RimWorld

RimWorld

ATH's style Gothic and Bloody Gothic
153 Comments
Fox Holiday 20 Nov @ 2:56pm 
also to add im not even sure what changed as the mod was working just fine around 3 days ago, when i last played, same load order to
Fox Holiday 20 Nov @ 2:55pm 
can confirm this mod is causing game to not load on boot. Draconic style increases time but eventually boots in around 2-4 minutes, i did not get an exact time, this mod however causes the failure
ferny 19 Nov @ 2:09pm 
I previously reported it incorrectly, it has nothing to do with Map Preview. It just balloons the load times to hours long regardless of that mod, freezing at a certain point in the loading process. You can use the loading progress mod to track it. I would look into it with Draconic first, I'm not sure its actually happening with this one
Anthitei  [author] 19 Nov @ 2:04pm 
@ferny, @Norsia I have no clue, I haven't changed nothing important, but I will check, maybe I will find what happened. Thanka for info
Norsia 9 Nov @ 6:31am 
I can confirm what Ferny is saying. I'm encountering the issue where the static constructor calls on bootup basically bricks the game on boot.
✪ Rick ✪ 4 Nov @ 3:29pm 
BEST most ESSENTIAL style for the clothes! can't look at those ugly Vanilla dusters for another f-cking second!
ferny 3 Nov @ 1:22pm 
I can't replicate the issue myself, but if you know of any internal change you made recently that could have caused this let me know. The blueprints mod is not the issue seemingly.
ferny 3 Nov @ 1:13pm 
Latest update seems to have broken compatibility for a lot of my modpack users with "Map Preview" where calling its static constructors causes bootup times to balloon to hours long. Removing this and Draconic fixes it. No clue what changed in these 1.6 updates.
WarrantyVoid 1 Nov @ 5:47pm 
I see the "Fix Styled Blueprints" issue has been resolved. Thanks :selike:
WarrantyVoid 30 Oct @ 11:16am 
RimSort is complaining about a missing dependency named "kathanon.FixStyledBlueprints".

In the "About.xml" there is an entry in the dependency list referencing "kathanon.FixStyledBlueprints" (found here https://steamproxy.com/sharedfiles/filedetails/?id=2957953663 ) but on the Steam Workshop page (this page) said dependency isn't declared. If "Fix Styled Blueprints" is required please fix the Steam Workshop page, if "Fix Styled Blueprints" isn't required then remove the reference to "kathanon.FixStyledBlueprints" from "About.xml".
Fenchel-Honig 28 Oct @ 12:10pm 
thanks for the update!
Anthitei  [author] 28 Oct @ 11:30am 
Updated to 1.6 + fixes:
- Removed duplicated textures
- Relics fix
Scarpos 16 Jul @ 3:40am 
1.6 Update with Vacsuit Skin?
Drago Duval 15 Jul @ 3:01pm 
As someone said on another Style Mod, most Styles Mods work on the new updates. Just add the 1.6 tag.
Cera Ralaz 13 Jul @ 8:41am 
Very nice mod, hope for 1.6 update
♰Yepitwontwork♱ 12 Jul @ 11:07am 
any plans for 1.6?
Yatoro煜 18 Jun @ 5:36pm 
I use all your style mods, all crown can't be colored.
Yatoro煜 18 Jun @ 5:35pm 
Crown style is CutOutComplex but without mask png, so it can't be colored.
WJSabey 11 Mar @ 5:12am 
It would be great to get styled versions of the wall light from 1.5 for your style mods.
Fink 26 Feb @ 11:21am 
the bloody gothic version of the lecturn is facing the wrong way in every sprite (north facing version is swapped with south facing version; east with west)
Ġedryht of Wōden 4 Jan @ 3:56am 
Perfect for my ideoligion called the Zealots of Dominance who are blood drinking freemasons, but not actual vampires.
Azaros 12 Nov, 2024 @ 8:46am 
I love the additions in this mod, I am having one minor issue though. When I start festivals, ritual or speeches they now have godray ambiance with alternate music instead of the morbid darkness with the skulls and darker toned music. Not sure if I can change that?
White Foreman 8 Nov, 2024 @ 8:12pm 
I get this is for medieval games but it'd be pretty cool to see some of the guns and other weapons in this style too! :VSnake:
GearheadLydia 6 Nov, 2024 @ 5:56pm 
There are a lot of strictly duplicated textures between the Gothic and Bloody Gothic styles; is there any reason they are not consolidated?

