RimWorld
Medieval Backstories Patch
16 commenti
Tinda 16 lug, ore 7:42 
@Stocksounds, there are other mods that removes that limit though.
Reestock 2 lug, ore 12:52 
Well shoot, that's not cool
GrassTypeFire  [autore] 2 lug, ore 12:47 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
Reestock 2 lug, ore 12:28 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [autore] 2 lug, ore 10:44 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
Reestock 2 lug, ore 8:38 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [autore] 2 lug, ore 8:37 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
Reestock 2 lug, ore 7:28 
Do these count as tribal for psycasting?
GrassTypeFire  [autore] 10 giu 2024, ore 18:41 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii 7 giu 2024, ore 0:37 
Does this patch the MO 1.5 fork?
LowFPSman 27 mag 2024, ore 16:56 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...
GrassTypeFire  [autore] 9 mar 2024, ore 6:30 
@ploshchad Since it's a patch mod, it should be safe to add mid-save! Although only newly generated pawns will spawn with the medieval backgrounds.
ploshchad 9 mar 2024, ore 0:20 
Do you think this is safe to add to a save? It'd be perfect for my current medieval colony!
GrassTypeFire  [autore] 6 mar 2024, ore 6:48 
@Max I think it does, some of the descriptions were patched to make them more generic so it would still fit in a mixed-setting world.
Max 6 mar 2024, ore 5:05 
Is this useful for *non*-medieval limited playthroughs? Does this e.g. make it so random medieval factions, or medieval pawns, have better-fitting backgrounds?
testicular torsion fortune 5 mar 2024, ore 23:57 
yes