Aug @ 2:38am 
Either way it's fixed now
Toby  [author] 21 Aug @ 2:16am 
yea lmao
VitaKaninen 21 Aug @ 2:12am 
I guess that tells you how often people have used that function before.
Toby  [author] 21 Aug @ 1:52am 
Oh heck, Windows doesn't allow : in filenames, my bad :(
[MNI]Mollark 21 Aug @ 12:31am 
I'm getting this error when trying to uninstall the mod via the mod settings.

Exception while init saving file: C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws".
[Ref 49A47CB6]
VitaKaninen 19 Aug @ 2:05pm 
Ok, thanks for a great mod!
Toby  [author] 19 Aug @ 11:12am 
Man I wish I had another wave of inspiration for programming but atm I'm burned out lel
PRs appreciated
VitaKaninen 16 Aug @ 4:58pm 
Would it be possible to add Word of Inspiration to the list of supported psycasts?
Techpriest Emily 16 Aug @ 4:46pm 
@BLKCandy same, actually found this mod because I said screw it and started looking for them
Nikolaier 5 Aug @ 10:38am 
Yeah, it has 2 lines that appear, with the second one being exactly what you described, and the first one trying to use the equipped weapon on the target.
Toby  [author] 5 Aug @ 10:22am 
@Nikolaier Could you turn on debug logging in this mod's settings, reproduce the error, then check if the log says something like `Pawn_TryGetAttackVerb_Postfix for Pawn Name set verb to Ice Crystal`?
Nikolaier 5 Aug @ 5:36am 
I noticed an issue when using this mod together with Misc Training. Pawns set to autocast solar pinhole or ice crystal will use those when trying to use shooting targets, in the later case even destroying the target by replacing it with the crystal.

No clue how much effort this would take to fix, or if its even possible on your end, so I wont blame you if its just gonna stay an issue.
squidd 1 Aug @ 11:47pm 
nevermind, i found the toggle for it disabled in the mod settings.
squidd 1 Aug @ 12:25pm 
my casters don't seem to be autocasting solar pinhole at all with the designations set. am i the only one?
Toby  [author] 30 Jul @ 11:23pm 
:)
BLKCandy 30 Jul @ 7:38pm 
Auto enchant quality? auto mend? Damn, I have been wishing for these for ages. I had just discovered this mod.
Toby  [author] 26 Jul @ 8:14am 
Fixed Darkvision and also area stuff
Toby  [author] 26 Jul @ 7:32am 
I cannot replicate that behavior, do you have any other mods running?
Glass Shahk 26 Jul @ 6:10am 
Pawns set to autocast solar pinhole won't do it during scheduled work time. I can only get them to do it if I set their schedule to Anything
Toby  [author] 22 Jul @ 1:26am 
ohh, I can check