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did a few pvp match 1v1 and 2v2, this time with the mods maps instead of vanilla ones...
the mod works quite well. high quality and gameplay is overall quite nice.
i'd say, one of the best for rusted warfare!
i am glad we can choose additional ressources gain. x1.5 is nice.
a few questions tho:
how to repair destroyed vehicles? (tried with engineers, they can't.)
how to revive downed soldiers? (medics don't seem to help them go back up, just hea them a bit)
Btw its nice to see a mod maker so active thats kind of a rarity and i enjoy talking with you
With a stable income you end up generating more usable manpower than you can get in 3x mode in 1x mode because the way you spend it is so drastically different, its a very interesting system. Personally id like if logistical load was more gradual because even in 1x it feels like you go from full logi to 0.3 very fast as in you don't get to see 0.5 or 0.4 or 0.7 very often.
2. Frescite is given with a reserve so that you can use skills such as grenades, aviation, artillery strike, etc. or just give it to your allies.
3. Logistics load is needed to balance teams when one of them is losing badly, and the other has pulled ahead. In update 0.7.10 I will also add a small bonus to MP (15%) to the team that has captured fewer mines.
That distinction matters a lot
The mod being balanced around the slow bursts of income often feels unsatisfying, and more often then not (at least this is what i got from friends i played it with) encourages people to stockpile vast ammounts of manpower due to everything using it and logistical load being an ever present factor, though i like logistical load in concept since it allows for easier comebacks. Also yeah now that ive heard from you this makes sense, looking into the mod it seemed very strange but I enjoy it a lot.
1. Firstly when you play on 3x income fres becomes the primary issue due to logistical strain not scaling with the 3x income gamemode, you get drastically more fres than you can use with it on even more so than baseline
2. While yes fres does somewhat limit vehicles in a lot of maps you end up getting many many fres mines which puts your income above your manpower, on top of this most vehicles have upgrades that use far more manpower than fres (side skirts being a common one), this means lategame if you want to use your fres on vehicles you just run out of manpower