Given that there are up to five (5) styles allowed per ideoligion, it also might make sense for the redundant things to be moved strictly to the Gothic style, with Bloody Gothic an "upgrade" to be layered on top.
ValkAvy 31 Oct, 2024 @ 10:11pm 
How can i off wall textures??
👁 19 Sep, 2024 @ 10:16pm 
I feel like this should also be an ideology that requires bloodfeeder approval and has it's own ritual music and bloody ambiance.
BreadLord20 18 Sep, 2024 @ 3:42pm 
The Bloody Gothic style Lectern's sprite is flipped the wrong way compared to the Gothic style'd and origional one.
Z03 14 Sep, 2024 @ 1:42am 
is this mod performance heavy?
The Seraph of Tomorrow 8 Sep, 2024 @ 1:58am 
Great mod, now if only I knew how to patch the walls and doors over SoS2 hull parts so I can have a vampire / gothic space ship in place of the base mods very... generic look.
Serina 22 Aug, 2024 @ 2:36am 
omg how did you do the flowy fabric part on the throne?
unknown user 21 Aug, 2024 @ 4:37pm 
Gosh these look amazing. Sadly I can't use them for my sanguo runs as I don't use Ideology..
posthum 5 Aug, 2024 @ 12:48pm 
The wooden wall textures do not work, they show up white - or is that intended?
Clam Slamwich 27 Jul, 2024 @ 3:18pm 
Relics are borked. ;c
Enryu 25 Jul, 2024 @ 12:23am 
relics are not working
Medrawt 23 Jul, 2024 @ 2:42pm 
This mod seems to be incompatible with Epicguru's Melee Animation mod but I'm not quite sure why.
The log says something about some missing asset for wood or something like that, which seems strange as Melee Animations doesn't usually break things even with mods that add more weapons.
I don't know if an eventual fix for compatibility would be more easily implemented here or in Melee Animation.
TcT Goth98 21 Jul, 2024 @ 12:31am 
Some of the relics like the Vampire Skull don't work anymore.
Anthitei  [author] 20 Jul, 2024 @ 2:14pm 
@pointemorte. Will check it, thanks
pointemorte. 20 Jul, 2024 @ 7:16am 
Bloody gothic beds and cribs are upside down in the furniture tab. Diamond tiles have a typo in the name ("Dimond" instead of "Diamond")
Ashen 19 Jul, 2024 @ 1:12am 
i see, thank you
Anthitei  [author] 19 Jul, 2024 @ 12:20am 
@Ashen you can surly add this style for npc faction, but I'm not sure what are the odds faction would be auto generated with this style.
Anthitei  [author] 19 Jul, 2024 @ 12:12am 
@Ashen Afaik yes.
Ashen 18 Jul, 2024 @ 7:13pm 
Can non player factions generate with these styles?
Malhavoc 9 Jul, 2024 @ 10:44pm 
@Anthitei Bless you!
Anthitei  [author] 9 Jul, 2024 @ 2:28pm 
@Malhavoc it would require texture change. I will do it, when I will finish my current tasks.
Malhavoc 8 Jul, 2024 @ 8:47am 
@pointemorte Thanks so much for the assistance. You wouldn't also happen to know how to fix the off-center floor tiles too?
pointemorte. 6 Jul, 2024 @ 10:47pm 
@Malhavoc Add this line several times in the perspective doors patch file:
<li>ReBuild: Doors and Corners</li>
pointemorte. 6 Jul, 2024 @ 10:41pm 
Your mod is missing a patch for ReBuild: Doors and Corners
Malhavoc 6 Jul, 2024 @ 7:26pm 
So I'm using Helixien's "ReBuild: Doors and Corners" mod that gives perspectives to doors and such. Is there a way to make style mods like this one and your Dragonic have perspective doors?

Also, I noticed that the floor tiles seem to be slightly offcenter compared to the example pictures. Is it only Bloody Gothic that has centered tiles?
Anthitei  [author] 27 Jun, 2024 @ 1:12am 
@V12b Style mods do not change much in game code. It is mostly kind of retexture. So probably some other mod caused issue and just happened to put gothic things in your deposits.