RimWorld

RimWorld

Medieval Backstories Patch
16 kommentarer
Tinda 16. juli kl. 7:42 
@Stocksounds, there are other mods that removes that limit though.
Reestock 2. juli kl. 12:52 
Well shoot, that's not cool
GrassTypeFire  [ophavsmand] 2. juli kl. 12:47 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
Reestock 2. juli kl. 12:28 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [ophavsmand] 2. juli kl. 10:44 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
Reestock 2. juli kl. 8:38 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [ophavsmand] 2. juli kl. 8:37 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
Reestock 2. juli kl. 7:28 
Do these count as tribal for psycasting?
GrassTypeFire  [ophavsmand] 10. juni 2024 kl. 18:41 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii 7. juni 2024 kl. 0:37 
Does this patch the MO 1.5 fork?
LowFPSman 27. maj 2024 kl. 16:56 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...
GrassTypeFire  [ophavsmand] 9. mar. 2024 kl. 6:30 
@ploshchad Since it's a patch mod, it should be safe to add mid-save! Although only newly generated pawns will spawn with the medieval backgrounds.
ploshchad 9. mar. 2024 kl. 0:20 
Do you think this is safe to add to a save? It'd be perfect for my current medieval colony!
GrassTypeFire  [ophavsmand] 6. mar. 2024 kl. 6:48 
@Max I think it does, some of the descriptions were patched to make them more generic so it would still fit in a mixed-setting world.
Max 6. mar. 2024 kl. 5:05 
Is this useful for *non*-medieval limited playthroughs? Does this e.g. make it so random medieval factions, or medieval pawns, have better-fitting backgrounds?
testicular torsion fortune 5. mar. 2024 kl. 23:57 
yes